Pikmin (game): Difference between revisions

198 bytes removed ,  3 years ago
Cleaned up the Adam and Eve info. I focused on making it as factual as possible with what's known in the interview.
(Cleaned up the Adam and Eve info. I focused on making it as factual as possible with what's known in the interview.)
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During development of the [[GameCube]], a tech demo was created that showed off multiple [[mariowiki:Mario|Mario]]s, under the title ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of ''Pikmin''.
During development of the [[GameCube]], a tech demo was created that showed off multiple [[mariowiki:Mario|Mario]]s, under the title ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of ''Pikmin''.


While experimenting with the idea for a game, Nintendo came up with a concept with the tentative title ''[[Adam and Eve]]''. According to an interview with Shigaru Miyamoto, it would feature the player character as a god, looking over two humans that would develop by themselves, that could do activities such as fight and have children but when it was deemed too uninteractive, Pikmin were added. Soon after, the whole idea was scrapped, and development for ''Pikmin'' began. The [[Bulborb|Spotty Bulborb]], which originated as a mammoth-like creature in that game, was re-used for ''Pikmin''.
While experimenting with the idea for a game, Nintendo came up with a concept of a god game. According to an interview with Shigeru Miyamoto, it would feature the player character as a god, looking over two humans – then called Adam and Eve – that would develop by themselves. They would multiply over time, and depending on the player's decisions, the characters could do things such as fight, or nest and have children. Eventually, it was deemed too uninteractive, and Pikmin were added. Soon after, the whole idea was scrapped, and development for ''Pikmin'' began. The [[Bulborb|Spotty Bulborb]], which originated as a mammoth-like creature in that game, was re-used for ''Pikmin''.


The first reveal of the ''Pikmin'' project came in [[Pikmin prerelease information#E3 2001 Tech Demo Show Off|E3 2001]], where [[Shigeru Miyamoto]] played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.
The first reveal of the ''Pikmin'' project came in [[Pikmin prerelease information#E3 2001 Tech Demo Show Off|E3 2001]], where [[Shigeru Miyamoto]] played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.
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Pikmin fight Red Bulborb P1 art.png|Artwork used on boxart outside from Japan.
Pikmin fight Red Bulborb P1 art.png|Artwork used on boxart outside from Japan.
Pikmintitlescreen.png|Title screen.
Pikmintitlescreen.png|Title screen.
Nintendo Power Pikmin interview page 90.jpg|Page 90 of a Nintendo Power interview with Shigaru Miyamoto describing ''Adam and Eve''.
Nintendo Power Pikmin interview page 90.jpg|Page 90 of a Nintendo Power interview with Shigeru Miyamoto describing ''Adam and Eve''.
Nintendo Power Pikmin interview page 91.jpg|Page 91 of the same interview.
Nintendo Power Pikmin interview page 91.jpg|Page 91 of the same interview.
</gallery>
</gallery>
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==Trivia==
==Trivia==
*Page 23 of the instruction manual describes a strategy against [[Bulborb|Spotty Bulborb]]s, but contains a [[Mistake|typo]]: it has "holdung on to the feet" instead of "holding on to the feet".
*Page 23 of the instruction manual describes a strategy against [[Bulborb|Spotty Bulborb]]s, but contains a [[Mistake|typo]]: it has "holdung on to the feet" instead of "holding on to the feet".
*During the game's development, it was originally planned to be a different game, called ''[[Adam and Eve]]'', featuring elements from a canceled ''Mario'' game, ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This idea was canceled because Miyamoto couldn't think of a storyline.
*Some of the resources used for the scenery in the game come from the mountains and the gardens around [[Shigeru Miyamoto]]'s house.{{cite youtube|IdQwnLW2eoY|where Miyamoto explains the resource's origins|m=11|s=11}}
*Some of the resources used for the scenery in the game come from the mountains and the gardens around [[Shigeru Miyamoto]]'s house.{{cite youtube|IdQwnLW2eoY|where Miyamoto explains the resource's origins|m=11|s=11}}
*It is possible to collect all 30 ship parts in 6 in-game [[day]]s. Such a playthrough is known as a [[6 day run]].
*It is possible to collect all 30 ship parts in 6 in-game [[day]]s. Such a playthrough is known as a [[6 day run]].
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*[[Pikmin series|''Pikmin'' series]]
*[[Pikmin series|''Pikmin'' series]]
*''[[Pikmin 2]]''
*''[[Pikmin 2]]''
*[[Adam and Eve]]
*''[[New Play Control! Pikmin]]''
*''[[New Play Control! Pikmin]]''