Pikmin 3: Difference between revisions

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In a recent interview, Miyamoto was asked to tell exactly how the game would work. He then compared Pikmin 1 and 2, saying that Pikmin 1 was more about strategy and the following of a strict time limit, which allowed less time to explore, while Pikmin 2 was all about exploration and using the Pikmin in different ways. Miyamoto went on to say that Pikmin 3 would be a combination of both; presumably having strict rules and the need for careful, strategic planning, while also being able to explore and use many new Pikmin and their abilities in new ways.<ref>http://www.ign.com/articles/2012/06/11/the-origins-of-pikmin-3</ref>
In a recent interview, Miyamoto was asked to tell exactly how the game would work. He then compared Pikmin 1 and 2, saying that Pikmin 1 was more about strategy and the following of a strict time limit, which allowed less time to explore, while Pikmin 2 was all about exploration and using the Pikmin in different ways. Miyamoto went on to say that Pikmin 3 would be a combination of both; presumably having strict rules and the need for careful, strategic planning, while also being able to explore and use many new Pikmin and their abilities in new ways.<ref>http://www.ign.com/articles/2012/06/11/the-origins-of-pikmin-3</ref>
==Controls==
==Controls==
While the controls may seem like the "New play control" scheeme, they are actually vastly different from each other. As not only the ability to "barrel roll" is there( it is not known as to which button makes the charecter do a barrel roll) but you can also scan with "Z" on the Wii-mote nunchuck controls and you can also swithch what pikmin you'll throw next by pressing "C". I.E. If the bubble shows you're throwing Red next, and you press "C", then the bubble will switch to Rock(or which ever one you have with you) and the Pikmin will line up in color order, so in this case it would be Rock to Red. Already these new controols are very different from the original.
While the controls may seem like the "New play control" scheeme, they are actually vastly different from each other. As not only the ability to "barrel roll" is there( it is not known as to which button makes the charecter do a barrel roll) but you can also scan with "Z" on the Wii-mote nunchuck controls and you can also swithch what pikmin you'll throw next by pressing "C". I.E. If the bubble shows you're throwing Red next, and you press "C", then the bubble will switch to Rock(or which ever one you have with you) and the Pikmin will line up in color order, so in this case it would be Rock to Red. Already these new controls are very different from the original.


(This information is from watching the game play videos of the E3 demo, It may be subject to change.)
(This information is from watching the game play videos of the E3 demo, It may be subject to change.)