Pikmin 3 prerelease information: Difference between revisions

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Brittany.png|The final version of Brittany.
Brittany.png|The final version of Brittany.
</gallery>Character D===
</gallery>Character D===
[[File:Pikmin_3characters.png|thumb|The unused Character "D" as shown at E3 2012. ]]There was one character that never made it into the game in any footage whatsoever, and was scrapped. He was showed off at E3 2012, and all that was underneath him was D. With an interview with Miyamoto, he stated that there were 3 captains playable at one time, suggesting Character D was scrapped, since he was never shown in any footage. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is sometimes suggested by fans that the characteristics of Character D were given to Drake. It is unknown if this is true, but it is slightly ruined when one realizes Drake shows little character traits.  
[[File:Pikmin_3characters.png|thumb|The unused Character "D" as shown at E3 2012. ]]There was one character that never made it into the game in any footage whatsoever, and was scrapped. He was showed off at E3 2012, and all that was underneath him was D. With an interview with Miyamoto, he stated that there were 3 captains playable at one time, suggesting Character D was scrapped, since he was never shown in any footage. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is sometimes suggested by fans that the characteristics of Character D were given to Drake. It is unknown if this is true, but it is slightly ruined when one realizes Drake shows little character traits. A possible reason for the scrap could've been due to the constant switching around between characters, and adding a fourth character would've added to the chaos
 
==Scanning==
==Scanning==
In an early build of the game, the scan feature would outline the creature in blue, make the creature flash blue, display its name, and have nothing else. The background would darken until the object is un-scanned or killed. This was greatly changed in the final game.
In an early build of the game, the scan feature would outline the creature in blue, make the creature flash blue, display its name, and have nothing else. The background would darken until the object is un-scanned or killed. This was greatly changed in the final game.
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