Pikmin family: Difference between revisions

39 bytes removed ,  4 years ago
m
Text replacement - "<div style="clear: right; float:right">__TOC__</div>" to "{{TOC right}}"
m (Text replacement - "<div style="clear: right; float:right">__TOC__</div>" to "{{TOC right}}")
Line 1: Line 1:
{{game icons|pikmin=y|pikmin2=y|pikmin3=y|hp=y|pa=y}}
{{game icons|pikmin=y|pikmin2=y|pikmin3=y|hp=y|pa=y}}
<div style="clear: right; float:right">__TOC__</div>
{{TOC right}}
'''Pikmin''' ({{j|ピクミン|Pikumin}}) are a [[plant]]-animal life-form first encountered by [[Captain Olimar]] when his ship crash-lands on an [[PNF-404|uncharted planet]] in ''[[Pikmin (game)|Pikmin]]''. The Pikmin are loyal to their [[leader]]s, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are {{tt|1.2cm|0.47inch}}, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, [[carry]] and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their [[maturity]].
'''Pikmin''' ({{j|ピクミン|Pikumin}}) are a [[plant]]-animal life-form first encountered by [[Captain Olimar]] when his ship crash-lands on an [[PNF-404|uncharted planet]] in ''[[Pikmin (game)|Pikmin]]''. The Pikmin are loyal to their [[leader]]s, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are {{tt|1.2cm|0.47inch}}, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, [[carry]] and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their [[maturity]].