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{{game icons|pikmin=y|pikmin2=y|pikmin3=y}} | {{game icons|pikmin=y|pikmin2=y|pikmin3=y}} | ||
[[File:Pikmin types - Flower.png|thumb|300px|All main types of Pikmin | [[File:Pikmin types - Flower.png|thumb|300px|All main types of Pikmin at the flower stage, from ''Pikmin 3''.]] | ||
{{clean|The sections are all over the place.}} | {{clean|The sections are all over the place.}} | ||
'''Pikmin''' ({{j|ピクミン|Pikumin}}) are a [[plant]]-animal life-form first encountered by [[Captain Olimar]] when his ship crash-lands on an [[PNF-404|uncharted planet]] in ''[[Pikmin (game)|Pikmin]]''. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. Pikmin come in a number of different types, each indicating a unique set of attributes that better suit them to different environments. They are 1 inch tall from foot-to-tip and have a vaguely humanoid shape, allowing them to walk, run, [[carry]] and fight. Atop their head is a stem, topped with a leaf, bud, or flower, depending on their maturity. | '''Pikmin''' ({{j|ピクミン|Pikumin}}) are a [[plant]]-animal life-form first encountered by [[Captain Olimar]] when his ship crash-lands on an [[PNF-404|uncharted planet]] in ''[[Pikmin (game)|Pikmin]]''. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. Pikmin come in a number of different types, each indicating a unique set of attributes that better suit them to different environments. They are 1 inch tall from foot-to-tip and have a vaguely humanoid shape, allowing them to walk, run, [[carry]] and fight. Atop their head is a stem, topped with a leaf, bud, or flower, depending on their maturity. |