Pikmin family: Difference between revisions

I did some tests, and Pikmin in Pikmin 2 do not follow paths to return to the Onion.
(Small tweaks.)
(I did some tests, and Pikmin in Pikmin 2 do not follow paths to return to the Onion.)
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When a Pikmin is not in a leader's squad and is not doing a task, it is idle. Idle Pikmin have various animations they do, such as sitting down and standing up, grooming each other, communicating in high pitched whimpers, waving, and playing abstract games.  In ''Pikmin 2'', if 20 of each type of Pikmin is called into one group, they will hum a portion of the song ''[[Ai no Uta]]''. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch leaders move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. If there is a task nearby that an idle Pikmin can do, such as attacking an enemy, it will run to the task and do it.
When a Pikmin is not in a leader's squad and is not doing a task, it is idle. Idle Pikmin have various animations they do, such as sitting down and standing up, grooming each other, communicating in high pitched whimpers, waving, and playing abstract games.  In ''Pikmin 2'', if 20 of each type of Pikmin is called into one group, they will hum a portion of the song ''[[Ai no Uta]]''. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch leaders move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. If there is a task nearby that an idle Pikmin can do, such as attacking an enemy, it will run to the task and do it.


In ''Pikmin'', if Pikmin are told to go in an [[Onion]], they will follow a path to go there if they cannot make it in a straight line.{{cite youtube|ZCpTrUeE9SU|showing the Pikmin following a path in order to enter the Onion}} This behavior is rarely seen, given that the [[area]] layouts seldom allow Pikmin to be unable to enter the Onion from a straight walk while also being under the control of a leader that is close enough to the Onion's beam. This does not happen in ''Pikmin 3'', as Pikmin will always run in a straight line towards the Onion, except when the [[Assemble All]] feature is used. It is currently unknown if Pikmin exhibit this behavior in ''Pikmin 2''.
In ''Pikmin'', if Pikmin are told to go in an [[Onion]], they will follow a path to go there if they cannot make it in a straight line.{{cite youtube|ZCpTrUeE9SU|showing the Pikmin following a path in order to enter the Onion}} This behavior is rarely seen, given that the [[area]] layouts seldom allow Pikmin to be unable to enter the Onion from a straight walk while also being under the control of a leader that is close enough to the Onion's beam. This does not happen in ''Pikmin 2'' or ''Pikmin 3'', as Pikmin will always run in a straight line towards the Onion, except when the [[Assemble All]] feature is used.


In ''Pikmin 3'', having a group of 66 or less Pikmin of any type and moving the cursor around the Pikmin or around the group will make some Pikmin look at the cursor, although this may just be aesthetic. For Winged Pikmin, this only works if they are walking. Interestingly, leaders do not display this behavior.
In ''Pikmin 3'', having a group of 66 or less Pikmin of any type and moving the cursor around the Pikmin or around the group will make some Pikmin look at the cursor, although this may just be aesthetic. For Winged Pikmin, this only works if they are walking. Interestingly, leaders do not display this behavior.
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**'''Sight:''' [[White Pikmin]] have absurdly large eyes.
**'''Sight:''' [[White Pikmin]] have absurdly large eyes.
*In addition to this, the Pikmin types with [[Onion]]s seem to correspond with the {{w|Classical element|classical elements}}:
*In addition to this, the Pikmin types with [[Onion]]s seem to correspond with the {{w|Classical element|classical elements}}:
**'''Red:''' Fire
**'''Fire:''' Red Pikmin
**'''Blue:''' Water
**'''Water:''' Blue Pikmin
**'''Rock:''' Earth
**'''Earth:''' Rock Pikmin
**'''Winged:''' Air
**'''Air:''' Winged Pikmin
**'''Yellow:''' Aether
**'''Aether:''' Yellow Pikmin
*In ''Pikmin 3'', Rock, Winged, and Yellow Pikmin have their own voice, different from the other types of Pikmin. In ''Pikmin 2'', Purple and White Pikmin have their own voice during their introduction cutscene. However, they have the same voice as other Pikmin types during normal gameplay.
*In ''Pikmin 3'', Rock, Winged, and Yellow Pikmin have their own voice, different from the other types of Pikmin. In ''Pikmin 2'', Purple and White Pikmin have their own voice during their introduction cutscene. However, they have the same voice as other Pikmin types during normal gameplay.
**In the {{psm}}, Purple Pikmin have a deeper voice than the other types, as seen in the ''[[Treasure in a Bottle]]'' scene where three Blue Pikmin and one Purple Pikmin chase after a butterfly.
**In the {{psm}}, Purple Pikmin have a deeper voice than the other types, as seen in the ''[[Treasure in a Bottle]]'' scene where three Blue Pikmin and one Purple Pikmin chase after a butterfly.