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(Changed "found" to "commanded", since in most stages you can find infinite Pikmin, so long as you kill them and find more behind the whistlable bushes.) |
m (→History: This reference do not cover that speculation at the end of the text, so moving it a bit to be more specific.) |
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==History== | ==History== | ||
[[File:Super Mario 128.jpg|thumb|right|Gameplay of ''Super Mario 128''.]] | [[File:Super Mario 128.jpg|thumb|right|Gameplay of ''Super Mario 128''.]] | ||
''[[mariowiki:Super Mario 128|Super Mario 128]]'' was a tech demo made for the [[GameCube]] that showed how the console could handle over a hundred independent entities. This demo is part of what inspired the creation of {{p}}, but while 128 was picked in the demo for being twice as much as [[mariowiki:Super Mario 64|64]] and a power of two, the limit in the ''Pikmin'' games was set at 100, possibly because it is a "rounder" number. Despite this, in an [[Pikmin prerelease information|earlier version of ''Pikmin'']] showcased at E3 2001, the counter can be seen reading 110 on-area Pikmin at multiple times | ''[[mariowiki:Super Mario 128|Super Mario 128]]'' was a tech demo made for the [[GameCube]] that showed how the console could handle over a hundred independent entities. This demo is part of what inspired the creation of {{p}}, but while 128 was picked in the demo for being twice as much as [[mariowiki:Super Mario 64|64]] and a power of two, the limit in the ''Pikmin'' games was set at 100, possibly because it is a "rounder" number. Despite this, in an [[Pikmin prerelease information|earlier version of ''Pikmin'']] showcased at E3 2001, the counter can be seen reading 110 on-area Pikmin at multiple times.{{cite youtube|7x245evHAhQ|of the E3 2001 trailer, with the counter reading 110 on-area Pikmin|m=1|s=10}} It is unknown if this was the limit, if the limit was actually higher, or if a limit even existed at this point. | ||
==Trivia== | ==Trivia== |
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