Pikmin limit: Difference between revisions

No change in size ,  2 years ago
m
→‎History: This reference do not cover that speculation at the end of the text, so moving it a bit to be more specific.
(Changed "found" to "commanded", since in most stages you can find infinite Pikmin, so long as you kill them and find more behind the whistlable bushes.)
m (→‎History: This reference do not cover that speculation at the end of the text, so moving it a bit to be more specific.)
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==History==
==History==
[[File:Super Mario 128.jpg|thumb|right|Gameplay of ''Super Mario 128''.]]
[[File:Super Mario 128.jpg|thumb|right|Gameplay of ''Super Mario 128''.]]
''[[mariowiki:Super Mario 128|Super Mario 128]]'' was a tech demo made for the [[GameCube]] that showed how the console could handle over a hundred independent entities. This demo is part of what inspired the creation of {{p}}, but while 128 was picked in the demo for being twice as much as [[mariowiki:Super Mario 64|64]] and a power of two, the limit in the ''Pikmin'' games was set at 100, possibly because it is a "rounder" number. Despite this, in an [[Pikmin prerelease information|earlier version of ''Pikmin'']] showcased at E3 2001, the counter can be seen reading 110 on-area Pikmin at multiple times. It is unknown if this was the limit, if the limit was actually higher, or if a limit even existed at this point.{{cite youtube|7x245evHAhQ|of the E3 2001 trailer, with the counter reading 110 on-area Pikmin|m=1|s=10}}
''[[mariowiki:Super Mario 128|Super Mario 128]]'' was a tech demo made for the [[GameCube]] that showed how the console could handle over a hundred independent entities. This demo is part of what inspired the creation of {{p}}, but while 128 was picked in the demo for being twice as much as [[mariowiki:Super Mario 64|64]] and a power of two, the limit in the ''Pikmin'' games was set at 100, possibly because it is a "rounder" number. Despite this, in an [[Pikmin prerelease information|earlier version of ''Pikmin'']] showcased at E3 2001, the counter can be seen reading 110 on-area Pikmin at multiple times.{{cite youtube|7x245evHAhQ|of the E3 2001 trailer, with the counter reading 110 on-area Pikmin|m=1|s=10}} It is unknown if this was the limit, if the limit was actually higher, or if a limit even existed at this point.


==Trivia==
==Trivia==
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