Pikmin limit: Difference between revisions

3 bytes removed ,  6 years ago
Fixed typo
(Glitch)
Tag: Mobile edit
(Fixed typo)
Tag: Mobile edit
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With this limit, the player cannot withdraw Pikmin from Onions such that the on-area total surpasses 100; the [[Menu#Onion|Onion's menu]] stops them from selecting any more after that point. When an object is delivered to an Onion, Pikmin seeds come out, which count towards the on-area total. The moment the limit is reached, any new Pikmin are instead created inside the Onion.{{cite quote|I have made yet another Pikmin-related discovery. Just when I was about to exceed 100 Pikmin in the field, the Onion stopped expelling seeds, yet the total number of Pikmin continued to climb. It seems that once there are 100 Pikmin in the field, subsequent seeds get stored inside the Onion. Thus, no more than 100 Pikmin can be in the field at one time in any area.|Captain Olimar|[[Olimar's monologues in Pikmin 1|a monologue]]}} This can be used to the player's advantage, given that filling out the 100-Pikmin cap and delivering the object is a faster way to obtain ready Pikmin, when compared to letting the seeds come out and [[pluck]]ing them.
With this limit, the player cannot withdraw Pikmin from Onions such that the on-area total surpasses 100; the [[Menu#Onion|Onion's menu]] stops them from selecting any more after that point. When an object is delivered to an Onion, Pikmin seeds come out, which count towards the on-area total. The moment the limit is reached, any new Pikmin are instead created inside the Onion.{{cite quote|I have made yet another Pikmin-related discovery. Just when I was about to exceed 100 Pikmin in the field, the Onion stopped expelling seeds, yet the total number of Pikmin continued to climb. It seems that once there are 100 Pikmin in the field, subsequent seeds get stored inside the Onion. Thus, no more than 100 Pikmin can be in the field at one time in any area.|Captain Olimar|[[Olimar's monologues in Pikmin 1|a monologue]]}} This can be used to the player's advantage, given that filling out the 100-Pikmin cap and delivering the object is a faster way to obtain ready Pikmin, when compared to letting the seeds come out and [[pluck]]ing them.


A glitch is found in {{p1}} where [[Captain Olimar|Olimar]] repeats his monolog repeatedly. This was fixed in [[New Play Control! Pikmin]].
A glitch is found in {{p1}} where [[Captain Olimar|Olimar]] says his monolog repeatedly. This was fixed in [[New Play Control! Pikmin]].


This limit applies to all game modes. In the case of [[2-Player Battle]] and [[Bingo Battle]], each player is also limited to having 50 Pikmin of their team on the area at once, and when a Pikmin dies without another Pikmin killing it, the Onion automatically ejects a new seed, if it has any. Notably, the limit does not apply on the [[Pikmin Short Movies|''Pikmin'' Short Movies]], as more than one hundred Pikmin can be seen at once under [[Captain Olimar]]'s control in ''[[Occupational Hazards]]''. In ''[[Pikmin (game)|Pikmin]]'', the on-area counter on the [[HUD]] gently pulsates red when the limit is reached.
This limit applies to all game modes. In the case of [[2-Player Battle]] and [[Bingo Battle]], each player is also limited to having 50 Pikmin of their team on the area at once, and when a Pikmin dies without another Pikmin killing it, the Onion automatically ejects a new seed, if it has any. Notably, the limit does not apply on the [[Pikmin Short Movies|''Pikmin'' Short Movies]], as more than one hundred Pikmin can be seen at once under [[Captain Olimar]]'s control in ''[[Occupational Hazards]]''. In ''[[Pikmin (game)|Pikmin]]'', the on-area counter on the [[HUD]] gently pulsates red when the limit is reached.