Pikpik carrot: Difference between revisions

156 bytes added ,  5 years ago
The spirit thing is already done. Also, I noticed that you can get a bud Blue Pikmin icon to show up.
(Gaming98 noticed that the pikpik carrots rotate to face the enemy in the Piklopedia.)
(The spirit thing is already done. Also, I noticed that you can get a bud Blue Pikmin icon to show up.)
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===Appearance===
===Appearance===
{{game help|p2|Add their spirit color.}}
They look the same as the carrots seen anywhere else in the series: they look like a carrot, naturally, with a stem with a leaf on top, and with two root endings on the bottom. In-game, they float slightly above ground, and are animated in a fashion similar to that of regular Pikmin, except their model only moves and stretches; they don't bend.
They look the same as the carrots seen anywhere else in the series: they look like a carrot, naturally, with a stem with a leaf on top, and with two root endings on the bottom. In-game, they float slightly above ground, and are animated in a fashion similar to that of regular Pikmin, except their model only moves and stretches; they don't bend.


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* In both games, the code that shows the standby Pikmin type on the [[HUD]] ignores these type of Pikmin, so they lack an icon.
* In both games, the code that shows the standby Pikmin type on the [[HUD]] ignores these type of Pikmin, so they lack an icon.
* Although they have no real Pikmin behavior in the [[Piklopedia]], they will still turn around to face the creature, after being thrown. Their front is the opposite side from where the stem droops.
* Although they have no real Pikmin behavior in the [[Piklopedia]], they will still turn around to face the creature, after being thrown. Their front is the opposite side from where the stem droops.
* When entering the final sublevel, if the active leader bumps against carrot Pikmin while the "FINAL FLOOR!" text is on-screen, the [[HUD]] will present a bud [[Blue Pikmin]] on the standby icon.


==Names in other languages==
==Names in other languages==