Radar: Difference between revisions

495 bytes added ,  2 years ago
Added more information about Hey! Pikmin and Pikmin 3 Deluxe.
(→‎In Hey! Pikmin: Added screenshot)
(Added more information about Hey! Pikmin and Pikmin 3 Deluxe.)
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=== In ''Hey! Pikmin'' ===
=== In ''Hey! Pikmin'' ===
[[File:Hey! Pikmin radar.jpg|thumb|The radar opened in [[Peculiar Rockfall]].]]
[[File:Hey! Pikmin radar.jpg|thumb|The radar opened in [[Peculiar Rockfall]].]]
In {{hp}}, the radar is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The radar can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}}.
In {{hp}}, the radar is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The radar can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}}. [[Boss]] areas and [[Over Wintry Mountains]] do not allow the use of the radar.


Initially, the radar only shows the explored parts of the current [[area]]. Once that area is completed (regardless of whether the player got all [[treasure]]s), its entire map is revealed for subsequent times the player enters the area. Boss areas do not have the radar function.
Initially, the radar only shows the explored parts of the current [[area]], with parts further away from Olimar covered by a darker color. Once that area is completed (regardless of whether the player got all [[treasure]]s), its entire map is revealed for subsequent times the player enters the area.


Here are the icons used in the radar viewer:
Here are the icons used in the radar viewer:
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| Moved obstacles/built bridges || Dark blue
| Moved obstacles/built bridges || Dark blue
|-
|-
| Doors || Gray-black holes
| [[Doorway]]s || Gray-black holes
|-
|-
| Treasures || Glimmering
| Treasures || Glimmering
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In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls and water. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things.
In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls and water. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things.


In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects.
In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects. As ''Pikmin 3 Deluxe'' has slightly different area textures than ''Pikmin 3'', the radar textures are also changed in the ''Deluxe'' version.
 
In ''Hey! Pikmin'', the radar is monochromatic but colorful, with terrain represented by dark colors and in-bounds areas represented by light colors. The front side of areas uses a blue color scheme and the back side uses a purple color scheme.


== Go Here! ==
== Go Here! ==