Radar: Difference between revisions

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Documented the weird radar dots in the P2 manuals.
m (Why does this keep happening.)
(Documented the weird radar dots in the P2 manuals.)
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==Oddities==
==Oddities==
===''Pikmin 2'' manual===
The instruction manuals for ''Pikmin 2'' and ''New Play Control! Pikmin 2'' have a section explaining how the radar works, and in most versions, a legend of its symbols. The legend for the dots that represent the Pikmin is different between all types of manual, and all of them have some quirks to point out.
The GameCube North American version lists the five main Pikmin colors but bizarrely, a sixth color as well: a soft pink color. It is unknown what this color is meant to represent. The GameCube European version only lists the five main Pikmin types. The US version of {{npc}} remake's instruction manual doesn't have a legend, and only has a shorter overview of how the radar works. It does however have a list of the radar dot colors some pages ahead, in the section describing the differences between Pikmin types. Finally, the European ''New Play Control! Pikmin 2'' manual brings back the legend of symbols, and includes an explanation of the dark green color used to represent buried Pikmin sprouts.
All instruction manuals use a very dark purple for the Purple Pikmin, which is different from the light magenta seen in-game.
===''Pikmin 3'' radar===
The radar in ''Pikmin 3'' has a number of peculiarities and [[mistake]]s to it.
The radar in ''Pikmin 3'' has a number of peculiarities and [[mistake]]s to it.


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Other oddities exist with the TV screen:
Other oddities exist with the TV screen:
*By sliding the map on top of the [[Scornet Maestro]]'s arena, toggling between the arena and the pathway leading up to it, and looking at the TV screen, one can notice that the "railing" on the pathway is considerably more simplistic and less detailed if the camera is focusing on the arena – notably, it's lacking the red leaves.
*By sliding the map on top of the [[Scornet Maestro]]'s arena, toggling between the arena and the pathway leading up to it, and looking at the TV screen, one can notice that the "railing" on the pathway is considerably more simplistic and less detailed if the camera is focusing on the arena – notably, it's lacking the red leaves.
*If the player has a [[saved game]] that includes a day after the boss has been defeated, and then returns to a day where they have not yet visited the arena, the camera will reveal the Scornet Maestro [[Glitches in Pikmin 3#T-pose Scornet Maestro|high up in the center of the arena]], in a T-pose. This is because the model is being used as a placeholder for the cutscene that triggers once the player goes to the top of the tree.
*If the player has a [[saved game]] that includes a day after the Scornet Maestro has been defeated, and then returns to a day where they have not yet visited the arena, the camera will reveal the boss [[Glitches in Pikmin 3#T-pose Scornet Maestro|high up in the center of the arena]], in a T-pose. This is because the model is being used as a placeholder for the cutscene that triggers once the player goes to the top of the tree.
*In a day after the [[Quaggled Mireclops]]'s defeat, if the player starts the day and pans the radar to the boss's corpse, they might be able to see [[Pellet#Other colors|pellets of other colors]] on the TV screen.


==Gallery==
==Gallery==