Red Chasm: Difference between revisions

2,403 bytes added ,  1 month ago
Added Cavegen links.
(American Wii set to Spanish. Sima does not exactly mean chasm so anyone who knows better about Spanish than me can change it to a more fitting one.)
(Added Cavegen links.)
 
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|sublevels=1
|sublevels=1
|red=40
|red=40
|redm=f
|spicy=4
|spicy=4
|bitter=3
|bitter=3
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|gridrow=2
|gridrow=2
}}
}}
{{guide}}
'''Red Chasm''' is the eighth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Its name is in reference to the huge population of [[Dwarf Bulborb]]s, [[Bulborb|Red Bulborb]]s, and [[Red Pikmin]] on its only sublevel, as well as the red treasures dropped by the enemies.


'''Red Chasm''' is the eighth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. Its name is in reference to the huge population of [[Dwarf Red Bulborb|Dwarf Bulborbs]], [[Red Bulborb]]s, and [[Red Pikmin]] on its only sublevel, as well as the red treasures dropped by the enemies.
==Sublevel 1==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': 130 (260 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 40 (flower)
* '''Treasures''':
** {{icon|Omniscient Sphere|y}} × 15 (inside Dwarf Red Bulborbs)
** {{icon|Petrified Heart|y}} × 4 (inside Red Bulborbs)
** {{icon|The Key|y}} × 1 (inside Red Bulborb)
* '''Enemies''':
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 15
** {{icon|Bulborb|y|n=Red Bulborb}} × 5
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Common Glowcap|y}} × 12
* '''Others''':
** None
 
Try finding the Bulborb that has The Key. Leaving the course and returning to change the layout will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.


==Sublevel 1==
Using [[ultra-spicy spray|ultra-spicy]] or [[ultra-bitter spray]] can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with ultra-bitter spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a pink flower.
*'''Theme''': Soil
*'''Time''': 130
*'''Enemies''':
**5 [[Red Bulborb]]s
**15 [[Dwarf Red Bulborb]]s
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside a Red Bulborb)
**4 [[Petrified Heart]]s (inside 4 Red Bulborbs)
**15 [[Crystallized Telepathy|Crystallized Telepathies]] (inside the Dwarf Red Bulborbs)
*'''Plants''':
**12 [[Common Glowcap]]s
*'''Others''':
**None


{{cavegen|rc1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_limited_time
|cave        = ch_MAT_limited_time
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|capmax      = 0
|capmax      = 0
|rooms      = 4
|rooms      = 4
|ctrratio    = 0.1
|geyser      = No (despite having one, in reality)
|geyser      = No (despite having one, in reality)
|unitfile    = 4_NARI_all_hitode.txt
|unitfile    = 4_NARI_all_hitode.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_tsuchi|Dead end
|cap_tsuchi|Dead end
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
}}
{{sublevel units
|way2x2_tsuchi|Long corridor
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
|room_hitode2_5_tsuchi|'''Room with 5 exits'''
|room_hitode3_4_tsuchi|'''Room with 4 exits'''
|room_hitode4_4_tsuchi|'''Room with 4 exits'''
}}
}}
}}
 
{{sublevel units
Try finding the Bulborb that has The Key. Resetting will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.
|way2x2_tsuchi|Long corridor
 
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
Using Ultra Spicy or Ultra Bitter Spray can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with Ultra Bitter Spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a Pink Flower.
|room_hitode2_5_tsuchi|'''Room with 5 exits'''
|room_hitode3_4_tsuchi|'''Room with 4 exits'''
|room_hitode4_4_tsuchi|'''Room with 4 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Bulborb|y|n=Red Bulborb}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Bulborb|y|n=Red Bulborb}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 4
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 4
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 4
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Bulborb|y|n=Red Bulborb}}
| 2
| None
| Cave unit seams
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 6
|-
! colspan="5" | Alongside it spawns 3 "main" objects (and their treasures). Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 3
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 100%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Common Glowcap|y}}
| 12
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|SpaA=Sima Roja
|SpaA=Sima Roja
|SpaAM=Red Chasm
|SpaAM=Red Chasm
|FraA=Abîme rouge
|FraAM=Red abyss
|FraE=Abîme Rouge
|FraEM=Red Abyss
|Ger=Karmesinschlucht
|GerM=Crimson Chasm
|Ita=Baratro rosso
|ItaM=Red chasm
}}
}}


{{CM}}
{{CM}}