Pikmin 2

Red Chasm

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Red Chasm
A group of Red Bulborbs in Red Chasm.
Sublevels 1 Ultra-bitter sprays 3
Red Pikmin 40 Ultra-spicy sprays 4
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Red Chasm is the eighth level in Pikmin 2's Challenge Mode. Its name is in reference to the huge population of Dwarf Bulborbs, Red Bulborbs, and Red Pikmin on its only sublevel, as well as the red treasures dropped by the enemies.

Sublevel 1[edit]

Try finding the Bulborb that has The Key. Leaving the course and returning to change the layout will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.

Using ultra-spicy or ultra-bitter spray can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with ultra-bitter spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a pink flower.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_limited_time
"Main" object maximum (?) 20
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 4
Corridor-to-room ratio (?) 0.1
Escape geyser (?) No (despite having one, in reality)
Clogged hole (?) No
Cave units file (?) 4_NARI_all_hitode.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_hitode1_5_tsuchi
room_hitode2_5_tsuchi
room_hitode3_4_tsuchi
room_hitode4_4_tsuchi
Long corridor Room with 5 exits Room with 5 exits Room with 4 exits Room with 4 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Bulborb Red Bulborb 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Bulborb Red Bulborb 2 None "Hard" enemy spots
- Petrified Heart Petrified Heart Carried inside entry with ID 2
3 Dwarf Bulborb Dwarf Red Bulborb 4 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 3
4 Dwarf Bulborb Dwarf Red Bulborb 4 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 4
5 Dwarf Bulborb Dwarf Red Bulborb 4 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 5
6 Bulborb Red Bulborb 2 None Cave unit seams
- Petrified Heart Petrified Heart Carried inside entry with ID 6
Alongside it spawns 3 "main" objects (and their treasures). Chances:
ID Object Chance Fall method Spawn location
3 Dwarf Bulborb Dwarf Red Bulborb 100% None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 3
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Common Glowcap Common Glowcap 12 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 赤の洞窟? Red Cave
Flag of Québec French (NoA) Abîme rouge Red abyss
Flag of France French (NoE) Abîme Rouge Red Abyss
Flag of Germany German Karmesinschlucht Crimson Chasm
Flag of Italy Italian Baratro rosso Red chasm
Flag of Mexico Spanish (NoA) Sima Roja Red Chasm