Red Chasm
| Red Chasm | |||
|---|---|---|---|
| Sublevels | 1 | Ultra-bitter sprays | 3 |
| Red Pikmin | 40 | Ultra-spicy sprays | 4 |
| Yellow Pikmin | 0 | ||
| Blue Pikmin | 0 | ||
| White Pikmin | 0 | ||
| Purple Pikmin | 0 | ||
| Bulbmin | 0 | ||
|
The following article or section contains guides. |
Red Chasm (赤の洞窟?, lit.: "Red Cave") is the eighth level in Pikmin 2's Challenge Mode. A very densely populated challenge, you will have to contend with a large number of Dwarf Red Bulborbs and Red Bulborbs, all with an army of only Red Pikmin, although a very large number of sprays simplify this task.
Its name is a reference to the overwhelmingly red population of the challenge; every enemy, every treasure, and even the Pikmin brought in are all red.
Sublevel 1[edit]
- Theme: Soil
- Music: Concrete 2
- Time: 130 (260 seconds)
- Starting Pikmin:
Red Pikmin × 40 (flower)
- Treasures:
Omniscient Sphere × 15 (inside Dwarf Red Bulborbs)
Petrified Heart × 4 (inside Red Bulborbs)
The Key × 1 (inside Red Bulborb)
- Enemies:
Dwarf Red Bulborb × 15
Red Bulborb × 5
- Obstacles:
- None
- Vegetation:
Common Glowcap × 12
- Others:
- None
The Key is located inside one of the five Red Bulborbs. With any luck, the one with The Key will be close to the Research Pod. If not, be prepared for an extended fight through the sublevel to find the right one. Keep in mind that every Bulborb, both Dwarf and otherwise, you slay will drop a treasure, very quickly resulting in a sublevel crammed with both corpses and treasure. You'll probably need to take treasures and corpses back to prevent them from interfering with the fighting. Stay very cautious to ensure the Dwarf Bulborbs don't manage to pick off Pikmin, especially in the chaos of the battles.
Assuming your goal is a pink flower, you'll want to use your numerous sprays. Three ultra-bitter sprays is enough to petrify and simplify most of the battles with the Red Bulborbs, and four ultra-spicy sprays is enough to keep your Pikmin empowered for every significant battle and enables them to move treasure and corpses extremely quickly.
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | ch_MAT_limited_time | ||||
| "Main" object maximum (?) | 20 | ||||
| "Treasure" object maximum (?) | 0 | ||||
| "Gate" object maximum (?) | 0 | ||||
| Dead end unit probability (?) | 0 | ||||
| Number of rooms (?) | 4 | ||||
| Corridor-to-room ratio (?) | 0.1 | ||||
| Escape geyser (?) | No (despite having one, in reality) | ||||
| Clogged hole (?) | No | ||||
| Cave units file (?) | 4_NARI_all_hitode.txt | ||||
| Lighting file (?) | normal_light_cha.ini | ||||
| Background (?) | None | ||||
| Cave units (?) | |||||
| Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
| Long corridor | Room with 5 exits | Room with 5 exits | Room with 4 exits | Room with 4 exits | |
| Detailed object list | ||||
|---|---|---|---|---|
| The game spawns these "main" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 1 | 1 | None | "Hard" enemy spots | |
| - | Carried inside entry with ID 1 | |||
| 2 | 2 | None | "Hard" enemy spots | |
| - | Carried inside entry with ID 2 | |||
| 3 | 4 | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 3 | |||
| 4 | 4 | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 4 | |||
| 5 | 4 | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 5 | |||
| 6 | 2 | None | Cave unit seams | |
| - | Carried inside entry with ID 6 | |||
| Alongside it spawns 3 "main" objects (and their treasures). Chances: | ||||
| ID | Object | Chance | Fall method | Spawn location |
| 3 | 100% | None | "Easy" enemy spots | |
| - | Carried inside entry with ID 3 | |||
| Then it spawns these "decoration" objects: | ||||
| ID | Object | Amount | Fall method | Spawn location |
| 7 | 12 | None | Plant spots | |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| 赤の洞窟? Aka no Dōkutsu |
Red Cave | |
| Abîme rouge | Red abyss | |
| Abîme Rouge | Red Abyss | |
| Karmesinschlucht | Crimson Chasm | |
| Baratro rosso | Red chasm | |
| Sima Roja | Red Chasm |