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During the introduction [[cutscene]], when the diagram shows the [[S.S. Drake]] being {{w|Gravity assist|gravity assisted}} by a celestial body (likely [[Koppai]]'s moon), a faint chiptune-like sound effect plays.{{cite youtube|1-bi6y5qpZk|featuring the ''Pikmin 3'' introduction cutscene, with the ''Mario Bros.'' walking being heard|m=1|s=2}} This sound is actually the walking sound for [[mariowiki:Mario|Mario]] on the NES port of ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]''{{cite youtube|WFptXdODy7k|of ''Mario Bros.'' gameplay; Mario's walking sound can be heard through most of it}} In addition, when the cutscene shows a diagram of the Drake exploding and the three [[leader]]s scattering, a jingle similar in retro nature can also be heard.{{cite youtube|1-bi6y5qpZk|of the cutscene, with the ''Duck Hunt'' failure jingle being heard|m=1|s=35}} This one is actually the sound byte that plays when a player lets the ducks fly away in ''[[nintendo:Duck Hunt|Duck Hunt]]''.{{cite youtube|xFEw5Xcq4uM|of ''Duck Hunt'' gameplay, with the player letting a duck fly away|m=7|s=23}} | During the introduction [[cutscene]], when the diagram shows the [[S.S. Drake]] being {{w|Gravity assist|gravity assisted}} by a celestial body (likely [[Koppai]]'s moon), a faint chiptune-like sound effect plays.{{cite youtube|1-bi6y5qpZk|featuring the ''Pikmin 3'' introduction cutscene, with the ''Mario Bros.'' walking being heard|m=1|s=2}} This sound is actually the walking sound for [[mariowiki:Mario|Mario]] on the NES port of ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]''{{cite youtube|WFptXdODy7k|of ''Mario Bros.'' gameplay; Mario's walking sound can be heard through most of it}} In addition, when the cutscene shows a diagram of the Drake exploding and the three [[leader]]s scattering, a jingle similar in retro nature can also be heard.{{cite youtube|1-bi6y5qpZk|of the cutscene, with the ''Duck Hunt'' failure jingle being heard|m=1|s=35}} This one is actually the sound byte that plays when a player lets the ducks fly away in ''[[nintendo:Duck Hunt|Duck Hunt]]''.{{cite youtube|xFEw5Xcq4uM|of ''Duck Hunt'' gameplay, with the player letting a duck fly away|m=7|s=23}} | ||
===Pikmin 4=== | |||
*The treasure Mechanical Harp (Lullabies) | |||
Will play the pirranha plant sleeping theme from Super Mario 64 | |||
*The treasure Mechanical Harp (Windmills) | |||
Will play the Song of Storms from the Legend of Zelda | |||
===Others=== | ===Others=== | ||
*On the [[cutscene]] after [[Alph]] and [[Brittany]] first communicate via the [[KopPad]], Alph notices some growling sounds and stashes away his KopPad. When he puts the device away, a sound similar to the one that plays when the player puts something in their pocket in the [[nookipedia:Animal Crossing (series)|''Animal Crossing'' series]] can be heard. | *On the [[cutscene]] after [[Alph]] and [[Brittany]] first communicate via the [[KopPad]], Alph notices some growling sounds and stashes away his KopPad. When he puts the device away, a sound similar to the one that plays when the player puts something in their pocket in the [[nookipedia:Animal Crossing (series)|''Animal Crossing'' series]] can be heard. |
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