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Reference

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At times, Pikmin will make a reference to another piece of media, normally within the same company, Nintendo. These nods to other franchises can range from subtle to obvious, and their discovery is a small entertainment reward for savvy and attentive fans. The Mario series is the most commonly referenced one. For the sake of completion, references that are ambiguous but mostly agreed upon by the community will be included in this article as well.

General[edit]

  • Olimar's Japanese name, オリマー?, is an anagram of Mario. To fit in with this reference, Louie was given that name to resemble Luigi.
  • Pokos Pokos resemble coins from the Mario series.
  • The name Hocotate comes from Nintendo of Japan's headquarters address, 11-1, Kamitoba-hokotate-cho, and Koppai comes from Nintendo's founding name, "Nintendo Koppai".

Pikmin 2[edit]

Treasures[edit]

Some treasures contain cameos of other Nintendo series. These include:

Treasure Cameo Details
Name Image Franchise Subjects
Treasure Hoard icon for the Cosmic Archive. Texture found in /user/Matoba/resulttex/us/arc.szs/rarc/tmp/donutswhite/texture.bti. Cosmic Archive Analysis of the Cosmic Archive. The Mysterious Murasame Castle The Mysterious Murasame Castle The treasure is a Japanese Famicom disk with the game Nazo no Murasame Jō, otherwise known as The Mysterious Murasame Castle.
Treasure Hoard icon for the Decorative Goo. Texture found in /user/Matoba/resulttex/us/arc.szs/rarc/tmp/kan/texture.bti. Decorative Goo Texture for the Decorative Goo. Mario Mario Paint Like the Master's Instrument, this treasure belongs to the fictional brand "Mario Paints".
Treasure Hoard icon for the Dream Architect. Texture found in /user/Matoba/resulttex/us/arc.szs/rarc/tmp/donutsichigo_s/texture.bti. Dream Architect Artwork of the Dream Architect. Game and Watch Ball This treasure is actually a Game and Watch game, Ball, the first one in the series.
Treasure Hoard icon for the Flame of Tomorrow. Texture found in /user/Matoba/resulttex/us/arc.szs/rarc/tmp/tape_blue/texture.bti. Flame of Tomorrow Texture for the Flame of Tomorrow. Mario Bowser The matchbox exhibits the text "Bowser Breath Brand" and has a picture of Bowser. The choice was made because of Bowser's iconic fire breath.
Treasure Hoard icon for the Growshroom. Texture found in /user/Matoba/resulttex/us/arc.szs/rarc/tmp/kinoko_tubu/texture.bti. Growshroom Close up of a Growshroom. Mario Super Mushroom According to Olimar's journal and the sales pitch, eating the mushroom will make a person grow in size, much like how Mario characters grow when collecting Super Mushrooms.
Treasure Hoard icon for the Implement of Toil. Texture found in /user/Matoba/resulttex/us/arc.szs/rarc/tmp/dia_b_red/texture.bti. Implement of Toil The Implement of Toil as shown from the Treasure Hoard. N/A Nintendo 64 The pencil belongs to a "brand" named Nintendo 64, after the console.
Treasure Hoard icon for the Master's Instrument. Texture found in /user/Matoba/resulttex/us/arc.szs/rarc/tmp/bane_red/texture.bti. Master's Instrument Texture for the Master's Instrument. Mario Mario Paint, Princess Peach The treasure says "Mario Paints" on it, with a font type and color scheme similar to the one used in most Mario games, and references the game of the almost identical name. The text "Peach Pink" refers to Princess Peach and her characteristic color, pink.
Treasure Hoard icon for the Remembered Old Buddy. Texture found in /user/Matoba/resulttex/us/arc.szs/rarc/tmp/robot_head/texture.bti. Remembered Old Buddy This is the Pikmin 2 treasure "Remembered Old Buddy". N/A R.O.B. The treasure is actually a R.O.B. head, a product released by Nintendo as an accessory for the Nintendo Entertainment System. In addition, the gyro block-related treasures are gyros to be used with R.O.B.
Treasure Hoard icon for the Talisman of Life. Texture found in /user/Matoba/resulttex/us/arc.szs/rarc/tmp/dia_c_red/texture.bti. Talisman of Life Artwork of the Talisman of Life. N/A Nintendo The treasure is a case of Nintendo's Daitouryou hanafuda cards.
Treasure Hoard icon for the Temporal Mechanism. Texture found in /user/Matoba/resulttex/us/arc.szs/rarc/tmp/watch/texture.bti. Temporal Mechanism The Temporal Mechanism being analyzed. N/A Nintendo While not in reference to a real world object, the Nintendo logo can be seen on the face of the clock.
Treasure Hoard icon for the The Key. Texture found in /user/Matoba/resulttex/us/arc.szs/rarc/tmp/key/texture.bti. The Key The Key. Mario Key The key highly resembles the key used in the secret entrances in Super Mario World, and later, the locked rooms in Captain Toad: Treasure Tracker.
Treasure Hoard icon for the Unspeakable Wonder. Texture found in /user/Matoba/resulttex/us/arc.szs/rarc/tmp/toy_teala/texture.bti. Unspeakable Wonder The Unspeakable Wonder as seen from the Treasure Hoard. Mario Princess Peach The crown treasure looks identical to the crown used by Princess Peach in the Mario games.

In addition to these, some unused treasures exist in the game's files, and they are based off of game discs for Pikmin, The Legend of Zelda: The Wind Waker, Luigi's Mansion, and Super Mario Sunshine.

Enemies[edit]

  • The overall appearance of the Man-at-Legs is likely based on the Martians from the novel The War of the Worlds. Both have a robotic and arachnid nature, as well as unproportionally thin legs. The way both creatures awaken is also by slowly lifting their spherical heads to reveal the legs attached to them. Both even have similar methods of attack, with deadly lasers.

Other[edit]

Pikmin 3[edit]

Intro[edit]

During the introduction cutscene, when the diagram shows the S.S. Drake being gravity assisted by a celestial body (likely Koppai's moon), a faint chiptune-like sound effect plays.[1] This sound is actually the walking sound for Mario on the NES port of Mario Bros.[2] In addition, when the cutscene shows a diagram of the Drake exploding and the three leaders scattering, a jingle similar in retro nature can also be heard.[3] This one is actually the sound byte that plays when a player lets the ducks fly away in Duck Hunt.[4]

Others[edit]

  • On the cutscene after Alph and Brittany first communicate via the KopPad, Alph notices some growling sounds and stashes away his KopPad. When he puts the device away, a sound similar to the one that plays when the player puts something in their pocket in the Animal Crossing series can be heard.
  • In the Twilight River, the main pipe that connects the two sections of the map, and the tilted flower pot near the section with the clipboards are quite similar to the Warp Pipes from the Mario franchise. For the latter, one might need to use the KopPad's camera to see it well.
  • The SPEROs have some Koppaite text on their lens' frames. This text, 'A' in Koppaite text 'U' in Koppaite text 'T' in Koppaite text 'O' in Koppaite text 'M' in Koppaite text 'A' in Koppaite text 'T' in Koppaite text 'I' in Koppaite text 'C' in Koppaite text 'U' in Koppaite text 'L' in Koppaite text 'T' in Koppaite text 'R' in Koppaite text 'A' in Koppaite text 'S' in Koppaite text 'C' in Koppaite text 'O' in Koppaite text 'P' in Koppaite text 'E' in Koppaite text , means "Automatic Ultrascope", and is a reference to the Japanese name of a periscope toy released by Nintendo in 1971.

Hey! Pikmin[edit]

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Treasure Cameo Details
Name Image Franchise Subject
Inevitable Tragedy icon in Hey! Pikmin. Inevitable Tragedy Mario Super Mario Bros. A Super Mario Bros. game cartridge.
Tempting Vision icon in Hey! Pikmin. Tempting Vision Mario Super Mario Land A Super Mario Land game cartridge.
Attention-Getting Logo icon in Hey! Pikmin. Attention-Getting Logo The Attention-Getting Logo. Zelda The Legend of Zelda: Link's Awakening DX A The Legend of Zelda: Link's Awakening DX game cartridge.

Pikmin Short Movies[edit]

Treasure in a Bottle[edit]

  • When the Red Pikmin notices the size and details of the bottle, a song similar to Also Sprach Zarathustra plays.
  • The bottom of the bottle has Nintendo written on it.

Occupational Hazards[edit]

  • When the Pikmin are exploring some tubes laid down on the ground, several Mario references can be spotted.
    • A Yellow Pikmin pulls out a mushroom similar to the the ones in the Mario series or a Spotcap.
    • One Pikmin comes out of a tube that resembles a Warp Pipe far more than the others do.
    • Coins come out of the previous pipe after it comes into view, accompanied by their sound effect from Super Mario Bros..
    • The "pipe entered" sound from the same game can be heard straight after the coins come out.
    • A Red Pikmin appears with dust on its face, making it resemble Mario.
    • When that Pikmin jumps out, the "jumping" sound effect from Super Mario Bros. plays, along with the main theme from the same game.
  • When the Pikmin land safely on top of the unconscious Bulborb after the backhoe's bucket lifts them all up, one Pikmin bumps into another, and the "shell kicked" sound effect from Super Mario Bros. plays.

Pikmin Adventure[edit]

  • At the start of the 14th level, "Out of the Darkness", one can see a castle that resembles the ones in Super Mario Bros..

See also[edit]

References[edit]

  1. ^ YouTube video featuring the Pikmin 3 introduction cutscene, with the Mario Bros. walking being heard (at 01:02)
  2. ^ YouTube video of Mario Bros. gameplay; Mario's walking sound can be heard through most of it
  3. ^ YouTube video of the cutscene, with the Duck Hunt failure jingle being heard (at 01:35)
  4. ^ YouTube video of Duck Hunt gameplay, with the player letting a duck fly away (at 07:23)