Rusty Gulch: Difference between revisions

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{{game icons|p2=y}}
{{game icons|p2=y}}
[[File:RustyGulch.png|right|thumb|300px|Stage preview.]]
[[File:Rusty Gulch preview.png|thumb|300px|Stage preview.]]
The '''Rusty Gulch''' is a map in the [[2-Player Battle]] mode of ''[[Pikmin 2]]''. It is constructed out of rusty metal pathways held by large pillars. Certain spots have odd colored "sand", and the entire stage is floating over a [[Pit|bottomless void]] in which Pikmin die when [[throw]]n, and may be home to a [[Gatling Groink]]. One of the layouts that the stage can have bears great resemblance to that of [[Subterranean Complex]], sublevel 5 and [[Dream Den]], sublevel 4, featuring multiple ramps with a high area at the center.
The '''Rusty Gulch''' is a map in the [[2-Player Battle]] mode of ''[[Pikmin 2]]''. It is constructed out of rusty metal pathways held by large pillars. Certain spots have odd colored "sand", and the entire stage is floating over a [[Pit|bottomless void]] in which Pikmin die when [[throw]]n, and may be home to a [[Gatling Groink]]. One of the layouts that the stage can have bears great resemblance to that of [[Subterranean Complex]], sublevel 5 and [[Dream Den]], sublevel 4, featuring multiple ramps with a high area at the center.


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**None
**None
*'''Enemies''':
*'''Enemies''':
**{{icon|Dwarf Red Bulborb|y}}
**{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
**{{icon|Female Sheargrub|y}}
**{{icon|Female Sheargrub|y}}
**{{icon|Gatling Groink|y}} (stationary)
**{{icon|Gatling Groink|y}} (stationary)
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*'''Obstacles''':
*'''Obstacles''':
**None
**None
*'''Plants''':
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}}
**{{icon|Pellet Posy|y}}
*'''Others''':
*'''Others''':
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|capmax      = 50
|capmax      = 50
|rooms      = 4
|rooms      = 4
|ctrratio    = 0.1
|geyser      = No
|geyser      = No
|unitfile    = vs_6_nobo_metal.txt
|unitfile    = vs_6_nobo_metal.txt
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |item_cap_metal|Dead end with item (×2)
  |item_cap_metal|Dead end with item (×2)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |item_cap_metal|Dead end with item (×2)
  |item_cap_metal|Dead end with item (×2)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
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  |wayl_metal|Turning corridor (×10)
  |wayl_metal|Turning corridor (×10)
  |way2_metal|Corridor (×8)
  |way2_metal|Corridor (×8)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|cap_metal|Dead end
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
}}
{{sublevel units
|way2x2_metal|Long corridor
|room_vs_nobo2_4_metal|'''Zigzagging corridors'''
|room_cent_4_metal|'''Circular room with 4 exits'''
|room_vs_north_1_metal|'''Circular room with 1 exit'''
|room_vs_hitode2x3_5_metal|'''X-shaped room'''
|room_hitode3x3_5_metal|'''Room with raised corner'''
}}
{{sublevel units
|room_hitode4x4_tower_3_metal|'''Circular room with raised corner'''
  }}
  }}
}}
}}
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File:Rusty Gulch.png|Attacking a Gatling Groink.
File:Rusty Gulch.png|Attacking a Gatling Groink.
</gallery>
</gallery>
==Names in other languages==
{{Foreignname
|Ger=Rostschlucht
|GerM=Rusty Gulch
|SpaA=Mole de Orín
|SpaAM=Rusty Mass
|Ita=Burrone scuro
|ItaM=Dark ravine
}}


{{2PB}}
{{2PB}}
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