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{{game icons|p2=y}} | {{game icons|p2=y}} | ||
[[File: | [[File:Rusty Gulch preview.png|thumb|300px|Stage preview.]] | ||
The '''Rusty Gulch''' is a map in the [[2-Player Battle]] mode of ''[[Pikmin 2]]''. It is constructed out of rusty metal pathways held by large pillars. Certain spots have odd colored "sand", and the entire stage is floating over a [[Pit|bottomless void]] in which Pikmin die when [[throw]]n, and may be home to a [[Gatling Groink]]. One of the layouts that the stage can have bears great resemblance to that of [[Subterranean Complex]], sublevel 5 and [[Dream Den]], sublevel 4, featuring multiple ramps with a high area at the center. | The '''Rusty Gulch''' is a map in the [[2-Player Battle]] mode of ''[[Pikmin 2]]''. It is constructed out of rusty metal pathways held by large pillars. Certain spots have odd colored "sand", and the entire stage is floating over a [[Pit|bottomless void]] in which Pikmin die when [[throw]]n, and may be home to a [[Gatling Groink]]. One of the layouts that the stage can have bears great resemblance to that of [[Subterranean Complex]], sublevel 5 and [[Dream Den]], sublevel 4, featuring multiple ramps with a high area at the center. | ||
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**None | **None | ||
*'''Enemies''': | *'''Enemies''': | ||
**{{icon|Dwarf | **{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} | ||
**{{icon|Female Sheargrub|y}} | **{{icon|Female Sheargrub|y}} | ||
**{{icon|Gatling Groink|y}} (stationary) | **{{icon|Gatling Groink|y}} (stationary) | ||
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*'''Obstacles''': | *'''Obstacles''': | ||
**None | **None | ||
*'''Plants''': | *'''Plants and fungi''': | ||
**{{icon|Pellet Posy|y}} | **{{icon|Pellet Posy|y}} | ||
*'''Others''': | *'''Others''': | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|ctrratio = 0.1 | |||
|geyser = No | |geyser = No | ||
|unitfile = vs_6_nobo_metal.txt | |unitfile = vs_6_nobo_metal.txt | ||
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|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
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|item_cap_metal|Dead end with item (×2) | |item_cap_metal|Dead end with item (×2) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
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|item_cap_metal|Dead end with item (×2) | |item_cap_metal|Dead end with item (×2) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
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|wayl_metal|Turning corridor (×10) | |wayl_metal|Turning corridor (×10) | ||
|way2_metal|Corridor (×8) | |way2_metal|Corridor (×8) | ||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units | |||
{{!}}- | |||
{{sublevel units | |||
|cap_metal|Dead end | |||
|item_cap_metal|Dead end with item | |||
|way3_metal|Three-way crossing | |||
|way4_metal|Four-way crossing | |||
|wayl_metal|Turning corridor | |||
|way2_metal|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_metal|Long corridor | |||
|room_vs_nobo2_4_metal|'''Zigzagging corridors''' | |||
|room_cent_4_metal|'''Circular room with 4 exits''' | |||
|room_vs_north_1_metal|'''Circular room with 1 exit''' | |||
|room_vs_hitode2x3_5_metal|'''X-shaped room''' | |||
|room_hitode3x3_5_metal|'''Room with raised corner''' | |||
}} | |||
{{sublevel units | |||
|room_hitode4x4_tower_3_metal|'''Circular room with raised corner''' | |||
}} | }} | ||
}} | }} | ||
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File:Rusty Gulch.png|Attacking a Gatling Groink. | File:Rusty Gulch.png|Attacking a Gatling Groink. | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{Foreignname | |||
|Ger=Rostschlucht | |||
|GerM=Rusty Gulch | |||
|SpaA=Mole de Orín | |||
|SpaAM=Rusty Mass | |||
|Ita=Burrone scuro | |||
|ItaM=Dark ravine | |||
}} | |||
{{2PB}} | {{2PB}} |
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