Pikmin 2 icon.png

Rusty Gulch

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
Stage preview.

The Rusty Gulch is a map in the 2-Player Battle mode of Pikmin 2. It is constructed out of rusty metal pathways held by large pillars. Certain spots have odd colored "sand", and the entire stage is floating over a bottomless void in which Pikmin die when thrown, and may be home to a Gatling Groink. One of the layouts that the stage can have bears great resemblance to that of Subterranean Complex, sublevel 5 and Dream Den, sublevel 4, featuring multiple ramps with a high area at the center.

Level information[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name vs_6_hiyahiya
(?) Enemy maximum 35
(?) Item maximum 0
(?) Gate maximum 0
(?) Dead end unit maximum 50
(?) Number of rooms 4
(?) Corridor-to-room ratio 0.1
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file vs_6_nobo_metal.txt
(?) Light file vs_6_light.ini
(?) Background build (P2 VRBOX build.png steel)
Cave units (?)
Pattern 1
room_vs_nobo2_4_metal
room_vs_north_1_metal
item_cap_metal
Zigzagging corridors (×1) Circular room with 1 exit (×2) Dead end with item (×2)
Pattern 2
room_vs_hitode2x3_5_metal
room_hitode3x3_5_metal
cap_metal
way2_metal
way2x2_metal
wayl_metal
X-shaped room (×1) Room with raised corner (×2) Dead end (×4) Corridor (×14) Long corridor (×4) Turning corridor (×11)
way3_metal
item_cap_metal
Three-way crossing (×7) Dead end with item (×2)
Pattern 3
room_hitode4x4_tower_3_metal
room_cent_4_metal
way2x2_metal
cap_metal
wayl_metal
way2_metal
Circular room with raised corner (×2) Circular room with 4 exits (×2) Long corridor (×3) Dead end (×4) Turning corridor (×10) Corridor (×8)

Gatling Groink strategies[edit]

One very interesting strategy involving the Gatling Groinks in this area is to actually have a Gatling Groink guard your base and marble from opponents. First, find a Gatling Groink, preferably close to your base. "Kill" it, then have your Pikmin start bringing it back to your Onion. Right before they bring it to the Onion, call them back. After a bit, the Groink will fully regenerate in your base. This is a good strategy if you don't play by getting yellow marbles, but remember the Groink will attack anyone's Pikmin, so be careful when carrying items back to your base.

If you do play by getting yellow marbles, another way is to intercept the opponent whilst carrying a Gatling Groink near their base, and make sure the Groink revives. This means that you can gather yellow marbles faster while the opponent fumbles around with the Gatling Groink. This strategy is more effective for getting yellow marbles and making your opponent slow down.

Gallery[edit]