Rusty Gulch
Rusty Gulch is the sixth 2-Player Battle stage in Pikmin 2. It is constructed out of rusty metal pathways supported by large pillars. Certain spots have odd-colored "sand", and the entire stage is floating over a bottomless void in which Pikmin die if thrown into it. Gatling Groinks notably appear on two of the layouts. One of the layouts bears great resemblance to that of sublevel 5 of the Subterranean Complex and sublevel 4 of the Dream Den, featuring multiple ramps with a high area at the center.
Level information[edit]
- Theme: Metal
- Treasures:
- None
- Enemies:
Dwarf Red Bulborb
Female Sheargrub
Gatling Groink (stationary)
Honeywisp
Male Sheargrub
Shearwig (under marbles)
- Obstacles:
- None
- Plants and fungi:
- Others:
| Technical sublevel information | |||||
|---|---|---|---|---|---|
| Internal cave name | vs_6_hiyahiya | ||||
| "Main" object maximum (?) | 35 | ||||
| "Treasure" object maximum (?) | 0 | ||||
| "Gate" object maximum (?) | 0 | ||||
| Dead end unit probability (?) | 50 | ||||
| Number of rooms (?) | 4 | ||||
| Corridor-to-room ratio (?) | 0.1 | ||||
| Escape geyser (?) | No | ||||
| Clogged hole (?) | No | ||||
| Cave units file (?) | vs_6_nobo_metal.txt | ||||
| Lighting file (?) | vs_6_light.ini | ||||
| Background (?) | build ( | ||||
| Cave units (?) | |||||
| Layout 1 (1/3 chance) | |||||
| Zigzagging corridors (×1) | Circular room with 1 exit (×2) | Dead end with item (×2) | |||
| Layout 2 (1/3 chance) | |||||
| X-shaped room (×1) | Room with raised corner (×2) | Dead end (×4) | Corridor (×14) | Long corridor (×4) | Turning corridor (×11) |
| Three-way crossing (×7) | Dead end with item (×2) | ||||
| Layout 3 (1/3 chance) | |||||
| Circular room with raised corner (×2) | Circular room with 4 exits (×2) | Long corridor (×3) | Dead end (×4) | Turning corridor (×10) | Corridor (×8) |
| Random units | |||||
| Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
| Long corridor | Zigzagging corridors | Circular room with 4 exits | Circular room with 1 exit | X-shaped room | Room with raised corner |
| Circular room with raised corner | |||||
Strategies[edit]
|
The following article or section contains guides. |
One interesting strategy involving the Gatling Groinks in this stage is to actually have a Gatling Groink guard your base and marble from opponents. First, find a Gatling Groink, preferably close to your base. Defeat it, then have your Pikmin start bringing it back to your Onion. Right before they bring it to the Onion, call them back. After a bit, the Groink will revive in your base. This is a good strategy if you don't try to get yellow marbles, but remember that the Groink will attack anyone's Pikmin, so be careful when carrying items back to your base.
If you do try to get yellow marbles, another strategy is to intercept the opponent whilst carrying a Gatling Groink near their base, and make sure the Groink revives. This means that you can gather yellow marbles faster while the opponent fumbles around with the Gatling Groink.
Gallery[edit]
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| ひやひやコース? Hiyahiya Kōsu |
Creepy course | |
| Ravin Rouillé | Rusty Ravine | |
| Rostschlucht | Rusty Gulch | |
| Burrone scuro | Dark ravine | |
| 아슬아슬 코스 Iseul-Iseul Koseu |
Close-Call Course | |
| Mole de Orín | Rusty Mass |
See also[edit]
| 2-Player Battle stages | ||||
|---|---|---|---|---|
Battle Field |
War Path |
Carpet Plain |
Angle Maze |
Colosseum |
Rusty Gulch |
Brawl Yard |
Tile Lands |
Dim Labyrinth |
Hostile Territory |