Shower Room: Difference between revisions

112 bytes added ,  2 months ago
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
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{{Infobox cave
{{game icons|p2=y}}
{{infobox cave
|image    = Shower Room sublevel 3.jpg
|image    = Shower Room sublevel 3.jpg
|location  = Perplexing Pool
|location  = Perplexing Pool
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|treasures = 14
|treasures = 14
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|obstacles = {{water body}} {{white bramble gate}} {{black bramble gate}} {{boulder}}
}}
}}
{{guide}}
{{guide}}
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==Sublevel 1==
==Sublevel 1==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Merciless Extractor|y}} (US) / {{icon|Divine Cooking Tool|y}} (Europe/Japan)
** {{icon|Merciless Extractor|y}} (US) / {{icon|Divine Cooking Tool|y}} (Europe/Japan)
* '''Enemies''':
* '''Enemies''':
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Watery Blowhog|y}} × 2
** {{icon|Watery Blowhog|y}} × 2
** {{icon|Wogpole|y}} × 7
** {{icon|Wogpole|y}} × 7
** {{icon|Wollywog|y}} × 2
** {{icon|Wollywog|y}} × 2
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Boulder|y}} × 3
** {{icon|Boulder|y}} × 3
** {{icon|Electrical wire|y}} × 3
** {{icon|Electrical wire|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
* '''Others''':
** {{icon|Egg|y}} × 1 or more
** {{icon|Egg|y}} × 1 or more


Electrical wires should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find. The Ivory Candypop Bud here only appears if the player has less than 20 White Pikmin in total.
Electrical wires should block the paths, sometimes with Watery Blowhogs nearby. In this instance, Yellow Pikmin should still be used to shut off the wires because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find. The Ivory Candypop Bud here only appears if the player has less than 20 White Pikmin in total.


Oddly, [[Wogpole]]s will occasionally drop from the sky, but since they are not in water, they pose no problem to Pikmin.
Humorously, [[Wogpole]]s will occasionally drop from the sky, and since they are not in water, they will flail about helplessly and pose no problem for the player.


{{sublevel technical
{{sublevel technical
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]''
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Durable Energy Cell|y}} (US/Europe) / {{icon|Revised Eternal Fuel Dynamo|y}} (Japan)
** {{icon|Durable Energy Cell|y}} (US/Europe) / {{icon|Revised Eternal Fuel Dynamo|y}} (Japan)
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** {{icon|Dwarf Orange Bulborb|y}} × 6
** {{icon|Dwarf Orange Bulborb|y}} × 6
** {{icon|Lesser Spotted Jellyfloat|y}} × 1
** {{icon|Lesser Spotted Jellyfloat|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Orange Bulborb|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Boulder|y}} × 3
** {{icon|Boulder|y}} × 3
** {{icon|Gas pipe|y}} × 3
** {{icon|Poison emitter|v=P2|y}} × 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] × 1
** [[Gate]] with 4000 [[Health|HP]] × 1
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|-
|-
| 6
| 6
| {{icon|Gas pipe|y}}
|{{icon|Poison emitter|v=P2|y}}
| 1
| 1
| None
| None
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|-
|-
| 7
| 7
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 2
| 2
| None
| None
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
==Sublevel 3==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]''
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Mirrored Stage|y}} (inside Greater Spotted Jellyfloat)
** {{icon|Mirrored Stage|y}} (inside Greater Spotted Jellyfloat)
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** {{icon|Hermit Crawmad|y}} × 1
** {{icon|Hermit Crawmad|y}} × 1
** {{icon|Lesser Spotted Jellyfloat|y}} × 4
** {{icon|Lesser Spotted Jellyfloat|y}} × 4
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Water Dumple|y}} × 4
** {{icon|Water Dumple|y}} × 4
** {{icon|Wollywog|y}} × 1
** {{icon|Wollywog|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** None
** None
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
==Sublevel 4==
[[File:Shower Room.JPG|thumb|180px|right|The rest level.]]
[[File:Shower Room.JPG|thumb|180px|The rest level.]]


* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Arboreal Frippery|y|v=US}}
** {{icon|Arboreal Frippery|y|v=US}}
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
==Sublevel 5==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Broken Food Master|y}} (US) / {{icon|Merciless Extractor|y}} (Europe) / {{icon|Broken Cooking God|y}} (Japan)
** {{icon|Broken Food Master|y}} (US) / {{icon|Merciless Extractor|y}} (Europe) / {{icon|Broken Cooking God|y}} (Japan)
** {{icon|Endless Repository|y|v=US}} (US) / {{icon|Permanent Container|y}} (Europe/Japan)
** {{icon|Endless Repository|y|v=US}} (US) / {{icon|Permanent Container|y}} (Europe/Japan)
** {{icon|Pondering Emblem|y|v=US}} (US) / {{icon|Happiness Emblem|y|v=EU}} (Europe) / {{icon|Milky Cradle|y|v=JP}} (Japan)
** {{icon|Pondering Emblem|y|v=US}} (US) / {{icon|Happiness Emblem|y|v=EU}} (Europe) / {{icon|Milky Cradle|y}} (Japan)
* '''Enemies''':
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} × 5
** {{icon|Dwarf Orange Bulborb|y}} × 5
** {{icon|Fiery Blowhog|y}} × 2
** {{icon|Fiery Blowhog|y}} × 2
** {{icon|Lesser Spotted Jellyfloat|y}} × 1
** {{icon|Lesser Spotted Jellyfloat|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Munge Dweevil|y}} × 2
** {{icon|Munge Dweevil|y}} × 2
** {{icon|Withering Blowhog|y}} × 2
** {{icon|Withering Blowhog|y}} × 2
** {{icon|Wollywog|y}} × 1
** {{icon|Wollywog|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 5
** {{icon|Fire geyser|y}} × 5
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** {{icon|Egg|y}} × 1 or more
** {{icon|Egg|y}} × 1 or more


In rare occasions, a Fiery and a Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-Reds. Note that the Violet Candypop Bud here may fail to appear entirely, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]].
In rare occasions, a Fiery and a Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-Reds. Note that the Violet Candypop Bud here may fail to appear entirely, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].


{{sublevel technical
{{sublevel technical
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|-
|-
| 10
| 10
| {{icon|Pondering Emblem|y|v=US}} (US)<br>{{icon|Happiness Emblem|y|v=EU}} (EU)<br>{{icon|Milky Cradle|y|v=JP}} (JP)
| {{icon|Pondering Emblem|y|v=US}} (US)<br>{{icon|Happiness Emblem|y|v=EU}} (EU)<br>{{icon|Milky Cradle|y}} (JP)
| 1
| 1
| None
| None
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 6==
==Sublevel 6==
* '''Theme''': Tiles
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]''
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Abstract Masterpiece|y|v=US}} (US) / {{icon|Plentiful Tank|y}} (Europe) / {{icon|Estimated Object GF|y}} (Japan)
** {{icon|Abstract Masterpiece|y|v=US}} (US) / {{icon|Plentiful Tank|y}} (Europe) / {{icon|Estimated Object GF|y}} (Japan)
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** {{icon|Rubber Ugly|y}}
** {{icon|Rubber Ugly|y}}
* '''Enemies''':
* '''Enemies''':
** {{icon|Anode Dweevil|y}} &times; 2
** {{icon|Anode Dweevil|y}} &times; 1
** {{icon|Bumbling Snitchbug|y}} &times; 1
** {{icon|Bumbling Snitchbug|y}} &times; 1
** {{icon|Doodlebug|y}} &times; 1
** {{icon|Doodlebug|y}} &times; 1
** {{icon|Dwarf Orange Bulborb|y}} &times; 7
** {{icon|Dwarf Orange Bulborb|y}} &times; 7
** {{icon|Munge Dweevil|y}} &times; 2
** {{icon|Munge Dweevil|y}} &times; 1
** {{icon|Orange Bulborb|y}} &times; 1
** {{icon|Orange Bulborb|y}} &times; 1
** {{icon|Volatile Dweevil|y}} &times; 1
** {{icon|Volatile Dweevil|y}} &times; 1
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 7==
==Sublevel 7==
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** {{icon|Amplified Amplifier|y}} (inside Ranging Bloyster)
** {{icon|Amplified Amplifier|y}} (inside Ranging Bloyster)
* '''Enemies''':
* '''Enemies''':
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Ranging Bloyster|y}} &times; 1
** {{icon|Ranging Bloyster|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** None
** None
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Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes its tentacles can reach through the gate. See the link above for a very effective strategy.
Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes its tentacles can reach through the gate. See the link above for a very effective strategy.


Note that due to the way [[Cave#Generation|sublevel generation]] works, there is a very small chance that the Ranging Bloyster will not appear, as explained [[Mistake#Missing sublevel objects|here]].
Note that due to the way [[Pikmin 2 cave generation|sublevel generation]] works, there is a 1 in 2,147,483,648 chance that the Ranging Bloyster will not appear, as explained [[Mistake#Missing sublevel objects|here]].  


{{sublevel technical
{{sublevel technical
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Gallery==
==Gallery==
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|Ger=Duschraum
|Ger=Duschraum
|GerM=Shower Room
|GerM=Shower Room
|ChiTrad=淋浴間
}}
}}


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{{Perplexing Pool}}
{{Perplexing Pool}}
{{Caves}}
{{p2 caves}}
[[Category:Shower Room| ]]
[[Category:Shower Room| ]]
18

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