Side Stories: Difference between revisions

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Added section for unwinnable conditions and merged some info from opening paragraph into it
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Although every day is a part of an overarching plot, they are not connected in terms of gameplay, meaning what the player does in one day will not affect any other day. Throughout both stories, Olimar and Louie will make comments during gameplay based on certain events, much like the game's Story Mode, and when the day is done, Olimar will write a report. The next day only becomes available when the previous day has been completed and a medal has been earned. Any completed mission can be replayed at any point, and since they all have some score qualifier of some sort, the player can try to get better medals, or simply improve their high score. Some stages may feature areas or Pikmin types that the player may not have seen in Story Mode yet. Although nothing special happens for new areas, if the player is presented with a new Pikmin type, a one-page dialog window will show up before the mission, giving them a quick rundown of that Pikmin type.
Although every day is a part of an overarching plot, they are not connected in terms of gameplay, meaning what the player does in one day will not affect any other day. Throughout both stories, Olimar and Louie will make comments during gameplay based on certain events, much like the game's Story Mode, and when the day is done, Olimar will write a report. The next day only becomes available when the previous day has been completed and a medal has been earned. Any completed mission can be replayed at any point, and since they all have some score qualifier of some sort, the player can try to get better medals, or simply improve their high score. Some stages may feature areas or Pikmin types that the player may not have seen in Story Mode yet. Although nothing special happens for new areas, if the player is presented with a new Pikmin type, a one-page dialog window will show up before the mission, giving them a quick rundown of that Pikmin type.


This mode shares some gameplay rules with [[Mission Mode]]. The player does not have a [[mini radar]], and although they can open the [[KopPad]], no app will be available other than the standard [[radar]]. Onions cannot be interacted with, and the player only has the [[Dodge Whistle]] as an [[upgrade]]. [[Pikmin extinction|Losing all Pikmin]] or losing a leader results in the day being over, and if the player gets stuck (e.g. by losing all Pikmin needed to destroy a certain [[obstacle]]), they will have to restart the day manually. However, if there are [[ship part]]s available to carry, but they do not have enough Pikmin to do so, a warning will show-up, pausing gameplay, and asking the player if they wish to continue despite being unable to recover the ship parts. Unlike Mission Mode, the player can activate or deactivate co-op play at any point during the day, and there are no after hours.
This mode shares some gameplay rules with [[Mission Mode]]. The player does not have a [[mini radar]], and although they can open the [[KopPad]], no app will be available other than the standard [[radar]]. Onions cannot be interacted with, and the player only has the [[Dodge Whistle]] as an [[upgrade]]. [[Pikmin extinction|Losing all Pikmin]] or losing a leader results in the day being over, and if the player gets stuck (e.g. by losing all Pikmin needed to destroy a certain [[obstacle]]), they will have to restart the day manually. Unlike Mission Mode, the player can activate or deactivate co-op play at any point during the day, and there are no after hours.


== Olimar's Assignment ==
== Olimar's Assignment ==
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Badge 47 sidekick.png|Sidekick. The badge shows two Joy-Cons.
Badge 47 sidekick.png|Sidekick. The badge shows two Joy-Cons.
</gallery>
</gallery>
==Unwinnable conditions==
[[File:Failure Message Unable to Carry Parts.jpg|thumb|The message that can display in ship part-related missions.]]
For mission types besides Battle Enemies, if a certain condition is met, it can become impossible to finish the mission but still be able to keep playing the level. When this occurs, the game will pause and display a message notifying the player that the mission's objective can no longer be met and ask if the player wishes to keep playing anyway. Choosing "Yes" resumes gameplay as normal, while choosing "No" ends the mission as if the timer ran out. This option is likely included to avoid forcing the player to waste their time waiting for the timer to run out in the event of not being able to progress further in the mission, as there is no option to end the mission early in the pause menu.
There are a few different scenarios that can be encountered that render a mission unfinishable:
* Not having enough Pikmin to carry any fruits, and also not being able to obtain any more Pikmin (applies to Collect Fruits and Collect Fruits and Nuggets missions.)
* Not having enough Pikmin to harvest any enemies or pellets on the map (unique to Pikmin Reunion.)
* Not having enough Pikmin to carry any ship parts, and also not being able to obtain any more Pikmin (applies to Carry the part missions and The Ship Restored.)
* Not being able to reunite with the other leader due to obstacles that can no longer be broken down (unique to Looking for Louie.) It is possible to make this message appear while still being able to complete the mission with the use of the [[Glitches in Pikmin 3#Infinite_dirt_mound|infinite dirt mound glitch]] to obtain more [[bomb rocks]] than intended.


== See also ==
== See also ==