Side Stories: Difference between revisions

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[[File:P3DX Prerelease Side Story Menu English.jpg|thumb|The Side Story Mode Menu in ''Pikmin 3 Deluxe''.]]
[[File:P3DX Prerelease Side Story Menu English.jpg|thumb|The [[Side Stories menu]] in ''Pikmin 3 Deluxe''.]]
The '''Side Stories''' are an alternative game mode in {{p3d}}, featuring two campaigns starring [[Captain Olimar|Olimar]] and [[Louie]]. The stories are arranged in several day-based missions, with each mission tasking the player to beat a certain requirement within its timeframe, in remixed versions of [[Story Mode]] [[area]]s. These can range from collecting treasure, not unlike Mission Mode, to more unique goals, such as retrieving a missing [[ship part]]. Once a mission is completed, a results screen is shown, and Olimar writes a log entry for the day. The first story, Olimar's Assignment, features 4 missions, while the epilogue, Olimar's Comeback, has 10. These stories also co-star [[the President]], who issues the missions, gives tips during [[loading]] screens, and comments on the player's score when a day is finished.
The '''Side Stories''' are an alternative game mode in {{p3d}}, featuring two campaigns starring [[Captain Olimar|Olimar]] and [[Louie]]. The stories are arranged in several day-based missions, with each mission tasking the player to beat a certain requirement within its timeframe, in remixed versions of [[Story Mode]] [[area]]s. These can range from collecting treasure, not unlike Mission Mode, to more unique goals, such as retrieving a missing [[ship part]]. Once a mission is completed, a results screen is shown, and Olimar writes a log entry for the day. The first story, Olimar's Assignment, features 4 missions, while the epilogue, Olimar's Comeback, has 10. These stories also co-star [[the President]], who issues the missions, gives tips during [[loading]] screens, and comments on the player's score when a day is finished.


Although every day is a part of an overarching plot, they are not connected in terms of gameplay, meaning what the player does in one day will not affect any other day. Throughout both stories, Olimar and Louie will make comments during gameplay based on certain events, much like the game's Story Mode, and when the day is done, Olimar will write a report. The next day only becomes available when the previous day has been completed and a medal has been earned. Any completed mission can be replayed at any point, and since they all have some score qualifier of some sort, the player can try to get better medals, or simply improve their high score. Some stages may feature areas or Pikmin types that the player may not have seen in Story Mode yet. Although nothing special happens for new areas, if the player is presented with a new Pikmin type, a one-page dialog window will show up before the mission, giving them a quick rundown of that Pikmin type.
Although every day is a part of an overarching plot, they are not connected in terms of gameplay, meaning what the player does in one day will not affect any other day. Throughout both stories, Olimar and Louie will make comments during gameplay based on certain events, much like the game's Story Mode, and when the day is done, Olimar will write a report. The next day only becomes available when the previous day has been completed and a medal has been earned. Any completed mission can be replayed at any point, and since they all have some score qualifier of some sort, the player can try to get better medals, or simply improve their high score. Some stages may feature areas or Pikmin types that the player may not have seen in Story Mode yet. Although nothing special happens for new areas, if the player is presented with a new Pikmin type, a one-page dialog window will show up before the mission, giving them a quick rundown of that Pikmin type.


This mode shares some gameplay rules with Mission Mode. The player does not have a [[mini radar]], and although they can open the [[KopPad]], no app will be available other than the standard [[radar]]. Onions cannot be interacted with, and the player only has the [[Dodge Whistle]] as an [[upgrade]]. [[Pikmin extinction|Losing all Pikmin]] or losing a leader results in the day being over, and if the player gets stuck (e.g. by losing all Pikmin needed to destroy a certain [[obstacle]]), they will have to restart the day manually. However, if there are [[ship part]]s available to carry, but they do not have enough Pikmin to do so, a warning will show-up, pausing gameplay, and asking the player if they wish to continue despite being unable to recover the ship parts. Unlike Mission Mode, the player can activate or deactivate co-op play at any point during the day, and there are no after hours.
This mode shares some gameplay rules with [[Mission Mode]]. The player does not have a [[mini radar]], and although they can open the [[KopPad]], no app will be available other than the standard [[radar]]. Onions cannot be interacted with, and the player only has the [[Dodge Whistle]] as an [[upgrade]]. [[Pikmin extinction|Losing all Pikmin]] or losing a leader results in the day being over, and if the player gets stuck (e.g. by losing all Pikmin needed to destroy a certain [[obstacle]]), they will have to restart the day manually. However, if there are [[ship part]]s available to carry, but they do not have enough Pikmin to do so, a warning will show-up, pausing gameplay, and asking the player if they wish to continue despite being unable to recover the ship parts. Unlike Mission Mode, the player can activate or deactivate co-op play at any point during the day, and there are no after hours.


== Olimar's Assignment ==
== Olimar's Assignment ==
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[[Category:Side Stories| ]]
[[Category:Side Stories| ]]
[[Category:Game modes]]
[[Category:Pikmin 3 Deluxe exclusive content]]
[[Category:Pikmin 3 Deluxe exclusive content]]