Smoky Progg: Difference between revisions

680 bytes added ,  8 months ago
→‎Pikmin 4: It’s possible to break the Progg’s egg in Cavern for a King before the cutscene can trigger, if barely.
(→‎Pikmin 4: It’s possible to break the Progg’s egg in Cavern for a King before the cutscene can trigger, if barely.)
Tag: Mobile edit
Line 73: Line 73:


=== ''Pikmin 4'' ===
=== ''Pikmin 4'' ===
{{game help|p4|Determine exactly how long it takes for the egg cutscene to trigger after landing in Cavern for a King. Also, determine if the cutscene will play on repeat trips if it’s skipped during the first encounter.}}
In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a [[gloom]] wave upon landing, which has the same instant-kill properties as the smoke surrounding the creature. It may also roar loudly to send the Pikmin and [[Oatchi]] into a panic, possibly causing them to run directly into its gloom.  
In this game, the Smoky Progg has gained some new attacks. It may spit a glowing red projectile that creates a [[gloom]] wave upon landing, which has the same instant-kill properties as the smoke surrounding the creature. It may also roar loudly to send the Pikmin and [[Oatchi]] into a panic, possibly causing them to run directly into its gloom.  


In [[night expedition]]s, the Smoky Progg's egg can and should be destroyed before it hatches, with some expeditions even containing two eggs. Glow pellets will be awarded no matter how it's defeated, and fighting it after it hatches directly runs the risk of allowing other creatures an opportunity to attack an undefended [[Lumiknoll]], as it has quite a lot of health. Underground in the [[Cavern for a King]], the egg will begin to crack and hatch immediately in a cutscene upon first approaching it. On return trips, it is possible to destroy the egg and defeating it either way will drop 20 [[raw materials]].
In [[night expedition]]s, the Smoky Progg's egg can and should be destroyed before it hatches, with some expeditions even containing two eggs. Glow pellets will be awarded no matter how it's defeated, and fighting it after it hatches directly runs the risk of allowing other creatures an opportunity to attack an undefended [[Lumiknoll]], as it has quite a lot of health. In [[Cavern for a King]], the egg will begin to crack and hatch in a [[cutscene]] a few seconds after landing in the [[Cave#Sublevel|sublevel]]. By immediately running towards the egg and charging a [[Oatchi#Rush|rush]] while riding Oatchi, you can break it before the cutscene begins. This is made much easier by immediately spraying [[Ultra-spicy spray]], which increases Oatchi’s speed and decreases the time it takes to charge a rush, making the timing more lenient. On return trips, it is much easier to destroy the egg since the cutscene will not play. Defeating it again after obtaining the [[Wayward Moon]]— either before or after it hatches— will yield 20 [[Raw material|raw materials]].


The fight is fairly straightforward when the Smoky Progg is isolated or is focused on attacking a Lumiknoll. Throw Pikmin at its front, and prepare to call them back once they have been shaken off. Riding on Oatchi is an effective way to avoid the wave attack, as he can [[jump]] over it. However, if the creature roars, Oatchi will throw the [[Pikmin 4 player character|leader]] off his back, making it hard to gather the [[panic]]king Pikmin quickly. For this reason, dismounting just before it does this attack is a good strategy, as is running out of the range of the panic effect or simply not using Oatchi at all. It is safe to [[rush]] the front of this creature, which can be used to deal a large amount of damage quickly so long as the Pikmin are called back before it roars. As with most enemies, bomb rocks are an effective way to deal with this creature safely, but it has enough health to allow it to survive several bomb rock explosions before dying.
The fight is fairly straightforward when the Smoky Progg is isolated or is focused on attacking a Lumiknoll. Throw Pikmin at its front, and prepare to call them back once they have been shaken off. Riding on Oatchi is an effective way to avoid the wave attack, as he can [[jump]] over it. However, if the creature roars, Oatchi will throw the [[Pikmin 4 player character|leader]] off his back, making it hard to gather the [[panic]]king Pikmin quickly. For this reason, dismounting just before it does this attack is a good strategy, as is running out of the range of the panic effect or simply not using Oatchi at all. It is safe to rush the front of this creature, which can be used to deal a large amount of damage quickly so long as the Pikmin are called back before it roars. As with most enemies, bomb rocks are an effective way to deal with this creature safely, but it has enough health to allow it to survive several bomb rock explosions before dying.


If there is a ring of gloom on the floor when the creature dies, that ring will no longer be able to cause harm.{{cite youtube|GfSkxvxJB9A|where a dead Smoky Progg's gloom ring stops being harmful|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}}
If there is a ring of gloom on the floor when the creature dies, that ring will no longer be able to cause harm.{{cite youtube|GfSkxvxJB9A|where a dead Smoky Progg's gloom ring stops being harmful|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}}
168

edits