Sniper Room: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image=Sniper Room.jpg
|size=250px
|size=250px
|sublevels=1
|sublevels=1
|yellow=30
|yellow=30
|yellowm=f
|purple=20
|purple=20
|purplem=f
|spicy=1
|spicy=1
|bitter=1
|bitter=1
Line 13: Line 11:
}}
}}
{{guide}}
{{guide}}
The '''Sniper Room''' is the twenty-ninth level in [[Challenge Mode (Pikmin 2)|Challenge mode]] in ''[[Pikmin 2]]''. There is only one sublevel, but, as there are many enemies, it can get difficult. These enemies include [[Dwarf Orange Bulborb]]s, [[Snow Bulborb]]s, a [[Decorated Cannon Beetle]], an [[Armored Cannon Beetle Larva]], and a [[Gatling Groink]].
The '''Sniper Room''' is the twenty-ninth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. While it only consists of a single sublevel, it is filled with a variety of powerful enemies that tend to use projectiles, making completing the level rather difficult, especially if going for a pink flower. These enemies include [[Dwarf Orange Bulborb]]s, [[Snow Bulborb]]s, a [[Decorated Cannon Beetle]], an [[Armored Cannon Larva|Armored Cannon Beetle Larva]], and a [[Gatling Groink]].


It should be noted that this level is the only one that is played while it is night on the [[Pikmin planet]], [[Twilight Garden]] being the only one played during the gloomy sundown. It is also the only level in Challenge Mode to include [[Foxtail]]s or [[Seeding Dandelion]]s.
This challenge level was the first instance in the {{ps}} where one could play on [[PNF-404]]'s surface at night, predating [[night expeditions]] in {{p4}}. However, this doesn't affect gameplay, beyond the very dim lighting.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Garden
* '''Theme''': Garden
*'''Time''': 255 (510 seconds)
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Treasures''':
* '''Time''': 255 (510 seconds)
**{{icon|Colossal Fossil|y}} × 1
* '''Starting Pikmin''':
**{{icon|Crystal Clover|y}} × 1
** {{icon|Yellow Pikmin|v=P2|y}} × 30 (flower)
**{{icon|Crystallized Clairvoyance|y}} × 1 (inside the Careening Dirigibug)
** {{icon|Purple Pikmin|v=P2|y}} × 20 (flower)
**{{icon|Crystallized Telekinesis|y}} × 1 (inside the Orange Bulborb)
* '''Treasures''':
**{{icon|Crystallized Telepathy|y}} × 1 (inside the stationary Gatling Groink)
** {{icon|Colossal Fossil|y}} × 1 (partially buried)
**{{icon|Eternal Emerald Eye|y}} × 1
** {{icon|Crystal Clover|y}} × 1
**{{icon|Gyroid Bust|y}} × 1
** {{icon|Crystallized Clairvoyance|y}} × 1 (inside Careening Dirigibug)
**{{icon|Love Sphere|y}} × 2 (inside 2 Dwarf Orange Bulborbs)
** {{icon|Crystallized Telekinesis|y}} × 1 (inside Orange Bulborb)
**{{icon|Lustrous Element|y}} × 1 (inside a Snow Bulborb)
** {{icon|Crystallized Telepathy|y}} × 1 (inside Gatling Groink)
**{{icon|Mirrored Element|y}} × 1 (inside a Snow Bulborb)
** {{icon|Eternal Emerald Eye|y}} × 1
**{{icon|Mirth Sphere|y}} × 2 (inside 2 Dwarf Orange Bulborbs)
** {{icon|Gyroid Bust|y}} × 1
**{{icon|Omniscient Sphere|y}} × 2 (inside 2 Dwarf Orange Bulborbs)
** {{icon|Love Sphere|y}} × 2 (inside Dwarf Orange Bulborbs)
**{{icon|Petrified Heart|y}} × 1 (inside the Decorated Cannon Beetle)
** {{icon|Lustrous Element|y}} × 1 (inside Snow Bulborb)
**{{icon|Tear Stone|y}} &times; 1<ref name="larva"/> (inside the stationary Armored Cannon Beetle Larva)
** {{icon|Mirrored Element|y}} &times; 1 (inside Snow Bulborb)
**{{icon|The Key|y}} &times; 1
** {{icon|Mirth Sphere|y}} &times; 2 (inside Dwarf Orange Bulborbs)
*'''Enemies''':
** {{icon|Omniscient Sphere|y}} &times; 2 (inside Dwarf Orange Bulborbs)
**{{icon|Armored Cannon Beetle Larva|y}} (stationary) &times; 1<ref name="larva">The game files actually point out that another Armored Cannon Beetle Larva, carrying a Tear Stone, should appear, but it doesn't.</ref>
** {{icon|Petrified Heart|y}} &times; 1 (inside Decorated Cannon Beetle)
**{{icon|Careening Dirigibug|y}} &times; 1 (drops from the sky)
** {{icon|Tear Stone|y}} &times; 1 (inside Armored Cannon Beetle Larvae)<ref group="Sublevel 1 note" name="s1n1">The sublevel's data makes it so 2 Armored Cannon Beetle Larvae (and 2 Tear Stones) should spawn in total, but no sublevel layout can ever accommodate them. All layouts end up generating exactly 1 (of each). Because the Beetle on "hard" enemy spots comes first in the sublevel data, that's the one that ends up being spawned.</ref>
**{{icon|Decorated Cannon Beetle|y}} &times; 1
** {{icon|The Key|y}} &times; 1
**{{icon|Dwarf Orange Bulborb|y}} &times; 6
* '''Enemies''':
**{{icon|Gatling Groink|y}} (stationary) &times; 1
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) &times; 1<ref group="Sublevel 1 note" name="s1n1"/>
**{{icon|Orange Bulborb|y}} &times; 1
** {{icon|Careening Dirigibug|y}} &times; 1
**{{icon|Snow Bulborb|y}} &times; 2
** {{icon|Decorated Cannon Beetle|y}} &times; 1
*'''Obstacles''':
** {{icon|Dwarf Orange Bulborb|y}} &times; 6
**None
** {{icon|Gatling Groink|y}} (pedestal) &times; 1
*'''Plants and fungi''':
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
**{{icon|Figwort|y}} (large) &times; 11
** {{icon|Orange Bulborb|y}} &times; 1
**{{icon|Figwort|y}} (small, dying) &times; 6
** {{icon|Snow Bulborb|y}} &times; 2
**{{icon|Foxtail|y}} &times; 6
* '''Obstacles''':
**{{icon|Seeding Dandelion|y}} &times; 4
** None
*'''Others''':
* '''Vegetation''':
**None
** {{icon|Figwort|y}} (large brown) &times; 11
** {{icon|Figwort|y}} (small brown) &times; 6
** {{icon|Foxtail|y}} &times; 6
** {{icon|Seeding Dandelion|y}} &times; 4
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more


<references/>
The enemies here mostly use projectiles, hence the cave's name, so they can be used to attack each other. It is advisable to use the spray against the Groink. Treasures are spread throughout the field, and [[The Key|the key]] is well hidden.
 
With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel.


{{sublevel technical
{{sublevel technical
Line 63: Line 68:
|capmax      = 80
|capmax      = 80
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_units_5x5a_big_tekiF_kusachi.txt
|unitfile    = 2_units_5x5a_big_tekiF_kusachi.txt
Line 69: Line 75:
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_kusachi|Dead end with item
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
|way2x2_kusachi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_5x5a_2_tekiF_kusachi|'''Room with 2 circling paths'''
|room_5x5a_2_tekiF_kusachi|'''Room with 2 circling paths'''
|room_big_tekiF_kusachi|'''Room with upside-down bucket'''
|room_big_tekiF_kusachi|'''Room with upside-down bucket'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Gatling Groink|y}} (pedestal)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Decorated Cannon Beetle|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Careening Dirigibug|y}}
| 1
| Falls from the sky
| Cave unit seams
|-
| -
| {{icon|Crystallized Clairvoyance|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Orange Bulborb|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Crystallized Telekinesis|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Snow Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 9
|-
| 10
| {{icon|Snow Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 10
|-
| 11
| {{icon|Figwort|y}} (small brown)
| 3
| None
| "Easy" enemy spots
|-
| 12
| {{icon|Figwort|y}} (small brown)
| 3
| None
| "Easy" enemy spots
|-
| 13
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 14
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 15
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 19
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1<ref group="Sublevel 1 note" name="s1n1"/>
| None
| "Special" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 19
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Foxtail|y}}
| 6
| None
| Plant spots
|-
| 17
| {{icon|Figwort|y}} (large brown)
| 8
| None
| Plant spots
|-
| 18
| {{icon|Seeding Dandelion|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 20
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 21
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 22
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
| 23
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|-
| 24
| {{icon|Colossal Fossil|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 25
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 25
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
<references group="Sublevel 1 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


The enemies here mostly use projectiles, hence the cave's name, so they can be used to attack each other. It is advisable to use the spray against the Groink. Treasures are spread throughout the field, and [[The Key|the key]] is well hidden.
==Trivia==
 
* This is the only Challenge Mode level to include [[Foxtail]]s or [[Seeding Dandelion]]s.
With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel.


==Names in other languages==
==Names in other languages==
Line 94: Line 324:
|SpaA=Salón del Francotirador
|SpaA=Salón del Francotirador
|SpaAM=Sniper's Room
|SpaAM=Sniper's Room
|FraA=Salle du tireur
|FraAM=Sniper's room
|FraE=Salle du Tireur
|FraEM=Sniper's Room
|Ger=Heckenschützengefahr
|GerM=Beware Snipers
|Ita=Stanza del cecchino
|ItaM=Sniper's Room
}}
}}


{{CM}}
{{CM}}
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