Sniper Room

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Pikmin 2 icon.png
Sniper Room
Sniper Room.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 30
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode flower.png P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 20
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

The Sniper Room is the twenty-ninth level in Challenge mode in Pikmin 2. There is only one sublevel, but, as there are many enemies, it can get difficult. These enemies include Dwarf Orange Bulborbs, Snow Bulborbs, a Decorated Cannon Beetle, an Armored Cannon Beetle Larva, and a Gatling Groink.

It should be noted that this level is the only one in the game series that is played at night on PNF-404, Twilight Garden being the only one played during the gloomy sundown. It is also the only level in Challenge Mode to include Foxtails or Seeding Dandelions.

Sublevel 1[edit]

  1. 1.0 1.1 The game files actually point out that another Armored Cannon Beetle Larva, carrying a Tear Stone, should appear, but it doesn't.
Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name ch_MUKI_bombing
(?) Enemy maximum 23
(?) Item maximum 5
(?) Gate maximum 0
(?) Dead end unit maximum 80
(?) Number of rooms 3
(?) Corridor-to-room ratio 0
(?) Escape geyser Yes
(?) Clogged hole No
(?) Unit file 2_units_5x5a_big_tekiF_kusachi.txt
(?) Light file sniper_light_lv0.ini
(?) Background hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_5x5a_2_tekiF_kusachi
room_big_tekiF_kusachi
Room with 2 circling paths Room with upside-down bucket


The enemies here mostly use projectiles, hence the cave's name, so they can be used to attack each other. It is advisable to use the spray against the Groink. Treasures are spread throughout the field, and the key is well hidden.

With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel.

Names in other languages[edit]

Language Name Meaning
Japanese スナイパールーム? Sniper Room
Spanish (NoA) Salón del Francotirador Sniper's Room
French (NoA) Salle du tireur Sniper's room