Pikmin 2

Sniper Room

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Sniper Room
Sniper Room.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 20
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Sniper Room is the twenty-ninth level in Pikmin 2's Challenge Mode. While it only consists of a single sublevel, the enemies within are quite powerful and use projectiles, hence the name. Clever use of the various Cannon Beetle's boulders, as well as the Gatling Groink's mortars to defeat the other enemies — or themselves — will make the challenge much simpler.

This challenge level was the first instance in the Pikmin series where one could play on PNF-404's surface at night, predating night expeditions in Pikmin 4. However, this doesn't affect gameplay, beyond the very dim lighting.

Sublevel 1[edit]

While the enemies here are quite powerful, remember that their projectiles can be used against each other, or to defeat other enemies. As such, it may be wise to simply dismiss all of the Pikmin at the Pod and advance with only a leader to thin the herd of enemies through friendly fire. Otherwise, given the healthy amount of Purple Pikmin this challenge provides, you may wish to simply use their power to stun and quickly eliminate the sublevel's biggest threats, although keep in mind that the Armored Cannon Larva can't be stunned by their stomps.

The Key is inside the Gatling Groink, on top of a tower like in the Dream Den — a safe way to attack it is to park a leader at the very base of the tower, so that the mortars it attempts to fire harmlessly hit the geometry on the way down, and approaching from the back with the other leader, pummeling it with your Pikmin. This is probably the best time to use the ultra-bitter spray the challenge provides.

With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel, trivializing the encounter entirely.

If one cares for a high score, you'll need to defeat every single enemy, as they all drop treasure. You have over eight minutes to complete the challenge, which should be plenty even for a completionist.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_bombing
"Main" object maximum (?) 23
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_5x5a_big_tekiF_kusachi.txt
Lighting file (?) sniper_light_lv0.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_5x5a_2_tekiF_kusachi
room_big_tekiF_kusachi
Room with 2 circling paths Room with upside-down bucket
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Gatling Groink Gatling Groink (pedestal) 1 None "Special" enemy spots
- Crystallized Telepathy Crystallized Telepathy Carried inside entry with ID 1
2 Armored Cannon Larva Armored Cannon Beetle Larva (buried) 1 None "Hard" enemy spots
- Tear Stone Tear Stone Carried inside entry with ID 2
3 Decorated Cannon Beetle Decorated Cannon Beetle 1 None "Easy" enemy spots
- Petrified Heart Petrified Heart Carried inside entry with ID 3
4 Careening Dirigibug Careening Dirigibug 1 Falls from the sky Cave unit seams
- Crystallized Clairvoyance Crystallized Clairvoyance Carried inside entry with ID 4
5 Orange Bulborb Orange Bulborb 1 None Cave unit seams
- Crystallized Telekinesis Crystallized Telekinesis Carried inside entry with ID 5
6 Dwarf Orange Bulborb Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Love Sphere Love Sphere Carried inside entry with ID 6
7 Dwarf Orange Bulborb Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 7
8 Dwarf Orange Bulborb Dwarf Orange Bulborb 2 None "Easy" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 8
9 Snow Bulborb Snow Bulborb 1 None "Easy" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 9
10 Snow Bulborb Snow Bulborb 1 None "Easy" enemy spots
- Mirrored Element Mirrored Element Carried inside entry with ID 10
11 Figwort Figwort (small brown) 3 None "Easy" enemy spots
12 Figwort Figwort (small brown) 3 None "Easy" enemy spots
13 Figwort Figwort (large brown) 1 None "Easy" enemy spots
14 Figwort Figwort (large brown) 1 None "Easy" enemy spots
15 Figwort Figwort (large brown) 1 None "Easy" enemy spots
19 Armored Cannon Larva Armored Cannon Beetle Larva (buried) 1[Sublevel 1 note 1] None "Special" enemy spots
- Tear Stone Tear Stone Carried inside entry with ID 19
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
16 Foxtail Foxtail 6 None Plant spots
17 Figwort Figwort (large brown) 8 None Plant spots
18 Seeding Dandelion Seeding Dandelion 4 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
20 The Key The Key 1 None Treasure spots
21 Eternal Emerald Eye Eternal Emerald Eye 1 None Treasure spots
22 Crystal Clover Crystal Clover 1 None Treasure spots
23 Gyroid Bust Gyroid Bust 1 None Treasure spots
24 Colossal Fossil Colossal Fossil 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
25 Egg Egg 1 None Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
25 Egg Egg 100% None Dead ends
  1. ^ a b c The sublevel's data makes it so 2 Armored Cannon Beetle Larvae (and 2 Tear Stones) should spawn in total, but no sublevel layout can ever accommodate them. All layouts end up generating exactly 1 (of each). Because the Beetle on "hard" enemy spots comes first in the sublevel data, that's the one that ends up being spawned.
For details on how objects are spawned, and how some may fail to spawn, see here.

Trivia[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese スナイパールーム? Sniper Room
Flag of Québec French (NoA) Salle du tireur Sniper's room
Flag of France French (NoE) Salle du Tireur Sniper's Room
Flag of Germany German Heckenschützengefahr Beware Snipers
Flag of Italy Italian Stanza del cecchino Sniper's Room
Flag of Mexico Spanish (NoA) Salón del Francotirador Sniper's Room