Story Mode: Difference between revisions

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===In ''Pikmin''===
===In ''Pikmin''===
The story mode in [[Pikmin (game)|''Pikmin'']] features [[Captain Olimar]] attempting to rebuild his ship, the [[S.S. Dolphin]] after it crash-lands on PNF-404. He has thirty [[days]] to complete this task before his life-support system gives out. His search for the [[Ship part|thirty missing parts]] spans five [[Area#Pikmin|areas]]. Areas are unlocked by reaching a certain number of ship parts to expand the S.S. Dolphin's flight capabilities.
The story mode in {{p}} features [[Captain Olimar]] attempting to rebuild his ship, the [[S.S. Dolphin]] after it crash-lands on PNF-404. He has thirty [[days]] to complete this task before his life-support system gives out. His search for the [[Ship part|thirty missing parts]] spans five [[Area#Pikmin|areas]]. Areas are unlocked by reaching a certain number of ship parts to expand the S.S. Dolphin's flight capabilities.


Each day in ''Pikmin'' lasts about thirteen minutes (sixteen in the European [[Region|version]]). If Olimar [[Leader#Leader is down|loses all his health]] or [[Pikmin extinction|loses all his Pikmin]], the day is automatically ended.
Each day in ''Pikmin'' lasts about thirteen minutes (sixteen in the European [[region|version]]). If Olimar [[Leader#Leader is down|loses all his health]] or [[Pikmin extinction|loses all his Pikmin]], the day is automatically ended.


To complete the game, the player must find twenty-five mandatory ship parts before the end of thirty in-game days. If this is not done, the game is lost. There are also five additional ship parts to find, which are not needed to complete the game but are needed to unlock the [[The Final Trial|final level]] and get the best ending.
To complete the game, the player must find twenty-five mandatory ship parts before the end of thirty in-game days. If this is not done, the game is lost. There are also five additional ship parts to find, which are not needed to complete the game but are needed to unlock the [[The Final Trial|final level]] and get the best ending.


There are three different endings, depending on how many ship parts have been collected.
There are three different endings, depending on how many ship parts have been collected.
*The "bad" ending is achieved if the player is missing any of the twenty-five mandatory ship parts by the end of the thirtieth day.
*The "average" ending is achieved if the player collects all twenty-five mandatory ship parts by the end of the thirtieth day, but has not collected ''all'' thirty parts.
*The "good" ending is achieved if the player collects all thirty ship parts, including the five optional parts.


* The "bad" ending is achieved if the player is missing any of the twenty-five mandatory ship parts by the end of the thirtieth day.
===In ''Pikmin 2''===
* The "average" ending is achieved if the player collects all twenty-five mandatory ship parts by the end of the thirtieth day, but has not collected ''all'' thirty parts.
The story mode in {{p2}} chronologically continues immediately after the best ending of ''Pikmin''. [[Captain Olimar]] and his new partner [[Louie]] return to PNF-404; this time, they attempt to raise ten thousand [[Pokos]] through salvaging [[treasures]], to repay the debt of [[Hocotate Freight]] after a freak accident involving [[golden pikpik carrot]]s. Their search for the two-hundred and one treasures spans four [[Area#Pikmin 2|areas]] and fourteen [[caves]]. Areas are unlocked by collecting certain treasures containing maps of the planet, or (in the case of the final area) progressing through the story.
* The "good" ending is achieved if the player collects all thirty ship parts, including the five optional parts.


===In ''Pikmin 2''===
Unlike ''Pikmin'', ''Pikmin 2'' does not have a day limit in its story mode. While days still last around thirteen minutes, the player has an infinite amount of days to complete the game. Along with this, all time is paused when within a cave. Also unlike ''Pikmin'', the player can now play with 2 leaders: Olimar and Louie. The player can switch between the two, seemingly doubling the amount of tasks that can be complete within a day. If one leader is ever [[Leader#Leader is down|defeated in battle]], they will be out of commission for the remainder of that day, limiting the player to only using the remaining leader. If that leader also falls, the day is automatically ended (or the cave is automatically exited, leaving behind any collected items). This is also true in the case of a [[Pikmin extinction]].
The story mode in [[Pikmin 2|''Pikmin 2'']] continues immediately after the best ending of ''Pikmin''. [[Captain Olimar]] and his new partner [[Louie]] return to PNF-404; this time, they attempt to raise ten thousand [[Pokos]] through salvaging [[treasures]], to repay the debt of [[Hocotate Freight]] after a freak accident involving [[Golden pikpik carrot|golden pikpik carrots]]. Their search for the two-hundred and one treasures spans four [[Area#Pikmin 2|areas]] and fourteen [[caves]]. Areas are unlocked by collecting certain treasures containing maps of the planet, or (in the case of the final area) progressing through the story.


Unlike ''Pikmin'', ''Pikmin 2'' does not have a day limit in its story mode. While days still last around thirteen minutes, the player has an infinite amount of days to complete the game. Along with this, all time is paused when within a cave. Also unlike ''Pikmin'', the player can now play with 2 leaders: Olimar and Louie. The player can switch between the two, seemingly doubling the number of tasks that can be complete within a day. If one leader is ever [[Leader#Leader%20is%20down|defeated in battle]], they will be out of commission for the remainder of that day, limiting the player to only using the remaining leader. If that leader also falls, the day is automatically ended (or the cave is automatically exited, leaving behind any collected items). This is also true in the case of a [[Pikmin extinction]].
The player can obtain [[upgrade]]s for their leaders by defeating certain [[boss]]es, and collecting the treasures they drop that form an [[Exploration Kit]].


The player can obtain [[Upgrade|upgrades]] for their leaders by defeating certain [[Boss|bosses]], and collecting the treasures they drop that form an [[Exploration Kit]].
Though the game appears to end once the debt is repaid (even rolling the [[credits]]), the player is asked to return to the planet, search for more treasure, and retrieve Louie who was left on PNF-404 by mistake afterwards. The game is only "completed" once the player collects all two hundred and one treasures. Even after that, the player can still continue to play on their save file, though there is nothing to collect other than any missing [[Piklopedia (Pikmin 2)|Piklopedia]] entries.


Though the game appears to end once the debt is repaid (even rolling the [[credits]]), the player is asked to return to the planet, search for more treasure, and retrieve Louie who was left on PNF-404 by mistake afterward. The game is only "completed" once the player collects all two hundred and one treasures. Even after that, the player can continue to play on their save file, though there is nothing to collect other than any missing [[Piklopedia (Pikmin 2)|Piklopedia]] entries.
===In ''Pikmin 3''===
===In ''Pikmin 3''===
The story mode in [[Pikmin 3|''Pikmin 3'']] features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S. Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area#Pikmin%203|areas]]. Areas are unlocked by collecting objects from [[Boss|bosses]] that expand the S.S. Drake's signal range.
The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S. Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area#Pikmin 3|areas]]. Areas are unlocked by collecting objects from [[boss]]es that expand the S.S. Drake's signal range.


Like before, days last only thirteen minutes (though, in [[Pikmin 3 Deluxe|''Pikmin 3 Deluxe'']] this time can vary depending on which [[difficulty]] the player has chosen). There is no set day limit, but instead a [[juice]] counter. Each fruit produces a certain amount of juice, anywhere from half a cup to three full cups. Each cup is equal to one additional day of exploration. If the player is ever to run out of juice, the game will end, although the player is encouraged to simply return to an earlier day and retry. The player can control 3 leaders at once the three Koppaites. Along with this, the player can now use [[Go Here!]] to make inactive leaders move to a location automatically. Like previous games, if [[Leader#Leader%20is%20down|all three leaders fall]], the day is ended automatically. However, if all Pikmin of one type die, the [[Onion]] will eject a seed immediately after without ending the day, making a [[Pikmin extinction]] impossible by traditional standards. Also unlike previous games, the player is pointed to complete various objectives to progress the story, such as finding another character or reaching a signal.
Like before, days last only thirteen minutes (though, in {{p3d}} this time can vary depending on which [[difficulty]] the player has chosen). There is no set day limit, but instead a [[juice]] counter. Each fruit produces a certain amount of juice, anywhere from half a cup to three full cups. Each cup is equal to one additional day of exploration. If the player is ever to run out of juice, the game will end, although the player is encouraged to simply return to an earlier day and retry. The player can control 3 leaders at once – the three Koppaites. Along with this, the player can now use [[Go Here!]] to make inactive leaders move to a location automatically. Like previous games, if [[Leader#Leader is down|all three leaders fall]], the day is ended automatically. However, if all Pikmin of one type die, the [[Onion]] will eject a seed immediately after without ending the day, making a [[Pikmin extinction]] impossible by traditional standards. Also unlike previous games, the player is pointed to complete various objectives to progress the story, such as finding another character or reaching a signal.


In certain locations, the player can obtain [[Upgrade|upgrades]] to their suit, most carried over from [[Pikmin 2|''Pikmin 2'']].
In certain locations, the player can obtain [[upgrade]]s to their suit, most carried over from {{p2}}.


To complete the game, the player must retrieve the missing [[cosmic-drive key]] from [[Captain Olimar]] so the Koppaites can return to Koppai. Along the way, the player must also collect as much fruit as possible.
To complete the game, the player must retrieve the missing [[cosmic-drive key]] from [[Captain Olimar]] so the Koppaites can return to Koppai. Along the way, the player must also collect as much fruit as possible.
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There are four different endings depending on how many fruits have been collected, as explained [[Pikmin 3#Endings|here]].
There are four different endings depending on how many fruits have been collected, as explained [[Pikmin 3#Endings|here]].


In [[Pikmin 3 Deluxe|''Pikmin 3 Deluxe'']], the story mode is multiplayer for the first time, allowing a second player to join at any point. The mode remains unchanged, with the only major difference being both players controlling two versions of the same leader during certain story moments where only one leader should be playable, such as Charlie's [[Day#First%20day|first encounter]] with [[Yellow Pikmin]].
In {{p3d}}, the story mode is multiplayer for the first time, allowing a second player to join at any point. The mode remains unchanged, with the only major difference being both players controlling two versions of the same leader during certain story moments where only one leader should be playable, such as Charlie's [[Day#First day|first encounter]] with [[Yellow Pikmin]].


===In ''Hey! Pikmin''===
===In ''Hey! Pikmin''===