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{{game icons|p3=y}} | {{game icons|p3=y}} | ||
[[File:P3D Check In | [[File:P3D Check In Discussion.jpg|thumb|250px|A conversation between the Koppaites.]] | ||
{{game help|p3|Add the controls for accessing this feature with all control schemes.}} | {{game help|p3|Add the controls for accessing this feature with all control schemes.}} | ||
''' | '''Talk''' ({{j|話す|Hanasu|Talk}}; or '''Check in''' in the American English version of the original {{p3}}) is a feature in ''Pikmin 3'' where the [[leader]]s currently in the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each [[day]], while still inside the [[S.S. Drake]], and is triggered by the player by pressing {{button|wiiu|y}} / {{button|wii|-}} / {{button|wiiu|pcy}} while on the [[area selection menu]]. | ||
It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter. | It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter. | ||
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* If the player uses the check in functionality on the day they unlock the [[Distant Tundra]], Alph and Brittany will discuss the [[data file]] they got, and Brittany will say {{transcript|If you think it means that they don't eat meat, then...yes.}}, but Alph's icon will be displayed instead. The code was meant to switch to Brittany's icon ID <code>00</code>, which does not exist. For Alph, icon <code>00</code> is his neutral expression. This was fixed in {{p3d}}, and is also not a problem in the European version, which uses the US version's text. | * If the player uses the check in functionality on the day they unlock the [[Distant Tundra]], Alph and Brittany will discuss the [[data file]] they got, and Brittany will say {{transcript|If you think it means that they don't eat meat, then...yes.}}, but Alph's icon will be displayed instead. The code was meant to switch to Brittany's icon ID <code>00</code>, which does not exist. For Alph, icon <code>00</code> is his neutral expression. This was fixed in {{p3d}}, and is also not a problem in the European version, which uses the US version's text. | ||
* For the check in conversation where the crew asks themselves why the Pikmin don't eat the fruit they carry, Alph says {{transcript|But it's all so tasty... Maybe the Pikmin don't have a sense of taste.}}, but with Brittany's sad icon. The code was for Alph's <code>10</code> expression, and since it doesn't | * For the check in conversation where the crew asks themselves why the Pikmin don't eat the fruit they carry, Alph says {{transcript|But it's all so tasty... Maybe the Pikmin don't have a sense of taste.}}, but with Brittany's sad icon. The code was for Alph's <code>10</code> expression, and since it doesn't exist, Brittany's <code>10</code> expression is used instead (her sad face). This was not fixed in ''Pikmin 3 Deluxe'', and also happens in the European version, which uses the same text as the US version. | ||
<gallery> | <gallery> | ||
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P3 Check In Error 2.jpg|Brittany's icon during Alph's line. | P3 Check In Error 2.jpg|Brittany's icon during Alph's line. | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=話す | |||
|JapR=Hanasu | |||
|JapM=Talk | |||
|ChiTrad=對話 | |||
|ChiTradR=Duìhuà | |||
|ChiTradM=Talk | |||
|ChiSimp=对话 | |||
|ChiSimpR=Duìhuà | |||
|ChiSimpM=Talk | |||
|Fra=Parler | |||
|FraM=Talk | |||
|Ger=Gespräch | |||
|GerM=Talk | |||
|Ita=Dialoghi (''Pikmin 3'')<br>Parla (''Pikmin 3 Deluxe'') | |||
|ItaM=Talk | |||
|ItaI = Parla | |||
|Kor=대화하기 | |||
|KorR=daehwahagi | |||
|KorM=Talk | |||
|Spa=Tripulación (''Pikmin 3'')<br>Hablar (''Pikmin 3 Deluxe'') | |||
|SpaM=Crew<br>Talk | |||
}} | |||
==See also== | ==See also== |