Talk:Obstacle: Difference between revisions

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Another list based on the recent discussions.
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(Another list based on the recent discussions.)
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:::::::I feel like there's something that describes the likes of Spotcaps, crystal nodules, clipboards, etc. -- objects with barely any interactivity other than being in the way and being able to be destroyed or cleared, but their purpose comes from how they are used in the area design. If we can figure out what it is, I think we can create a very important new category. We're probably better off getting rid of puzzles like you said. "Activators" is a bit of a technical view on things, which I don't think is a good idea. I think all objects should be documented, even if they're just a part of something greater (e.g. fragments to bridges), even if that means they are both part of different categories. I think a category for enemy objects would actually make sense! More enemies have associated objects, like a Breadbug's nest, and the "enemy object" (name pending) category sounds like a regular good category, since the reader can right away understand these type of objects don't do much by themselves, and are used as tools by enemies to achieve their goals. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:25, October 9, 2021 (EDT)
:::::::I feel like there's something that describes the likes of Spotcaps, crystal nodules, clipboards, etc. -- objects with barely any interactivity other than being in the way and being able to be destroyed or cleared, but their purpose comes from how they are used in the area design. If we can figure out what it is, I think we can create a very important new category. We're probably better off getting rid of puzzles like you said. "Activators" is a bit of a technical view on things, which I don't think is a good idea. I think all objects should be documented, even if they're just a part of something greater (e.g. fragments to bridges), even if that means they are both part of different categories. I think a category for enemy objects would actually make sense! More enemies have associated objects, like a Breadbug's nest, and the "enemy object" (name pending) category sounds like a regular good category, since the reader can right away understand these type of objects don't do much by themselves, and are used as tools by enemies to achieve their goals. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:25, October 9, 2021 (EDT)
::::::::OK, so here's where we're at now:
::::::::*'''Barriers''': [[Bamboo gate]], [[bramble gate]], [[brick wall]], [[bridge]], [[cardboard box]], [[cobblestone block]], [[crystal wall]], [[dam]], [[dirt block]], [[dirt wall]], [[electric gate]], [[iron block]], [[paper bag]], [[reinforced wall]], [[tin box]], [[trowel]], [[tunnel]], [[wooden stake]]
::::::::*'''Dangerous obstacles''': [[Electrical wire]], [[fire geyser]], [[flames]], [[gas pipe]], [[hydroe bramble]], [[water]]
::::::::*'''Traps''': [[Boulder]], [[icicle crystal]]
::::::::*'''Enemy objects''': [[Arachnode web]], [[Burgeoning Spiderwort mold]], [[crystal nodule]], [[Arctic Cannon Larva|snowball]]
::::::::*'''Containers''': [[Clipboard]], [[dirt mound]], [[egg]], [[Flukeweed]]
::::::::*'''Transporters''': [[Bouncy Mushroom]], [[conveyor belt]], [[geyser]], [[lily pad]]
::::::::*'''Hard to categorize 1''': [[Kingcap]], [[large crystal]], [[small crystal]], [[Spotcap]]
::::::::*'''Hard to categorize 2''': [[Clog]], [[conveyor switch]], [[electrode]], [[fragments]], [[hay]], [[iron ball]]
::::::::*'''Hard to categorize 3''': [[Bloominous Stemple]], [[climbing stick]], [[elevator platform]], [[liftable rock]], [[pulley rock]], [[seesaw block]]
::::::::Something else to note: we also need to consider which category each of the [[minor obstacles]] fits into. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 21:00, October 9, 2021 (EDT)