Talk:Pikmin limit: Difference between revisions

m (Espyo moved page Talk:100 Pikmin limit to Talk:Pikmin limit: There are more limits than 100.)
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:Nice! Come to think of it, I never had an extinction in that game either. We should try to gather more info one day, to fill [[Pikmin extinction]] with Pikmin 3 data. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 04:00, 1 December 2015 (EST)
:Nice! Come to think of it, I never had an extinction in that game either. We should try to gather more info one day, to fill [[Pikmin extinction]] with Pikmin 3 data. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 04:00, 1 December 2015 (EST)
== Pikmin 3 tests, map editor needed ==
It is, at least in theory, possible to truly test what happens when an Onion is forced to eject a seed for a new Pikmin type with 100 ineligible-for-return Pikmin already in the field. As shown under [[Glitches in Pikmin 3#Leaders behaving like Pikmin]], a leader bouncing off of a [[Bouncy Mushroom]] onto an enemy will behave as a Pikmin and attack the enemy with equal strength to a [[Yellow Pikmin|Yellow]] or [[Blue Pikmin]]. This means that, should a Bouncy Mushroom be placed near the [[Winged Onion]], it is possible to have 100 Pikmin in an ineligible state as the [[Arachnorb]] is defeated, and thus as the seed is ejected. This is stretching the "documentation of non-hacked behaviors" policy, but I believe it is a much better way to test vanilla mechanics than simply editing the game in real time to mark the Arachnorb as defeated while the Pikmin are all ineligible. It would require both the know-how to place the Mushroom there as well as the patience to defeat the Arachnorb with only one or two "Pikmin", however. --
<span style="font-family:times;color:#080">'''''[[User:Amnesiacjournal|Amnesiac]][[File:User_avatar_amnesiacjournal.png|40px]][[User talk:Amnesiacjournal|<span style="color:#050">Journal</span>]]'''''</span> 22:47, February 25, 2023 (EST)