144
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(Added a field for the voice actor.) |
(adding family due to rock, ice + bulbmin being regarded as parasitic and glow not even regarded as pikmin at all (???)) |
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(15 intermediate revisions by 4 users not shown) | |||
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{| class="infobox" | {| class="infobox" | ||
! colspan="2" | ! class="infoboxTitle" colspan="2" | {{#if:{{{icon|}}} | | ||
{{{!}} style = "min-width:100%;" | |||
{{!}} style = "vertical-align: middle; padding-left: 32px;" {{!}} ''{{{name|{{PAGENAME}} }}}'' | |||
{{!}} style = "width: 32px;" {{!}} [[File:{{{icon}}}|40px|{{#if:{{{custom_icon|}}}|Icon used to represent the pikmin on the wiki.|In-game icon.}}]] | |||
{{!}}} | ''{{{name|{{PAGENAME}} }}}'' }} | |||
|- | |- | ||
| colspan="2" style="text-align: center;" | {{#if:{{{image|}}}|[[File:{{{image|}}}{{!}}{{{size|200px}}}]]|}} | | colspan="2" style="text-align: center;" | {{#if:{{{image|}}}|[[File:{{{image|}}}{{!}}{{{size|200px}}}]]|}} | ||
|- | |- | ||
{{#if:{{{caption|}}}|{{!}} colspan="2" style="text-align:center" {{!}} {{{caption}}}}} | {{#if:{{{caption|}}}|{{!}} colspan="2" style="text-align:center" {{!}} {{{caption}}}}} | ||
|- | |||
{{#if:{{{scientific|}}}|! Scientific name | |||
{{!}} {{{scientific}}} }} | |||
|- | |||
{{#if:{{{family|}}}|! Family | |||
{{!}} {{{family}}} }} | |||
|- | |- | ||
! style="width: 30%;" | Resistance | ! style="width: 30%;" | Resistance | ||
| {{{resistance}}} | | {{{resistance}}} | ||
|- | |- | ||
{{per-game field | n = Attack | v = {{{strength|}}} | v1 = {{{strength1|}}} | v2 = {{{strength2|}}} | v3 = {{{strength3|}}} | dv = Unknown }} | {{per-game field | n = [[Combat|Attack]] strength | v = {{{strength|}}} | v1 = {{{strength1|}}} | v2 = {{{strength2|}}} | v3 = {{{strength3|}}} | v4 = {{{strength4|}}} | vh = {{{strengthh|}}} | vb = {{{strengthb|}}} | dv = Unknown }} | ||
|- | |- | ||
! Mobility | ! Mobility | ||
| {{{mobility}}} | | {{{mobility}}} | ||
|- | |- | ||
{{per-game field | n = [[Throw]] | v = {{{throw|}}} | v1 = {{{throw1|}}} | v2 = {{{throw2|}}} | v3 = {{{throw3|}}} | v4 = {{{throw4|}}} | dv = Unknown }} | |||
| {{{throw}}} | |||
|- | |- | ||
{{per-game field | n = [[Dig]]ging speed | v = {{{digging|}}} | v1 = {{{digging1|}}} | v2 = {{{digging2|}}} | v3 = {{{digging3|}}} | dv = Unknown }} | {{per-game field | n = [[Dig]]ging speed | v = {{{digging|}}} | v1 = {{{digging1|}}} | v2 = {{{digging2|}}} | v3 = {{{digging3|}}} | v4 = {{{digging4|}}} | dv = Unknown }} | ||
|- | |- | ||
{{per-game field | n = [[Carry]]ing capacity | v = {{{carry|}}} | v2 = {{{carry2|}}} | v3 = {{{carry3|}}} | v4 = {{{carry4|}}} | vh = {{{carryh|}}} | vb = {{{carryb|}}} | dv = Unknown }} | |||
| {{{carry}}} | |||
|- | |- | ||
{{#if:{{{psize|}}}|! {{tt|Size|Value listed on its e-card.}} | {{#if:{{{psize|}}}|! {{tt|Size|Value listed on its e-card.}} | ||
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! caption | ! caption | ||
| No || || Caption for the image, if needed. | | No || || Caption for the image, if needed. | ||
|- | |||
! icon | |||
| No || || If the Pikmin has an icon, specify its image here, extension included. | |||
|- | |||
! scientific | |||
| No || || Scientific name. | |||
|- | |||
! family | |||
| No || || Family name. Field is used for clarification for parasitic types and Glow Pikmin. | |||
|- | |- | ||
! resistance | ! resistance | ||
| '''Yes''' || || Lethal [[hazards]] the Pikmin type is resistant to. | | '''Yes''' || || Lethal [[hazards]] the Pikmin type is resistant to. | ||
|- | |- | ||
! strength<ref name="pgf">This is a per-game field. If this field has the exact same value in all | ! strength<ref name="pgf">This is a per-game field. If this field has the exact same value in all games, use this parameter. Otherwise, use the parameters named after it, but with a 1, 2, 3, h, or b at the end. Example: use "strength" when the strength is the same in all games, but "strength1", "strength2" and "strength3" when each game has a different one.</ref> | ||
| '''Yes''' || || Relative attack strength. This is qualitative, so "Normal", "High" or "Low" should work. | | '''Yes''' || || Relative attack strength. This is qualitative, so "Normal", "High" or "Low" should work. | ||
|- | |- | ||
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| '''Yes''' || || Relative movement speed. This is qualitative, so "Normal", "Fast" or "Slow" should work. | | '''Yes''' || || Relative movement speed. This is qualitative, so "Normal", "Fast" or "Slow" should work. | ||
|- | |- | ||
! throw | ! throw<ref name="pgf" /> | ||
| '''Yes''' || || Throw angle. This is qualitative, so "Normal", "High" or "Low" should work. | | '''Yes''' || || Throw angle. This is qualitative, so "Normal", "High" or "Low" should work. | ||
|- | |- | ||
! carry | ! carry<ref name="pgf" /> | ||
| '''Yes''' || || Carrying capacity. | | '''Yes''' || || Carrying capacity. | ||
|- | |- | ||
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| No || || Give this a value, like "y", to make it so that the page the template is on is not categorized. | | No || || Give this a value, like "y", to make it so that the page the template is on is not categorized. | ||
|} | |} | ||
<references /> | <references/> | ||
==Skeleton== | ==Skeleton== | ||
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|size = | |size = | ||
|caption = | |caption = | ||
|icon = | |||
|scientific = | |||
|family = | |||
|resistance = | |resistance = | ||
|strength = | |strength = |
edits