Template:Infobox pikmin: Difference between revisions

adding family due to rock, ice + bulbmin being regarded as parasitic and glow not even regarded as pikmin at all (???)
(Added a field for the voice actor.)
(adding family due to rock, ice + bulbmin being regarded as parasitic and glow not even regarded as pikmin at all (???))
 
(15 intermediate revisions by 4 users not shown)
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{| class="infobox"
{| class="infobox"
! colspan="2" class="infoboxTitle" | ''{{{name|{{PAGENAME}} }}}''
! class="infoboxTitle" colspan="2" | {{#if:{{{icon|}}} |
{{{!}} style = "min-width:100%;"
{{!}} style = "vertical-align: middle; padding-left: 32px;" {{!}} ''{{{name|{{PAGENAME}} }}}''
{{!}} style = "width: 32px;" {{!}} [[File:{{{icon}}}|40px|{{#if:{{{custom_icon|}}}|Icon used to represent the pikmin on the wiki.|In-game icon.}}]]
{{!}}} | ''{{{name|{{PAGENAME}} }}}'' }}
|-
|-
| colspan="2" style="text-align: center;" | {{#if:{{{image|}}}|[[File:{{{image|}}}{{!}}{{{size|200px}}}]]|}}
| colspan="2" style="text-align: center;" | {{#if:{{{image|}}}|[[File:{{{image|}}}{{!}}{{{size|200px}}}]]|}}
|-
|-
{{#if:{{{caption|}}}|{{!}} colspan="2" style="text-align:center" {{!}} {{{caption}}}}}
{{#if:{{{caption|}}}|{{!}} colspan="2" style="text-align:center" {{!}} {{{caption}}}}}
|-
{{#if:{{{scientific|}}}|! Scientific name
{{!}} {{{scientific}}} }}
|-
{{#if:{{{family|}}}|! Family
{{!}} {{{family}}} }}
|-
|-
! style="width: 30%;" | Resistance
! style="width: 30%;" | Resistance
| {{{resistance}}}
| {{{resistance}}}
|-
|-
{{per-game field | n = Attack | v = {{{strength|}}} | v1 = {{{strength1|}}} | v2 = {{{strength2|}}} | v3 = {{{strength3|}}} | dv = Unknown }}
{{per-game field | n = [[Combat|Attack]] strength | v = {{{strength|}}} | v1 = {{{strength1|}}} | v2 = {{{strength2|}}} | v3 = {{{strength3|}}} | v4 = {{{strength4|}}} | vh = {{{strengthh|}}} | vb = {{{strengthb|}}} | dv = Unknown }}
|-
|-
! Mobility
! Mobility
| {{{mobility}}}
| {{{mobility}}}
|-
|-
! [[Throw]]
{{per-game field | n = [[Throw]] | v = {{{throw|}}} | v1 = {{{throw1|}}} | v2 = {{{throw2|}}} | v3 = {{{throw3|}}} | v4 = {{{throw4|}}} | dv = Unknown }}
| {{{throw}}}
|-
|-
{{per-game field | n = [[Dig]]ging speed | v = {{{digging|}}} | v1 = {{{digging1|}}} | v2 = {{{digging2|}}} | v3 = {{{digging3|}}} | dv = Unknown }}
{{per-game field | n = [[Dig]]ging speed | v = {{{digging|}}} | v1 = {{{digging1|}}} | v2 = {{{digging2|}}} | v3 = {{{digging3|}}} | v4 = {{{digging4|}}} | dv = Unknown }}
|-
|-
! [[Carrying]] capacity
{{per-game field | n = [[Carry]]ing capacity | v = {{{carry|}}} | v2 = {{{carry2|}}} | v3 = {{{carry3|}}} | v4 = {{{carry4|}}} | vh = {{{carryh|}}} | vb = {{{carryb|}}} | dv = Unknown }}
| {{{carry}}}
|-
|-
{{#if:{{{psize|}}}|! {{tt|Size|Value listed on its e-card.}}
{{#if:{{{psize|}}}|! {{tt|Size|Value listed on its e-card.}}
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! caption
! caption
| No ||  || Caption for the image, if needed.
| No ||  || Caption for the image, if needed.
|-
! icon
| No ||  || If the Pikmin has an icon, specify its image here, extension included.
|-
! scientific
| No ||  || Scientific name.
|-
! family
| No ||  || Family name. Field is used for clarification for parasitic types and Glow Pikmin.
|-
|-
! resistance
! resistance
| '''Yes''' ||  || Lethal [[hazards]] the Pikmin type is resistant to.
| '''Yes''' ||  || Lethal [[hazards]] the Pikmin type is resistant to.
|-
|-
! strength<ref name="pgf">This is a per-game field. If this field has the exact same value in all three games, use this parameter. Otherwise, use the parameters named after it, but with a 1, 2 or 3 at the end. Example: use "strength" when the strength is the same in all games, but "strength1", "strength2" and "strength3" when each game has a different one.</ref>
! strength<ref name="pgf">This is a per-game field. If this field has the exact same value in all games, use this parameter. Otherwise, use the parameters named after it, but with a 1, 2, 3, h, or b at the end. Example: use "strength" when the strength is the same in all games, but "strength1", "strength2" and "strength3" when each game has a different one.</ref>
| '''Yes''' ||  || Relative attack strength. This is qualitative, so "Normal", "High" or "Low" should work.
| '''Yes''' ||  || Relative attack strength. This is qualitative, so "Normal", "High" or "Low" should work.
|-
|-
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| '''Yes''' ||  || Relative movement speed. This is qualitative, so "Normal", "Fast" or "Slow" should work.
| '''Yes''' ||  || Relative movement speed. This is qualitative, so "Normal", "Fast" or "Slow" should work.
|-
|-
! throw
! throw<ref name="pgf" />
| '''Yes''' ||  || Throw angle. This is qualitative, so "Normal", "High" or "Low" should work.
| '''Yes''' ||  || Throw angle. This is qualitative, so "Normal", "High" or "Low" should work.
|-
|-
! carry
! carry<ref name="pgf" />
| '''Yes''' ||  || Carrying capacity.
| '''Yes''' ||  || Carrying capacity.
|-
|-
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| No ||  || Give this a value, like "y", to make it so that the page the template is on is not categorized.
| No ||  || Give this a value, like "y", to make it so that the page the template is on is not categorized.
|}
|}
<references />
<references/>


==Skeleton==
==Skeleton==
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|size      =  
|size      =  
|caption    =  
|caption    =  
|icon      =
|scientific =
|family    =
|resistance =  
|resistance =  
|strength  =  
|strength  =  
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