Template:P2 enemy technical: Difference between revisions

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m (Fixed doc.)
(New format.)
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| {{{name}}}
| {{{name}}}
|-
|-
! colspan = "4" | Useful information
! colspan = "4" | Global properties
|-
|-
! style="font-size: 90%" | ID
! style="font-size: 90%" | ID
Line 12: Line 12:
! Value
! Value
|-
|-
| style="font-size: 90%" | fp00
{{p2 enemy property | fp00 | ライフ | [[HP]] | {{{fp00}}} }}
| style="font-size: 90%" | ライフ
| [[HP]]
| {{{fp00}}}
|-
|-
| style="font-size: 90%" | fp06
{{p2 enemy property | fp01 | マップとの当り | Unknown | {{{fp01}}} }}
| style="font-size: 90%" | 速度
| Move speed
| {{{fp06}}}
|-
|-
| style="font-size: 90%" | fp08
{{p2 enemy property | fp02 | ダメージスケールXZ | {{tt|Horizontal damage scale|How much the enemy's model stretches horizontally when it receives damage.}} | {{{fp02}}} }}
| style="font-size: 90%" | 回転速度率
| Rotation speed
| {{{fp08}}}
|-
|-
| style="font-size: 90%" | fp13
{{p2 enemy property | fp03 | ダメージスケールY | {{tt|Vertical damage scale|How much the enemy's model stretches vertically when it receives damage.}} | {{{fp03}}} }}
| style="font-size: 90%" | 視界角度
| {{tt|FOV|Field of View, in degrees}}
| {{{fp13}}}
|-
|-
| style="font-size: 90%" | fp17
{{p2 enemy property | fp04 | ダメージフレーム | Unknown (damage scale time?) | {{{fp04}}} }}
| style="font-size: 90%" | 振り払い力
| Shake knockback
| {{{fp17}}}
|-
|-
| style="font-size: 90%" | fp18
{{p2 enemy property | fp05 | 質量 | Unknown (weight?) | {{{fp05}}} }}
| style="font-size: 90%" | 振り払いダメージ
| Shake damage
| {{{fp18}}}
|-
|-
| style="font-size: 90%" | fp19
{{p2 enemy property | fp06 | 速度 | Move speed | {{{fp06}}} }}
| style="font-size: 90%" | 振り払い範囲
| {{tt|Shake range|Presumably the range at which the shake attack connects.}}
| {{{fp19}}}
|-
|-
| style="font-size: 90%" | fp31
{{p2 enemy property | fp07 | 旋回終了角度 | Unknown | {{{fp07|N/A}}} }}
| style="font-size: 90%" | ライフ回復率
| {{tt|[[HP#Regeneration|Regeneration]] rate|The current HP per second ratio is unknown; it seems that lower values = higher rate.}}
| {{{fp31}}}
|-
|-
| style="font-size: 90%" | fp35
{{p2 enemy property | fp08 | 回転速度率 | Rotation speed | {{{fp08}}} }}
| style="font-size: 90%" | 石化時間
| {{tt|[[Ultra-Bitter Spray|Petrification]] duration|Always 1}}
| {{{fp35}}}
|-
|-
| style="font-size: 90%" | fp36
{{p2 enemy property | fp09 | テリトリー | Unknown (territory radius?) | {{{fp09}}} }}
| style="font-size: 90%" | ヒップドロップダメージ
| [[Purple Pikmin]] drop damage
| {{{fp36}}}
|-
|-
| style="font-size: 90%" | fp37
{{p2 enemy property | fp10 | ホーム範囲 | Unknown (home radius?) | {{{fp10}}} }}
| style="font-size: 90%" | 地震気絶確立
| [[Purple Pikmin]] stun chance
| {{{fp37}}}
|-
|-
| style="font-size: 90%" | fp38
{{p2 enemy property | fp11 | プライベート距離 | Unknown (private radius?) | {{{fp11}}} }}
| style="font-size: 90%" | 地震気絶時間
| [[Purple Pikmin]] stun {{tt|time|In seconds}}
| {{{fp38}}}
|-
|-
! colspan = "4" | Other information
{{p2 enemy property | fp12 | 視界距離 | Unknown (sight radius?) | {{{fp12}}} }}
|-
|-
! style="font-size: 90%" | ID
{{p2 enemy property | fp13 | 視界角度 | {{tt|FOV|Field of View, in degrees}} | {{{fp13}}} }}
! Japanese comment
! Property
! Value
|-
|-
| style="font-size: 90%" | fp02
{{p2 enemy property | fp14 | 探索距離 | Unknown (exploration radius?) | {{{fp14}}} }}
| style="font-size: 90%" | ダメージスケールXZ
| {{tt|Horizontal damage scale|How much the enemy's model stretches horizontally when it receives damage.}}
| {{{fp02}}}
|-
|-
| style="font-size: 90%" | fp03
{{p2 enemy property | fp15 | 探索角度 | Unknown (exploration angle?) | {{{fp15}}} }}
| style="font-size: 90%" | ダメージスケールY
| {{tt|Vertical damage scale|How much the enemy's model stretches vertically when it receives damage.}}
| {{{fp03}}}
|-
|-
! colspan = "4" | Unknown properties
{{p2 enemy property | fp16 | 振り払い率 | Unknown (shake rate?) | {{{fp16}}} }}
|-
|-
! style="font-size: 90%" | ID
{{p2 enemy property | fp17 | 振り払い力 | Shake knockback | {{{fp17}}} }}
! Japanese comment
! Property
! Value
|-
|-
| style="font-size: 90%" | fp01
{{p2 enemy property | fp18 | 振り払いダメージ | Shake damage | {{{fp18}}} }}
| style="font-size: 90%" | マップとの当り
| Unknown
| {{{fp01}}}
|-
|-
| style="font-size: 90%" | fp04
{{p2 enemy property | fp19 | 振り払い範囲 | {{tt|Shake range|Presumably the range at which the shake attack connects.}} | {{{fp19}}} }}
| style="font-size: 90%" | ダメージフレーム
| Unknown (damage scale time?)
| {{{fp04}}}
|-
|-
| style="font-size: 90%" | fp05
{{p2 enemy property | fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | {{{fp20}}} }}
| style="font-size: 90%" | 質量
| Unknown (weight?)
| {{{fp05}}}
|-
|-
| style="font-size: 90%" | fp07
{{p2 enemy property | fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | {{{fp21}}} }}
| style="font-size: 90%" | 旋回終了角度
| Unknown
| {{{fp07|N/A}}}
|-
|-
| style="font-size: 90%" | fp09
{{p2 enemy property | fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | {{{fp22}}} }}
| style="font-size: 90%" | テリトリー
| Unknown (territory radius?)
| {{{fp09}}}
|-
|-
| style="font-size: 90%" | fp10
{{p2 enemy property | fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | {{{fp23}}} }}
| style="font-size: 90%" | ホーム範囲
| Unknown (home radius?)
| {{{fp10}}}
|-
|-
| style="font-size: 90%" | fp11
{{p2 enemy property | fp24 | 攻撃力 | Unknown (attack power?) | {{{fp24}}} }}
| style="font-size: 90%" | プライベート距離
| Unknown (private radius?)
| {{{fp11}}}
|-
|-
| style="font-size: 90%" | fp12
{{p2 enemy property | fp25 | 視界高 | Unknown (height visibility?) | {{{fp25}}} }}
| style="font-size: 90%" | 視界距離
| Unknown (sight radius?)
| {{{fp12}}}
|-
|-
| style="font-size: 90%" | fp14
{{p2 enemy property | fp26 | 探索高 | Unknown (exploration height?) | {{{fp26}}} }}
| style="font-size: 90%" | 探索距離
| Unknown (exploration radius?)
| {{{fp14}}}
|-
|-
| style="font-size: 90%" | fp15
{{p2 enemy property | fp27 | ライフの高さ | Unknown (max HP?) | {{{fp27}}} }}
| style="font-size: 90%" | 探索角度
| Unknown (exploration angle?)
| {{{fp15}}}
|-
|-
| style="font-size: 90%" | fp16
{{p2 enemy property | fp28 | 回転最大速度 | Unknown (max rotation speed?) | {{{fp28}}} }}
| style="font-size: 90%" | 振り払い率
| Unknown (shake rate?)
| {{{fp16}}}
|-
|-
| style="font-size: 90%" | fp20
{{p2 enemy property | fp29 | 警戒時間 | Unknown (warning time?) | {{{fp29}}} }}
| style="font-size: 90%" | 攻撃可能範囲
| Unknown (shock attack max range?)
| {{{fp20}}}
|-
|-
| style="font-size: 90%" | fp21
{{p2 enemy property | fp30 | 警戒ライフ | Unknown | {{{fp30}}} }}
| style="font-size: 90%" | 攻撃可能角度
| Unknown (shock attack max angle?)
| {{{fp21}}}
|-
|-
| style="font-size: 90%" | fp22
{{p2 enemy property | fp31 | ライフ回復率 | {{tt|[[HP#Regeneration|Regeneration]] rate|The current HP per second ratio is unknown; it seems that lower values = higher rate.}} | {{{fp31}}} }}
| style="font-size: 90%" | 攻撃ヒット範囲
| Unknown (attack hit range?)
| {{{fp22}}}
|-
|-
| style="font-size: 90%" | fp23
{{p2 enemy property | fp32 | LOD半径 | Unknown ({{tt|LOD|Level of Detail}} radius?) | {{{fp32}}} }}
| style="font-size: 90%" | 攻撃ヒット角度
| Unknown (attack hit angle?)
| {{{fp23}}}
|-
|-
| style="font-size: 90%" | fp24
{{p2 enemy property | fp33 | マップとのあたりポリゴンの選定 | Unknown | {{{fp33}}} }}
| style="font-size: 90%" | 攻撃力
| Unknown (attack power?)
| {{{fp24}}}
|-
|-
| style="font-size: 90%" | fp25
{{p2 enemy property | fp34 | ピクミンとのあたり | Unknown | {{{fp34}}} }}
| style="font-size: 90%" | 視界高
| Unknown (height visibility?)
| {{{fp25}}}
|-
|-
| style="font-size: 90%" | fp26
{{p2 enemy property | fp35 | 石化時間 | {{tt|[[Ultra-Bitter Spray|Petrification]] duration|Always 1}} | {{{fp35}}} }}
| style="font-size: 90%" | 探索高
| Unknown (exploration height?)
| {{{fp26}}}
|-
|-
| style="font-size: 90%" | fp27
{{p2 enemy property | fp36 | ヒップドロップダメージ | [[Purple Pikmin]] drop damage | {{{fp36}}} }}
| style="font-size: 90%" | ライフの高さ
| Unknown (max HP?)
| {{{fp27}}}
|-
|-
| style="font-size: 90%" | fp28
{{p2 enemy property | fp37 | 地震気絶確立 | [[Purple Pikmin]] stun chance | {{{fp37}}} }}
| style="font-size: 90%" | 回転最大速度
| Unknown (max rotation speed?)
| {{{fp28}}}
|-
|-
| style="font-size: 90%" | fp29
{{p2 enemy property | fp38 | 地震気絶時間 | [[Purple Pikmin]] stun {{tt|time|In seconds}} | {{{fp38}}} }}
| style="font-size: 90%" | 警戒時間
| Unknown (warning time?)
| {{{fp29}}}
|-
|-
| style="font-size: 90%" | fp30
{{p2 enemy property | ip01 | 振り払い打撃A | Unknown | {{{ip01}}} }}
| style="font-size: 90%" | 警戒ライフ
| Unknown
| {{{fp30}}}
|-
|-
| style="font-size: 90%" | fp32
{{p2 enemy property | ip02 | 振り払い張付1 | Unknown | {{{ip02}}} }}
| style="font-size: 90%" | LOD半径
| Unknown ({{tt|LOD|Level of Detail}} radius?)
| {{{fp32}}}
|-
|-
| style="font-size: 90%" | fp33
{{p2 enemy property | ip03 | 振り払い打撃B | Unknown | {{{ip03}}} }}
| style="font-size: 90%" | マップとのあたりポリゴンの選定
| Unknown
| {{{fp33}}}
|-
|-
| style="font-size: 90%" | fp34
{{p2 enemy property | ip04 | 振り払い張付2 | Unknown | {{{ip04}}} }}
| style="font-size: 90%" | ピクミンとのあたり
| Unknown
| {{{fp34}}}
|-
|-
| style="font-size: 90%" | ip01
{{p2 enemy property | ip05 | 振り払い打撃C | Unknown | {{{ip05}}} }}
| style="font-size: 90%" | 振り払い打撃A
| Unknown
| {{{ip01}}}
|-
|-
| style="font-size: 90%" | ip02
{{p2 enemy property | ip06 | 振り払い張付3 | Unknown | {{{ip06}}} }}
| style="font-size: 90%" | 振り払い張付1
| Unknown
| {{{ip02}}}
|-
|-
| style="font-size: 90%" | ip03
{{p2 enemy property | ip07 | 振り払い打撃D | Unknown | {{{ip07}}} }}
| style="font-size: 90%" | 振り払い打撃B
| Unknown
| {{{ip03}}}
|-
|-
| style="font-size: 90%" | ip04
! colspan = "4" | Specific properties
| style="font-size: 90%" | 振り払い張付2
| Unknown
| {{{ip04}}}
|-
|-
| style="font-size: 90%" | ip05
{{#if:{{{spec|}}} | ! style="font-size: 90%" {{!}} ID
| style="font-size: 90%" | 振り払い打撃C
! Japanese comment
| Unknown
! Property
| {{{ip05}}}
! Value
|-
{{!}}-
| style="font-size: 90%" | ip06
{{{spec}}} | {{!}} colspan = "4" align = "center" {{!}} ''None'' }}
| style="font-size: 90%" | 振り払い張付3
| Unknown
| {{{ip06}}}
|-
| style="font-size: 90%" | ip07
| style="font-size: 90%" | 振り払い打撃D
| Unknown
| {{{ip07}}}
|}
|}
<noinclude>
<noinclude>
Line 309: Line 166:
|fp06 = ?
|fp06 = ?
|fp07 = ?
|fp07 = ?
|spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines.
}}
}}
</pre>
</pre>

Revision as of 13:22, July 10, 2014

Used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt.

Use

{{p2 enemy technical
|name = Internal name
|fp00 = HP
|fp01 = ?
|fp02 = Horizontal damage scale
|fp03 = Vertical damage scale
|fp04 = ?
|fp05 = ?
|fp06 = Move speed
|fp07 = ?, because this one is rare amongst the enemies, it defaults to "N/A"
|fp08 = Rotation speed
|fp09 = ?
|fp10 = ?
|fp11 = ?
|fp12 = ?
|fp13 = FOV
|fp14 = ?
|fp15 = ?
|fp16 = ?
|fp17 = Shake knockback
|fp18 = Shake damage
|fp19 = Shake range
|fp20 = ?
|fp21 = ?
|fp22 = ?
|fp23 = ?
|fp24 = ?
|fp25 = ?
|fp26 = ?
|fp27 = ?
|fp28 = ?
|fp29 = ?
|fp30 = ?
|fp31 = Regeneration rate, once the ratio is discovered, add the HP/second equivalent after, in parenthesis
|fp32 = ?
|fp33 = ?
|fp34 = ?
|fp35 = Petrification duration
|fp36 = Purple Pikmin drop damage
|fp37 = Purple Pikmin stun chance, add the percentage next to it too, like "0.3 (30%)"
|fp38 = Purple Pikmin stun time
|ip01 = ?
|fp02 = ?
|fp03 = ?
|fp04 = ?
|fp05 = ?
|fp06 = ?
|fp07 = ?
|spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines.
}}