Terror Trench: Difference between revisions

m
mNo edit summary
Line 17: Line 17:
}}
}}


'''Terror Trench''' ({{j|きょうふの とおりみち|Kyō fu no tōri michi}}) is the third main [[area]] in the [[Sweltering Parchlands]]. It takes place inside a cave that has many narrow hallways, and for most of them, some spiked pine cones<ref>The model for these objects is inside <code>togebokkuri.bch.z</code>, which is short for {{j|とげ 松ぼっくり|toge matsubokkuri|spiked pine cone|f=tp}}. However, the generator for these objects is internally called <code>gimmick_spike_boulder_generator</code>, as per <code>/stage/map_0033.csv</code>.</ref> show up from the ceiling in intervals and roll inside the hallways, eventually falling into the [[pit]] at the end of the path. Others even bounce against walls, or roll back and forth in a half-pipe. The player must wait in [[vine]]s, stand on alternative platforms, our even outrace the pine cones to avoid losing their Pikmin.
'''Terror Trench''' ({{j|きょうふの とおりみち|Kyō fu no tōri michi}}) is the third main [[area]] in the [[Sweltering Parchlands]]. It takes place inside a cave that has many narrow hallways, and for most of them, some [[spiked pine cone]]s<ref>The model for these objects is inside <code>togebokkuri.bch.z</code>, which is short for {{j|とげ 松ぼっくり|toge matsubokkuri|spiked pine cone|f=tp}}. However, the generator for these objects is internally called <code>gimmick_spike_boulder_generator</code>, as per <code>/stage/map_0033.csv</code>.</ref> show up from the ceiling in intervals and roll inside the hallways, eventually falling into the [[pit]] at the end of the path. Others even bounce against walls, or roll back and forth in a half-pipe. The player must wait in [[vine]]s, stand on alternative platforms, our even outrace the pine cones to avoid losing their Pikmin.


{{game help|hp|Fill in the infobox.}}
{{game help|hp|Fill in the infobox.}}
1,327

edits