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Terror Trench

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Terror Trench
Sector 6 – Area C
The first trench in the Terror Trench.
Treasures 3
Pikmin available Red Pikmin
Requirements Complete Lights in the Darkness or Sizzling Precipice
Next area Barriers of Flame
Music Underground area
Underground area - back side

Terror Trench (きょうふの とおりみち?, lit.: "Path of fear") is the third main area in the Sweltering Parchlands. It takes place inside a cave that has many narrow hallways, and for most of them, some spiked pine cones show up from the ceiling in intervals and roll inside the hallways, eventually falling into the pit at the end of the path. Others even bounce against walls, or roll back and forth in a half-pipe. The player must wait in vines, stand on alternative platforms, or even outrace the pine cones to avoid losing their Pikmin.


The area takes place in a cave, which is mostly made of narrow hallways. Inside of those roll many spiked pine cones, that the player must avoid if they want to not take damage, or lose their Pikmin. In this level, Captain Olimar can retrieve the Sorcerer's Wand, after a corridor. To reach it, the player must use the jetpack. Then, Olimar can get the Self-Reflection Engine, hidden behind a fake wall, in a small nook. Finally, the player can retrieve the last treasure, the Extended Hand of Friendship, kept inside a Mockiwi. Afterwards, Olimar can reach the exit, placed after a long hallway. The player must be careful with this one, because some spiked pine cones will appear and chase Olimar down.


Cutscene Screenshot Trigger Description
Mockiwi chase The Mockiwi chase cutscene in the Terror Trench. From the start, the player advances a bit forward. Four Red Pikmin are running away from a Mockiwi that is chasing after them. They jump behind a stone, and when the Mockiwi reaches it, it sniffs around, notices it can't find the Pikmin, turns around, and walks away.
Tripping Pikmin The tripping Pikmin cutscene in the Terror Trench. The player whistles the Pikmin behind a pile of leafs inside a small room in the top screen, where the exit to reach Olimar is a hole with Sparklium Seeds. Four Red Pikmin jump out from behind the leafs and do a gymnast salutation. They run down to the exit of the room, but the last one trips and stays on the floor, face-first. One of the other three Pikmin eventually returns to check up on its friend. The Pikmin stands up, the two stare at each other for a bit, and then run off to join the others.
Doorway Mockiwi The doorway Mockiwi cutscene in the Terror Trench. The player enters the doorway to the left of the spiked pine cone that rolls back and forth. Olimar and four of his Red Pikmin exit the doorway. The rightmost Pikmin notices something coming from the right, and runs back inside. As it does, the other Pikmin and Olimar, one by one, notice the previous crew member running off, check the right, see the problem, and run inside as well. Eventually, the danger shows up, moving from right to left: a Mockiwi. It walks from one end to the other without even noticing the crew, however.

Pikmin locations[edit]

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Particularly: Describe all the places you can get Pikmin at.

Spot Location Pikmin Requirements Notes





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Particularly: Add an icon for the Spiked pine cone.



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The strategies shown are just suggestions.

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Particularly: Add a guide on how to clear the area.


Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese きょうふの とおりみち?
Kyōfu no tōrimichi
Path of fear
Flag of the Netherlands Dutch Horrorholte Horror hollow
Flag of France French Antre de l'angoisse Distress lair
Flag of Germany German Höhle der Angst Cave of Angst
Flag of Italy Italian Buca del terrore Hole of terror
Flag of Mexico Spanish (NoA) Pasadizo del terror Passage of terror
Flag of Spain Spanish (NoE) Pasadizo Imprevisible Unpredictable Passage