The Final Trial: Difference between revisions

Rewrote the introduction, alongside the other Pikmin area articles, for consistency.
m (no longer a featured article (???))
(Rewrote the introduction, alongside the other Pikmin area articles, for consistency.)
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|music = ''[[Music in Pikmin#The Final Trial|The Final Trial]]''
|music = ''[[Music in Pikmin#The Final Trial|The Final Trial]]''
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}}
 
'''The Final Trial''' ({{j|最後の試練|Saigo no Shiren|Final Trial}}) is the fifth and last [[area]] in {{p1}}. As its name suggests, it serves as a final test of the player's knowledge on the [[Pikmin family|Pikmin]]. It is unlocked by collecting 29 [[ship part]]s, one less than the total number of parts. The final ship part, the [[Secret Safe]], is found within the [[Emperor Bulblax]], the final boss of the game, in this area. It is set in a sandy forest, and has a complex layout that encourages the use of all 3 Pikmin types. This area was reused in {{p2}} as part of the [[Wistful Wild]].
'''The Final Trial''' ({{j|最後の試練|Saigo no Shiren|Final Trial}}) is the last area to be accessed in {{p1}}. In the [[Menu#Area selection|area selection menu]], it is across a small body of water from the other areas, and has radically different terrain. It only has one part and is almost enemy-free, save the [[Emperor Bulblax]], which holds the last [[ship part]], the [[Secret Safe]].
 
It should be noted that this area, in a way, tests the player's knowledge on the [[Pikmin family|Pikmin]]. From the landing site, the area "splits" into three paths. The left path focuses on [[Red Pikmin]], due to the [[fire geysers]]. The center path contains water which only [[Blue Pikmin]] can traverse through. And the path on the right contains [[bomb-rock]]s, which only [[Yellow Pikmin]] can hold.
 
Despite this, the level can be completed purely with Yellow Pikmin. This is done by making the Pikmin "swim" to the [[bridge]]s, and by [[throw]]ing them over the slanted part of the metal wall between the second bridge and the [[Cardboard box|box]], then making the Pikmin run over to said box.
 
Since Pikmin cannot be produced here unless the [[boss]] is killed, three [[Candypop Bud]]s are present at the landing site next to the Yellow Onion. Each one can change 50 Pikmin before wilting.


==General layout==
==General layout==
To the south lies the landing site, along with three different types of Candypop Bud. In the center lies a small pool of water. To the west of it, there is a narrow path with fire geysers. To the east are a group of small islands with 8 [[bomb-rock]]s, although sometimes 9 appear instead. In the middle of the pool are two bridges and a normal stone [[gate]]. To the north is a [[cardboard box]].
In the south of the area lies the landing site, along with three different types of Candypop Bud. (Since Pikmin cannot be produced here unless the [[boss]] is killed, these are the only way to increase the population of a Pikmin type (at the expense of another type).) To the north, the area "splits" into three paths. The left path focuses on [[Red Pikmin]], due to the [[fire geysers]]. The center path contains water which only [[Blue Pikmin]] can traverse through. And the path on the right contains [[bomb-rock]]s, which only [[Yellow Pikmin]] can hold. The central part of the area contains a small pool of water. To the west of it, there is a narrow path with fire geysers. To the east are a group of small islands with 8 [[bomb-rock]]s, although sometimes 9 appear instead. In the middle of the pool are two bridges and a normal stone [[gate]]. To the north is a [[cardboard box]].


The arena where the Emperor Bulblax is fought and a wall that leads to three pipes with 15 bomb-rocks each lies at the northernmost part of the area. On the far west of the pool is a ledge with no hazards, meaning Olimar can throw additional Pikmin onto the ledge, then run down to collect them when he reaches the end of the main path.
The arena where the Emperor Bulblax is fought and a wall that leads to three pipes with 15 bomb-rocks each lies at the northernmost part of the area. On the far west of the pool is a ledge with no hazards, meaning Olimar can throw additional Pikmin onto the ledge, then run down to collect them when he reaches the end of the main path.
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FT.jpg|The bomb-rock island.
FT.jpg|The bomb-rock island.
Pikminlast1.jpg|The Final Trial in Challenge Mode.
Pikminlast1.jpg|The Final Trial in Challenge Mode.
The Final Trial preview.png|Preview image on the [[Menu#Area selection|area selection menu]].
The Final Trial preview.png|Preview image on the [[area selection menu]].
The Final Trial HD.jpg|Overview map.
The Final Trial HD.jpg|Overview map.
FT texture.png|The [[radar]] pattern for The Final Trial.
FT texture.png|The [[radar]] pattern for The Final Trial.
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==Trivia==
==Trivia==
*The terrain and surroundings of this area, along with the terrain and surroundings of [[The Impact Site]], make up the layout for the [[Wistful Wild]] in ''[[Pikmin 2]]'', with the exception of the places where the two map layouts meet.
*The terrain and surroundings of this area, along with the terrain and surroundings of [[The Impact Site]], make up the layout for the [[Wistful Wild]] in ''[[Pikmin 2]]'', with the exception of the places where the two map layouts meet.
*Although it is intended that all 3 types are used to complete this area, it can be completed with just [[Yellow Pikmin]]. This can be done by making the Pikmin "swim" to the [[bridge]]s, and by [[throw]]ing them over the slanted part of the metal wall between the second bridge and the [[Cardboard box|box]], then making the Pikmin run over to said box.
*Strangely, a Bulborb appears here in the [[Sunset|end of day cutscene]], as well as in the perfect [[cutscene|ending]], despite the only visible Grub-dog in the area being the [[Emperor Bulblax]].
*Strangely, a Bulborb appears here in the [[Sunset|end of day cutscene]], as well as in the perfect [[cutscene|ending]], despite the only visible Grub-dog in the area being the [[Emperor Bulblax]].
*On ''[[New Play Control! Pikmin]]'', it is possible to throw Pikmin directly to the island with the bridges by leaning against the western wall directly to the south of the ledge of the fire geyser path, and throwing Pikmin east so they land on top of the island's metal wall.{{cite youtube|0VbV3pMMvnM&|demonstrating the Pikmin in ''New Play Control! Pikmin'' being thrown to the island from near the fire geysers|s=58}}
*On ''[[New Play Control! Pikmin]]'', it is possible to throw Pikmin directly to the island with the bridges by leaning against the western wall directly to the south of the ledge of the fire geyser path, and throwing Pikmin east so they land on top of the island's metal wall.{{cite youtube|0VbV3pMMvnM&|demonstrating the Pikmin in ''New Play Control! Pikmin'' being thrown to the island from near the fire geysers|s=58}}