The Ship Restored: Difference between revisions

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== Guide ==
== Guide ==
{{guide}}
{{guide}}
{{game help|p3d|Add a guide on how to clear the day.}}
{{see more|Shaggy Long Legs#Strategy|Baldy Long Legs#Strategy}}
As [[Yellow Pikmin]] are handy for taking on the two Golden Arachnorbs, it's a good idea to only convert [[Red]] and [[Blue]] Pikmin into [[Rock Pikmin]] using the Candypop Buds at the beginning.
Before continuing forward, it's wise to make as many Rocks as possible. They are necessary to defeat the [[Calcified Crushblat]], as well as immune to the [[crushing]] caused by the Arachnorb's feet. As [[Yellow Pikmin]] are handy for taking on the two Golden Arachnorbs, it's a good idea to only convert [[Red]] and [[Blue]] Pikmin into [[Rock Pikmin]] using the Candypop Buds at the beginning. A good idea is to leave a leader at the [[SPERO]] to pick up any Pikmin returning, as this level will likely no require more than one.
 
Reaching the S.S. Drake landing site, there are four enemies of various [[hazards]] in close proximity. While only the Crushblat has a ship part, it may be hard to attack it without alerting the other enemies. Try to defeat each one with their respective Pikmin type separately without catching the attention of the other enemies. Efficiently, you could [[charge]] each Pikmin group at once, though with the [[Watery Blowhog]]'s stream and the [[Pyroclasmic Slooch]]'s fire trail this can be quite risky. The Calcified Crushblat can also harm other enemies with its jump, so using it to kill the other enemies is a safe alternative, though very slow. Once defeated, have Pikmin carry back the ship part alone and continue down to the arena (preferably Blue, as they are the least useful for the upcoming battle).
 
Right in front of the entrance, a Baldy Long Legs will drop from the sky. It is most effective to attack by throwing Yellows directly onto his abdomen while charging all other types (especially Rocks) at the legs to climb up. If it shakes Pikmin off, call them back before they are stomped on. It is advised to keep you and your Pikmin as close to the entrance as possible, since moving too far to the other side of the arena will spawn a Shaggy Long Legs, and fighting both at once is fairly risky. Once the Baldy Long Legs is defeated, have your Pikmin once again carry the ship part on their own. If needed, switch to the leader at base and have them pick up the Pikmin and use Go Here! to bring them to the arena.
 
Continue into the arena and a Shaggy Long Legs will spawn, this one with bigger feet than once encountered in [[Story Mode]]. This makes charging the legs with non-Rocks much more risky, as the range of getting crushed is nearly doubled. As this is a Shaggy Long Legs, however, attacking the abdomen does nothing until the hair is removed. The safest option is to charge only Rocks until the hair is plucked off of each hair, before using Yellows. A faster option is to continue the pattern of charging the legs with all Pikmin, but being warry of which legs are about to move, as each leg moves in a clockwise pattern. Prioritize plucking the hair from all legs instead of just one. Once it has been exposed, follow the same strategy as before. Carry the ship part back to base once it's defeated with all remaining Pikmin, as there is nothing left to do.


== Quotes ==
== Quotes ==