Three Color Training: Difference between revisions

Expanded.
(Fixed time info and elaborated Pikmin maturity, as per the in-game files.)
(Expanded.)
Line 17: Line 17:


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Toybox
*'''Time''': 230
*'''Time''': 230
*'''Treasures'''
*'''Enemies''':
**1 stationary [[Gatling Groink]]
**9 [[Anode Beetle]]s
**1 group of 10 [[Mitite]]s (in a dead end)
*'''Hazards''':
**6 [[Hazard#Poison gas|gas pipes]]
*'''Treasures''':
**[[The Key]] (inside the Gatling Groink)
**9 [[Unknown Merit]]s (inside the Anode Beetles)
**[[Fossilized Ursidae]]
**[[Sulking Antenna]]
**[[Flame Tiller]] (buried)
**[[Flame Tiller]] (buried)
**[[Unknown Merit]] (inside Anode Beetles)
**[[Sulking Antenna]]
**[[Fossilized Ursidae]]
**[[Regal Diamond]] (buried)
**[[Regal Diamond]] (buried)
**[[The Key]]
*'''Plants''':
**None
*'''Others''':
**2 [[egg]]s (in dead ends)
 
{{sublevel technical
|cave        = ch_MAT_yellow_purple_white
|enemymax    = 16
|itemmax    = 4
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_MAT_tower2_toy.txt
|lightfile  = hiroba_toy_light_cha.ini
|bg          = "hiroba" (garden)
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_mid_tower2_8_toy|'''Room with tower and 8 exits'''
}}
}}


If you are just going for the Pink Flower, use this strategy: send one [[captain]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.
If you are just going for the Pink Flower, use this strategy: send one [[captain]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.


{{CM}}
{{CM}}