Throw: Difference between revisions

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===High ledge glitch===
===High ledge glitch===
By using the aforementioned trick to throw at longer distances, one can make non-Yellow Pikmin reach ledges they shouldn't be able to normally.{{cite youtube|79o04GEvocI|showing how the high ledge glitch can be used to get non-Yellow Pikmin up high ledges}}{{cite web|http://speeddemosarchive.com/demo.pl?Pikmin2_BestEnding_310|2:25 of part 4 of a speedrun|Speed Demos Archive}} This glitch is only possible in ''Pikmin'' and ''Pikmin 2'', as well as ther ''New Play Control!'' and Nintendo Switch ports.
By using the aforementioned trick to throw at longer distances, one can make non-Yellow Pikmin reach ledges they shouldn't be able to normally.{{cite youtube|79o04GEvocI|showing how the high ledge glitch can be used to get non-Yellow Pikmin up high ledges}}{{cite web|http://speeddemosarchive.com/demo.pl?Pikmin2_BestEnding_310|2:25 of part 4 of a speedrun|Speed Demos Archive}} This glitch is only possible in ''Pikmin'' and ''Pikmin 2'', as well as their ''New Play Control!'' and Nintendo Switch ports.


With the added distance of the trick comes added throw strength, which, when used towards a wall, can be enough to propel the Pikmin high enough to reach a high ledge. The Pikmin must scrape the wall a bit during the ascending part of their jump in order to make it. The exact amount of contact with the wall depends, and some surfaces (especially when they aren't perfectly vertical) work better than others.
With the added distance of the trick comes added throw strength, which, when used towards a wall, can be enough to propel the Pikmin high enough to reach a high ledge. The Pikmin must scrape the wall a bit during the ascending part of their jump in order to make it. The exact amount of contact with the wall depends, and some surfaces (especially when they aren't perfectly vertical) work better than others.
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