Title screen: Difference between revisions

Made use of the menu infobox template.
(Reworded the intro.)
(Made use of the menu infobox template.)
Line 3: Line 3:


==''Pikmin''==
==''Pikmin''==
[[File:Pikmin title screen.jpg|thumb|right|250px|The main menu in ''Pikmin''.]]
{{infobox menu
| image  = [[File:Pikmin title screen.jpg|250px]]
| child  = [[Saved game selection menu]], [[Options menu]], [[Challenge Mode menu]]
| music  = [[Music in Pikmin#Pikmin|''Pikmin'']]
}}
In {{p}}, the screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|a}}" in ''[[New Play Control! Pikmin]]'') then appear below that, and, in the bottom, the copyright information.
In {{p}}, the screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|a}}" in ''[[New Play Control! Pikmin]]'') then appear below that, and, in the bottom, the copyright information.


After pressing the requested button (although {{button|gc|a}} also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[saved game selection menu]], the second one to the [[options menu]], and the third one to the [[Challenge Mode menu]].
After pressing the requested button (although {{button|gc|a}} also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[saved game selection menu]], the second one to the [[options menu]], and the third one to the [[Challenge Mode menu]].


{{clear|left}}
{{clear}}
==''Pikmin 2''==
==''Pikmin 2''==
[[File:Pikmin 2 title screen.jpg|thumb|right|250px|The main menu in ''Pikmin 2''.]]
{{infobox menu
| image  = [[File:Pikmin 2 title screen.jpg|250px]]
| child  = [[Saved game selection menu]], [[2-Player Battle menu]], [[Challenge Mode menu]], [[Options menu]], [[High scores menu]], [[Bonuses menu]]
| music  = [[Music in Pikmin 2#Title screen|''Title screen'']]
}}
In {{p2}}, the screen fades in to show the camera moving down a tree's trunk, with some [[Enemy|enemies]] roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" (or "PRESS {{button|wii|a}}", in ''New Play Control! Pikmin 2'') appears below the Pikmin, and in the bottom of the screen, the copyright information.
In {{p2}}, the screen fades in to show the camera moving down a tree's trunk, with some [[Enemy|enemies]] roaming around it. When it gets to ground level, it stops, showing some white-flowered Pikmin spelling out "PIKMIN" with their leaves, and to the right, some pink-flowered Pikmin spelling out "2". At this point, "PRESS START" (or "PRESS {{button|wii|a}}", in ''New Play Control! Pikmin 2'') appears below the Pikmin, and in the bottom of the screen, the copyright information.


Line 29: Line 37:
There are a few [[Easter eggs#Title screen secrets|Easter eggs]] in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.{{cite youtube|Z11RFTE_vow|demonstrating parameters of the ''Pikmin 2'' main menu}}
There are a few [[Easter eggs#Title screen secrets|Easter eggs]] in this screen, activated by pressing some buttons. The Pikmin also behave according to a group of algorithms called Boids, which simulate how birds flock together in real life.{{cite youtube|Z11RFTE_vow|demonstrating parameters of the ''Pikmin 2'' main menu}}


{{clear|left}}
{{clear}}
==''Pikmin 3''==
==''Pikmin 3''==
{{game help|p3|When the menu loads, the lighting is randomly picked from a set. Figure out what lighting settings (or times of day there are), and document them.}}
{{infobox menu
[[File:Pikmin 3 title screen.jpg|thumb|right|250px|The main menu in ''Pikmin 3''.]]
| image  = [[File:Pikmin 3 title screen.jpg|250px]]
In {{p3}}, the screen fades in to show a detailed portion of [[PNF-404]], on a forest-like location. A tree trunk can be seen in the distance, and a river takes most of the attention of the scene. Occasionally, Pikmin of varying types are seen moving about in the distance. The game's logo gradually fades in, and the message "PRESS {{button|wiiu|a|wii|a}}" appears. After any of those buttons are pressed or the touchscreen is tapped, the three menu bubbles appear. On the bottom left, there is a small copyright message, and on the bottom right, the [[Update|version]] number. The menu has 2 lighting options: day and evening.
| child  = [[Day selection menu]], [[Mission Mode menu]], [[Bingo Battle menu]]
| music  = [[Music in Pikmin 3#Title screen|''Title screen'']]
}}
{{image|Add an image with day lighting.}}
In {{p3}}, the screen fades in to show a detailed portion of [[PNF-404]], on a forest-like location. The lighting is randomly selected to be either day lighting or evening lighting. A tree trunk can be seen in the distance, and a river takes most of the attention of the scene. Occasionally, Pikmin of varying types are seen moving about in the distance. The game's logo gradually fades in, and the message "PRESS {{button|wiiu|a|wii|a}}" appears. After any of those buttons are pressed or the touchscreen is tapped, the three menu bubbles appear. On the bottom left, there is a small copyright message, and on the bottom right, the [[Update|version]] number. The menu has 2 lighting options: day and evening.


The "Story" button leads to the [[day selection menu]], the "Mission" button to the [[Mission Mode menu]], and the "Bingo Battle" button to the [[Bingo Battle menu]]. The "Mission" button will have an eShop icon coming out of it if there is [[downloadable content]] available, regardless of it being purchased already or not.
The "Story" button leads to the [[day selection menu]], the "Mission" button to the [[Mission Mode menu]], and the "Bingo Battle" button to the [[Bingo Battle menu]]. The "Mission" button will have an eShop icon coming out of it if there is [[downloadable content]] available, regardless of it being purchased already or not.


[[File:Pikmin 3 title screen vs Awakening Wood.gif|thumb|right|Animation comparing the title screen and the Awakening Wood.]]
[[File:Pikmin 3 title screen vs Awakening Wood.gif|thumb|left|Animation comparing the title screen and the Awakening Wood.]]
Interestingly, the terrain shown on this menu bears a striking resemblance to the [[Awakening Wood]]'s western corridor. The trunk stump and the surrounding area closer to the screen matches with the small open space where the [[Geographic Projection]] can be found. The river path further beyond matches all the way with the path south of the treasure in the Awakening Wood. Finally, at the end of the path, there is a curved tree. This is almost exactly the same tree with the [[Snagret Hole]]. This can be best seen using a model editor for both pieces of terrain, since the water and perspective don't allow one to see the connection very clearly.
Interestingly, the terrain shown on this menu bears a striking resemblance to the [[Awakening Wood]]'s western corridor. The trunk stump and the surrounding area closer to the screen matches with the small open space where the [[Geographic Projection]] can be found. The river path further beyond matches all the way with the path south of the treasure in the Awakening Wood. Finally, at the end of the path, there is a curved tree. This is almost exactly the same tree with the [[Snagret Hole]]. This can be best seen using a model editor for both pieces of terrain, since the water and perspective don't allow one to see the connection very clearly.


{{clear}}
{{clear}}
===''Pikmin 3 Deluxe''===
===''Pikmin 3 Deluxe''===
[[File:P3D Menu Title Screen Day.jpg|thumb|right|250px|The main menu in ''Pikmin 3 Deluxe''.]]
{{infobox menu
| image  = {{switchable|Day|[[File:P3D Menu Title Screen Day.jpg|250px]]|Evening|[[File:P3D Menu Title Screen Evening.jpg|250px]]}}
| child  = [[Saved game selection menu]], [[Mission Mode menu]], [[Side Stories menu]], [[Bingo Battle menu]], [[Pause menu|Options menu]]
| music  = [[Music in Pikmin 3#Title screen|''Title screen'']]
}}
The menu is noticeably changed in {{p3d}}. The logo is expanded to contain the word "Deluxe", and {{button|switch|l}} and {{button|switch|r}} must first be pressed to advance to the main page of the menu.
The menu is noticeably changed in {{p3d}}. The logo is expanded to contain the word "Deluxe", and {{button|switch|l}} and {{button|switch|r}} must first be pressed to advance to the main page of the menu.


Line 72: Line 88:


<gallery>
<gallery>
P3D Menu Title Screen Evening.jpg|The menu with evening lighting.
P3D Menu Title Screen Initial.jpg|The menu as it initially appears.
P3D Menu Title Screen Initial.jpg|The menu as it initially appears.
P3D Demo Title Screen 2.jpg|The menu in the demo.
P3D Demo Title Screen 2.jpg|The menu in the demo.
Line 79: Line 94:


==''Hey! Pikmin''==
==''Hey! Pikmin''==
{{infobox menu
| child  = [[Saved game selection menu]]
| music  = [[Music in Hey! Pikmin#Title screen|''Title screen'']]
}}
{{image}}
{{image}}
The main menu in {{hp}} is extremely basic. The top screen shows the game's logo on top of an animated background, with a copyright notice on the bottom. The bottom screen says "Touch to begin!" in yellow text on a blue gradient background with sparkle effects, and the text "Press {{button|3ds|home}} to return to the HOME Menu." in a dark blue rounded box below. Tapping anywhere on the bottom screen will open the [[saved game selection menu]], and doing nothing will play the [[Cutscene#Intro|introduction cutscene]] after 20 seconds.
The main menu in {{hp}} is extremely basic. The top screen shows the game's logo on top of an animated background, with a copyright notice on the bottom. The bottom screen says "Touch to begin!" in yellow text on a blue gradient background with sparkle effects, and the text "Press {{button|3ds|home}} to return to the HOME Menu." in a dark blue rounded box below. Tapping anywhere on the bottom screen will open the [[saved game selection menu]], and doing nothing will play the [[Cutscene#Intro|introduction cutscene]] after 20 seconds.


{{clear}}
==Trivia==
==Trivia==
* The ''Pikmin 2'' main menu uses far more than 100 Pikmin at a time. The numbers are as follows:<ref>As per the files in <code>/user/Ebisawa/title/title.szs/logo</code>.</ref>
* The ''Pikmin 2'' main menu uses far more than 100 Pikmin at a time. The numbers are as follows:<ref>As per the files in <code>/user/Ebisawa/title/title.szs/logo</code>.</ref>