Trampled Garden: Difference between revisions

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|size=250px
|size=250px
|red=40
|red=40
|redm=f
|purple=20
|purple=20
|purplem=f
|white=20
|white=20
|whitem=f
|sublevels=1
|sublevels=1
|gridcol=4
|gridcol=4
|gridrow=2
|gridrow=2
}}
}}
{{guide}}
'''Trampled Garden''' is the ninth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This [[cave]] consists of only one [[sublevel]], chock-full of seemingly very accessible [[treasure]]s. The name comes from how the [[Withering Blowhog]]s will deflower the [[Pikmin family|Pikmin]] the [[Mamuta]]s may grow.


'''Trampled Garden''' is the ninth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''.
==Sublevel 1==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
* '''Time''': 145 (290 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 40 (flower)
** {{icon|Purple Pikmin|v=P2|y}} × 20 (flower)
** {{icon|White Pikmin|v=P2|y}} × 20 (flower)
* '''Treasures''':
** {{icon|Air Brake|y}} × 1
** {{icon|Aquatic Mine|y}} × 1
** {{icon|Child of the Earth|y}} × 1 (fully buried)
** {{icon|Coiled Launcher|y}} × 1
** {{icon|Confection Hoop|y}} × 1
** {{icon|Crystal Clover|y}} × 1
** {{icon|Crystallized Telepathy|y}} × 1
** {{icon|Director of Destiny|y}} × 1
** {{icon|Enamel Buster|y}} × 1
** {{icon|Furious Adhesive|y}} × 1
** {{icon|Indomitable CPU|y}} × 1
** {{icon|Luck Wafer|y}} × 1
** {{icon|Lustrous Element|y}} × 3 (2 inside Mamutas)
** {{icon|Manual Honer|y}} × 1
** {{icon|Massage Girdle|y}} × 1
** {{icon|Nouveau Table|y}} × 1 (fully buried)
** {{icon|Petrified Heart|y}} × 3 (inside Withering Blowhogs)
** {{icon|Regal Diamond|y}} × 1 (fully buried)
** {{icon|Repair Juggernaut|y}} × 1
** {{icon|The Key|y}} × 1
* '''Enemies''':
** {{icon|Mamuta|y}} × 2
** {{icon|Withering Blowhog|y}} × 3
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


This [[cave]] consists of only one [[sublevel]], chock-full of seemingly very accessible [[treasures]]. The cave consists of two round rooms, connected by a short hallway. Its only inhabitants are a number of [[Mamuta]]s and [[Withering Blowhog]]s, neither of which can seriously harm [[Pikmin family|Pikmin]]. It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with [[White Pikmin]]. The only way to lose any Pikmin is to leave them behind as sprouts, so a pink flower is nearly guaranteed.
The cave consists of two round rooms, connected by a short hallway. It is recommended that care be taken in order to make the area safe before trying to grab any treasures. A few treasures will be buried, so check every corner with [[White Pikmin]]. The only way to lose any Pikmin is to leave them behind as sprouts, so a pink flower is nearly guaranteed.
 
==Sublevel 1==
*'''Theme''': Concrete
*'''Time''': 145 (290 seconds)
*'''Enemies''':
**2 [[Mamuta]]s
**3 [[Withering Blowhog]]s
*'''Hazards''':
**None
*'''Treasures''':
**3 [[Lustrous Element]]s (2 inside the Mamutas)
**3 [[Petrified Heart]]s (inside the Withering Blowhogs)
**[[The Key]]
**[[Coiled Launcher]]
**[[Nouveau Table]] (buried)
**[[Regal Diamond]] (buried)
**[[Manual Honer]]
**[[Director of Destiny]]
**[[Child of the Earth]] (buried)
**[[Luck Wafer]]
**[[Indomitable CPU]]
**[[Massage Girdle]]
**[[Repair Juggernaut]]
**[[Crystallized Telepathy]]
**[[Crystal Clover]]
**[[Furious Adhesive]]
**[[Aquatic Mine]]
**[[Air Brake]]
**[[Confection Hoop]]
**[[Enamel Buster]]
*'''Plants''':
**None
*'''Others''':
**None


{{sublevel technical
{{sublevel technical
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|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_manh_conc.txt
|unitfile    = 1_units_manh_conc.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          = None
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_manh_2_conc|'''Circular room with 1 exit'''
|room_manh_2_conc|'''Circular room with 1 exit'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Mamuta|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 4
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Coiled Launcher|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Nouveau Table|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Manual Honer|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Director of Destiny|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Child of the Earth|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Luck Wafer|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Indomitable CPU|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Massage Girdle|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Repair Juggernaut|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Crystallized Telepathy|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
| 18
| {{icon|Furious Adhesive|y}}
| 1
| None
| Treasure spots
|-
| 19
| {{icon|Aquatic Mine|y}}
| 1
| None
| Treasure spots
|-
| 20
| {{icon|Air Brake|y}}
| 1
| None
| Treasure spots
|-
| 21
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 22
| {{icon|Confection Hoop|y}}
| 1
| None
| Treasure spots
|-
| 23
| {{icon|Enamel Buster|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|SpaA=Jardín Pisoteado
|SpaA=Jardín Pisoteado
|SpaAM=Trampled Garden
|SpaAM=Trampled Garden
|FraA=Jardin piétiné
|FraAM=Trampled garden
|FraE=Jardin Piétiné
|FraEM=Trampled Garden
|Ger=Zertrampelter Garten
|GerM=Trampled Garden
|Ita=Giardino calpestato
|ItaM=Trampled garden
}}
}}


{{CM}}
{{CM}}