Ultra-bitter spray: Difference between revisions

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Wait, there's nothing to show in this page, so nothing was rounded.
(These are the chances that the game thinks in. Since they're so different from the experiment, I'll leave a note.)
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This spray can be deployed by pressing {{button|gc|padu|wii|1}}. Any [[enemy]] or [[bomb-rock]] in the direction of the cursor instantly becomes immobilized and slowly turns into stone. In the case of {{npcp2}}, the leader will spray in front of them, but the cursor's direction is still what matters. The enemy is only temporarily immobilized and will eventually break free. Before reaching this point, the enemy begins shaking, as an indication that the petrification is wearing off. In total, this effect lasts for nine seconds – one second for the stones to form, and eight seconds of complete encasement.
This spray can be deployed by pressing {{button|gc|padu|wii|1}}. Any [[enemy]] or [[bomb-rock]] in the direction of the cursor instantly becomes immobilized and slowly turns into stone. In the case of {{npcp2}}, the leader will spray in front of them, but the cursor's direction is still what matters. The enemy is only temporarily immobilized and will eventually break free. Before reaching this point, the enemy begins shaking, as an indication that the petrification is wearing off. In total, this effect lasts for nine seconds – one second for the stones to form, and eight seconds of complete encasement.


When an enemy is defeated while petrified, it will crumble to dust and leave behind one dosage of a liquid, this being either [[nectar]] or a [[spray drop]]. It still relinquishes whichever [[treasure]]s or [[pellet]]s it would normally drop. Most [[boss]]es will drop five doses of liquid, and the [[Titan Dweevil]] will drop ten doses. From the game's code, the chances of a single drop being nectar or a spray are as follows<ref>From instruction <code>0x801022F4</code> to <code>0x8010234C</code> of the European ''Pikmin 2'' DOL; function <code>Game::EnemyBase::onKill()</code> with debugging symbols.</ref>, although it is possible they could be different in practice.<ref>Values obtained from a [[Talk:{{PAGENAME}}#Probabilities|fan-driven experiment]], rounded.</ref>
When an enemy is defeated while petrified, it will crumble to dust and leave behind one dosage of a liquid, this being either [[nectar]] or a [[spray drop]]. It still relinquishes whichever [[treasure]]s or [[pellet]]s it would normally drop. Most [[boss]]es will drop five doses of liquid, and the [[Titan Dweevil]] will drop ten doses. From the game's code, the chances of a single drop being nectar or a spray are as follows<ref>From instruction <code>0x801022F4</code> to <code>0x8010234C</code> of the European ''Pikmin 2'' DOL; function <code>Game::EnemyBase::onKill()</code> with debugging symbols.</ref>, although it is possible they could be different in practice.<ref>Values obtained from a [[Talk:{{PAGENAME}}#Probabilities|fan-driven experiment]].</ref>


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