Ultra-bitter spray: Difference between revisions

Moved petrification spoils to its own section, and expanded based on the game's code.
m (Wait, there's nothing to show in this page, so nothing was rounded.)
(Moved petrification spoils to its own section, and expanded based on the game's code.)
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== Petrification ==
== Petrification ==
{{game help|p2|2=<br>
This spray can be deployed by pressing {{button|gc|padu|wii|1}}. Any [[enemy]] or [[bomb-rock]] in the direction of the cursor instantly becomes immobilized and slowly turns into stone. In the case of {{npcp2}}, the leader will spray in front of them, but the cursor's direction is still what matters. The enemy is only temporarily immobilized and will eventually break free. Before reaching this point, the enemy begins shaking, as an indication that the petrification is wearing off. In total, this effect lasts for nine seconds &ndash; one second for the stones to form, and eight seconds of complete encasement.
*Add the chances of drops for bosses and the Titan Dweevil.}}
 
Any regular enemy that becomes petrified will have its defense decreased, such that all Pikmin and leader attacks cause 150% normal damage. However, any petrified boss will have its defense increased, and all attacks will cause only 25% normal damage. Purple Pikmin stomps and bomb-rock damage is not changed either way.
 
Petrifying enemies that are in the process of eating any [[Pikmin family|Pikmin]] will make it possible to save those Pikmin from dying. Likewise, bomb-rocks that were in the middle of their countdown will freeze, allowing the leaders and Pikmin a chance of reaching safety. It should also be noted that a petrified dormant bomb-rock will become active after the petrification ends, even if it wasn't attacked during.


This spray can be deployed by pressing {{button|gc|padu|wii|1}}. Any [[enemy]] or [[bomb-rock]] in the direction of the cursor instantly becomes immobilized and slowly turns into stone. In the case of {{npcp2}}, the leader will spray in front of them, but the cursor's direction is still what matters. The enemy is only temporarily immobilized and will eventually break free. Before reaching this point, the enemy begins shaking, as an indication that the petrification is wearing off. In total, this effect lasts for nine seconds &ndash; one second for the stones to form, and eight seconds of complete encasement.
If there are no enemies nearby, the leader will still spray it in the air, wasting one dosage. In the [[Piklopedia]], the player can deploy ultra-bitter spray by pressing {{button|gc|z|wii|1}}. This does not affect the ultra-bitter spray quantity in the main story mode, and can be used before the sprays are even discovered during the adventure.


When an enemy is defeated while petrified, it will crumble to dust and leave behind one dosage of a liquid, this being either [[nectar]] or a [[spray drop]]. It still relinquishes whichever [[treasure]]s or [[pellet]]s it would normally drop. Most [[boss]]es will drop five doses of liquid, and the [[Titan Dweevil]] will drop ten doses. From the game's code, the chances of a single drop being nectar or a spray are as follows<ref>From instruction <code>0x801022F4</code> to <code>0x8010234C</code> of the European ''Pikmin 2'' DOL; function <code>Game::EnemyBase::onKill()</code> with debugging symbols.</ref>, although it is possible they could be different in practice.<ref>Values obtained from a [[Talk:{{PAGENAME}}#Probabilities|fan-driven experiment]].</ref>
=== Petrified enemy spoils ===
When an enemy is defeated while petrified, it will crumble to dust and leave behind some drops of liquid &ndash; each one can either be [[nectar]], or either type of [[spray drop]]. It still relinquishes whichever [[treasure]]s or [[pellet]]s it would normally drop. The amount of blobs, and the chances of what type they will be depend on the petrified entity<ref>From instruction <code>0x80102224</code> to <code>0x80102348</code> of the European ''Pikmin 2'' DOL; function <code>Game::EnemyBase::onKill()</code> with debugging symbols.</ref>, as explained in the following table, although it is possible the chances could be different in practice.<ref>Values obtained from a [[Talk:{{PAGENAME}}#Probabilities|fan-driven experiment]].</ref>


{| class="wikitable"
{| class="wikitable"
!Drop
! rowspan="2" | Category
!Probability
! rowspan="2" | Drops
! colspan="3" | Chances
|-
! Nectar
! Spicy spray
! Bitter spray
|-
| Normal
:''Everything else''
| 1 || 90% || 5% || 5%
|-
| Empty
:* {{icon|Bomb rock|y}}
:* {{icon|Breadbug|y}}
:* {{icon|Doodlebug|y}}
:* {{icon|Giant Breadbug|y}}
:* {{icon|Iridescent Flint Beetle|y}}
:* {{icon|Iridescent Glint Beetle|y}}
:* Waterwraith's rollers
| 0 || || ||
|-
| Weak
:* {{icon|Bulborb Larva|y}}
:* {{icon|Female Sheargrub|y}}
:* {{icon|Male Sheargrub|y}}
:* {{icon|Mitite|y}}
:* {{icon|Ravenous Whiskerpillar|y}}
:* {{icon|Shearwig|y}}
:* {{icon|Skitter Leaf|y}}
:* {{icon|Wogpole|y}}
| 1 || 99% || 0.5% || 0.5%
|-
|-
|Nectar
| Strong
|90%
:* {{icon|Beady Long Legs|y}}
:* {{icon|Burrowing Snagret|y}}
:* {{icon|Emperor Bulblax|y}}
:* {{icon|Empress Bulblax|y}}
:* {{icon|Man-at-Legs|y}}
:* {{icon|Pileated Snagret|y}}
:* {{icon|Raging Long Legs|y}}
:* {{icon|Ranging Bloyster|y}}
:* {{icon|Segmented Crawbster|y}}
:* {{icon|Waterwraith|y}}
| 5 || 85% || 7.5% || 7.5%
|-
|-
|Ultra-bitter spray nectar
| Final boss
|5%
:* {{icon|Titan Dweevil|y}}
| 10 || 0% || 50% || 50%
|-
|-
|[[Ultra-spicy spray]] nectar
| Spectralids
|5%
:* {{icon|Unmarked Spectralids|y}}
| 1
| colspan="3"| See below
|}
|}


Any regular enemy that becomes petrified will have its defense decreased, such that all Pikmin and leader attacks cause 150% normal damage. However, any petrified boss will have its defense increased, and all attacks will cause only 25% normal damage. Purple Pikmin stomps and bomb-rock damage is not changed either way.
Unmarked Spectralids internally belong to the "empty" group, but they are forced to run the drop generation code on death regardless of how they die. When underground, this code has an 80% chance of quitting out without the Spectralid dropping anything, but in the overworld, they will always successfully drop their blob. Their drop will always match their color.
 
Petrifying enemies that are in the process of eating any [[Pikmin family|Pikmin]] will make it possible to save those Pikmin from dying. Likewise, bomb-rocks that were in the middle of their countdown will freeze, allowing the leaders and Pikmin a chance of reaching safety. It should also be noted that a petrified dormant bomb-rock will become active after the petrification ends, even if it wasn't attacked during.
 
If there are no enemies nearby, the leader will still spray it in the air, wasting one dosage. In the [[Piklopedia]], the player can deploy ultra-bitter spray by pressing {{button|gc|z|wii|1}}. This does not affect the ultra-bitter spray quantity in the main story mode, and can be used before the sprays are even discovered during the adventure.


== Other uses ==
== Other uses ==
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==Trivia==
==Trivia==
*Each enemy type has an individual multiplier setting for how long the petrification should last, but it is [[Unused content in Pikmin 2|never given any use]], as all of them have this value set to 1.0.
*Each enemy type has an individual multiplier setting for how long the petrification should last, but it is [[Unused content in Pikmin 2|never given any use]], as all of them have this value set to 1.0.
**Likewise, there is code for enemies with a "petrification type" of <code>3</code>, that would make them drop 3 drops (90% nectar chance, 5% for either spray type), but nothing in the final game has this value.


==Names in other languages==
==Names in other languages==