Ultra-bitter spray: Difference between revisions

Added a section with interesting behaviors and expanded the list of glitches.
(New featured article -- Blue Pikmin.)
(Added a section with interesting behaviors and expanded the list of glitches.)
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Unmarked Spectralids internally belong to the "empty" group, but they are forced to run the drop generation code on death regardless of how they die. When underground, this code has an 80% chance of quitting out without the Spectralid dropping anything, but in the overworld, they will always successfully drop their blob. Their drop will always match their color.
Unmarked Spectralids internally belong to the "empty" group, but they are forced to run the drop generation code on death regardless of how they die. When underground, this code has an 80% chance of quitting out without the Spectralid dropping anything, but in the overworld, they will always successfully drop their blob. Their drop will always match their color.
=== Special interactions ===
Some objects have unique behavior when petrified.
* {{icon|Unmarked Spectralids|y}} will stop flying and will fall to the ground. The second they land, they shatter and instantly die.
* {{icon|Greater Spotted Jellyfloat|y}}s that have a leader inside can be instantly killed if the player takes control of the leader inside and starts [[button mashing]] in order to escape.
* {{icon|Bumbling Snitchbug|y}}s will instantly drop whatever leader they are holding.
Other interesting behaviors can be seen in the [[#Glitches|glitches section]].


== Other uses ==
== Other uses ==
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For some reason, hitting [[Ultra-spicy spray|spicy]] Pikmin with the ultra-bitter spray will reset their spicy timer. This can be used to extend the duration of one spicy frenzy, at the cost of using up bitter sprays.{{cite web|https://twitter.com/muratsubo/status/977886149426405376|Video|Twitter|published={{date|25|March|2018}}|retrieved={{date|25|March|2018}}}}
For some reason, hitting [[Ultra-spicy spray|spicy]] Pikmin with the ultra-bitter spray will reset their spicy timer. This can be used to extend the duration of one spicy frenzy, at the cost of using up bitter sprays.{{cite web|https://twitter.com/muratsubo/status/977886149426405376|Video|Twitter|published={{date|25|March|2018}}|retrieved={{date|25|March|2018}}}}


==Glitches==
== Glitches ==
*[[Glitches in Pikmin 2#Fragile Hermit Crawmad|Fragile Hermit Crawmad]]: oddly, by petrifying a [[Hermit Crawmad]], it can be damaged just by walking into it.
* [[Glitches in Pikmin 2#Spray nectar swap|Spray nectar swap]]: if a bitter spray nectar drop is absorbed while a nectar or a spicy spray drop show up, the game will count the spray nectar as if it were spicy nectar. Although rarer, the opposite can also happen, if a bitter spray drop appears.
*[[Glitches in Pikmin 2#Volatile Dweevil suicide|Volatile Dweevil suicide]]: petrifying a [[Volatile Dweevil]] just as it's blowing up can cause it to kill itself while petrified.
* Hermit Crawmads that are petrified will receive damage simply by being walked against.
*[[Glitches in Pikmin 2#Spray nectar swap|Spray nectar swap]]: if a bitter spray nectar drop is absorbed while a nectar or a spicy spray drop show up, the game will count the spray nectar as if it were spicy nectar. Although rarer, the opposite can also happen, if a bitter spray drop appears.
* If the player petrifies a Hermit Crawmad while it is performing its lunge out of water, and then pushes the creature into the water, it will generate the splash effect even though it's not moving. If the enemy dies, the effect will stay there forever.{{cite youtube|tmr9s1tGKdg|of a petrified Hermit Crawmad leaving a water splash effect behind}}
* Volatile Dweevils can be petrified just as they are blowing up in order to have them die inside the petrification by themselves, due to [[Glitches in Pikmin 2#Volatile Dweevil suicide|a glitch]].
** Likewise, bomb rocks can be petrified just as they are about to blow up to make them disappear without harm.{{cite youtube|Tt-oXztIb5w|of a bomb rock disappearing by being petrified just as it was going to blow up}}
* Emperor Bulblaxes, if petrified as they are jumping, can then be killed in mid-air. This will cause the body to vanish, the health wheel to stay there, and a sound to repeat over and over.{{cite web|https://clips.twitch.tv/ElegantAmusedUdonPupper|Twitch clip|Twitch|published={{date|23|June|2018}}|retrieved={{date|23|June|2018}}}}{{cite web|https://cdn.discordapp.com/attachments/200128597539684353/451915705588121600/20180531_200759.mp4|Video of an Emperor Bulblax that disappeared with 0 health remaining, by The JustGreat Minty Meeo|Discord|published={{date|1|June|2018}}|retrieved={{date|1|June|2018}}}}
** Similarly, petrifying a [[Female Sheargrub]] as it is unearthing and killing it will cause the same effect.{{cite youtube|EO1QknAX-P0|of a Female Sheargrub getting petrified as it digs out of the ground|published={{date|14|July|2019}}|retrieved={{date|14|July|2019}}}}
* Because Volatile Dweevils and [[Waterwraith]]s are composed of multiple parts (the creature is one part, the bomb or rollers are another), it is possible to only petrify one part but not the other, as explained [[Glitches in Pikmin 2#Half petrified Volatile Dweevil|here]] and [[Glitches in Pikmin 2#Struggling Waterwraith|here]].


==Gallery==
== Gallery ==
<gallery>
<gallery>
P2 Bitter Drop Screenshot.jpg|A drop of ultra-bitter spray.
P2 Bitter Drop Screenshot.jpg|A drop of ultra-bitter spray.
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</gallery>
</gallery>


==Trivia==
== Trivia ==
*Each enemy type has an individual multiplier setting for how long the petrification should last, but it is [[Unused content in Pikmin 2|never given any use]], as all of them have this value set to 1.0.
* Each enemy type has an individual multiplier setting for how long the petrification should last, but it is [[Unused content in Pikmin 2|never given any use]], as all of them have this value set to 1.0.
**Likewise, there is code for enemies with a "petrification type" of <code>3</code>, that would make them drop 3 drops (90% nectar chance, 5% for either spray type), but nothing in the final game has this value.
** Likewise, there is code for enemies with a "petrification type" of <code>3</code>, that would make them drop 3 drops (90% nectar chance, 5% for either spray type), but nothing in the final game has this value.


==Names in other languages==
== Names in other languages ==
{{Foreignname
{{Foreignname
|Fra=Spray amer
|Fra=Spray amer
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}}
}}


==See also==
== See also ==
*[[Ultra-spicy spray]]
* [[Ultra-spicy spray]]
*[[Spray]]
* [[Spray]]
*[[Nectar]]
* [[Nectar]]


==References==
== References ==
{{refs}}
{{refs}}