User:Espyo/Pikmin Wiki welcome: Difference between revisions

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What about the general feel of the wiki? It feels more limiting than Pikmin Wiki, right? It's not the case. Pikmin Wiki is more loose, in that the line between wiki and community is blurred, but this is only brought to the surface because of things like the integrated talk pages (the murals) and the achievements. On Pikipedia, we don't have those because they're not needed or feasible, but it makes it look like the wiki is less... fun, right? Again, that's only the outer shell of it. You don't have murals, but you have talk pages. You don't have achievements, but they're not really needed (read above). The general feel might be that we're more closed, uptight, and only focused on the page contents, but always remember that that is not true. We have a chatroom, talk pages, a forum, etc., and all of these are almost rule free.
What about the general feel of the wiki? It feels more limiting than Pikmin Wiki, right? It's not the case. Pikmin Wiki is more loose, in that the line between wiki and community is blurred, but this is only brought to the surface because of things like the integrated talk pages (the murals) and the achievements. On Pikipedia, we don't have those because they're not needed or feasible, but it makes it look like the wiki is less... fun, right? Again, that's only the outer shell of it. You don't have murals, but you have talk pages. You don't have achievements, but they're not really needed (read above). The general feel might be that we're more closed, uptight, and only focused on the page contents, but always remember that that is not true. We have a chatroom, talk pages, a forum, etc., and all of these are almost rule free.


There is another point: Imagine an image, where Pikmin Wiki might have the caption "Some Pikmin under attack!", while Pikipedia might have "Pikmin under attack." This naturally feels like here, we want to sound cold, but think about it. On game content documentation (which is likely where that image example is), we want to be an encyclopedia, not a photo album. Imagine people coming from any other wiki, and suddenly stumbling upon that happy caption. They'll think we're just a bunch of kids who don't take this seriously! But the truth is that we all do take it seriously! So while it may feel like we're being stone-cold writers who can't even add an aesthetic exclamation point, just now that it's because of consistency, and our aim to professionalism. Again, it makes the wiki feel more uptight, but it all makes sense, and is not actually a big deal when you think about it.
There is another point: Imagine an image, where Pikmin Wiki might have the caption "Some Pikmin under attack!", while Pikipedia might have "Pikmin under attack." This naturally feels like here, we want to sound cold, but think about it. On game content documentation (which is likely where that image example is), we want to be an encyclopedia, not a photo album. Imagine people coming from any other wiki, and suddenly stumbling upon that happy caption. They'll think we're just a bunch of kids who don't take this seriously! But the truth is that we all do take it seriously! So while it may feel like we're being stone-cold writers who can't even add an aesthetic exclamation point, just know that it's because of consistency, and our aim to professionalism. Again, it makes the wiki feel more uptight, but it all makes sense, and is not actually a big deal when you think about it.


As a wiki, we aim to have the content readily available. Imagine you're a fan playing through the game for the first time, and are having trouble somewhere. You read the wiki in an attempt to find out what to do. Would you rather find the answer right away, in a clear and organized manner, or be swarmed with loads of community fun-time gadgets in an article that's all over the place? That's our methodology. The "fun" aspect of the community will never die. The only difference is that it's not embedded inside the articles. Content is content, fun is fun, and we have a defined line between the two of them. Don't believe me? Explore the talk pages, and chat around on the chatroom. In addition, notice how we like icons, tables, bullet points, infoboxes and images. They're not exactly what you'd expect from the big burly bad guys who only type away mechanically, are they? You'll see how we're all just players aiming to have a fun time, in the end.
As a wiki, we aim to have the content readily available. Imagine you're a fan playing through the game for the first time, and are having trouble somewhere. You read the wiki in an attempt to find out what to do. Would you rather find the answer right away, in a clear and organized manner, or be swarmed with loads of community fun-time gadgets in an article that's all over the place? That's our methodology. The "fun" aspect of the community will never die. The only difference is that it's not embedded inside the articles. Content is content, fun is fun, and we have a defined line between the two of them. Don't believe me? Explore the talk pages, and chat around on the chatroom. In addition, notice how we like icons, tables, bullet points, infoboxes and images. They're not exactly what you'd expect from the big burly bad guys who only type away mechanically, are they? You'll see how we're all just players aiming to have a fun time, in the end.