User:Espyo/extinction
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I'll use this table to figure out, once and for all, what happens in every extinction-related scenario, in every game.
Scenario | Pikmin | Pikmin 2 | Pikmin 3 | |
---|---|---|---|---|
Action | In other areas | |||
Outside, lose your last Red. | No Reds. | |||
Buried Reds. | ||||
Outside, lose your last Pikmin. | No Pikmin. | |||
Buried Pikmin. | ||||
Outside, turn your last Red into a Yellow. | No Reds. | |||
Buried Reds. | ||||
Sunset, lose your last Red. | No Reds. | |||
Buried Reds. | ||||
Sunset, lose your last Pikmin. | No Pikmin. | |||
Buried Pikmin. | ||||
In cave, lose only the Pikmin you brought. | N/A | N/A | ||
In cave, lose your last Red. | No Reds. | N/A | N/A | |
Buried Reds. | N/A | N/A | ||
In cave, lose your last Pikmin. | No Pikmin. | N/A | N/A | |
Buried Pikmin. | N/A | N/A | ||
Outside, 99 Yellows + 1 Red in the area, swap your last Red for a Yellow. | No Reds. | |||
Buried Reds. |
Loose notes
What a mess this is...
Well, nothing happened then. The Onion will only eject a seed 1) the day after the extinction 2) if there are no Pikmin of that type planted somewhere on the area 2016-07-28 20:58:42 @Espyo right 2016-07-28 20:58:45 @Espyo that's good info to add 2016-07-28 20:59:30 Marty2000 For Pikmin 2, entering a cave and leaving it is considered as "a new day" (it's the same behaviour as P1, except that you can enter and leave the cave to have an Onion eject a seed, instead of ending the day) 2016-07-28 21:02:07 @Espyo right 2016-07-28 21:20:41 Scruffy So in /Pikmin/, there's an extinction cutscene only if you begin a day an area with no Pikmin of one type and there are no Pikmin buried there? 2016-07-28 21:24:38 Marty2000 Yes 2016-07-28 21:26:21 Scruffy Cool, so that means it may not necessarily be an extinction if Pikmin are buried in a different area, but the game treats it as an extinction