User:Fly Guy 2: Difference between revisions

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(New page: Hi. Good bye. I said to leave. Ok, you really should leave now. ...)
 
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Hi. Good bye.
This is the details for my made-up Pikmin 2 Cave:


Name: Abyss of Peril


Hazards: All


Reccomended Pikmin Squad: 25 of each Pikmin


Sublevels: 25


Rest levels: 4


Boss: Emperor Bulbear (Made-up)


Sublevel 1:


Enemies:
Fiery Bulblax (X2)
Fiery Blowhog (X5)
Fiery Dweevil (X12)
Bulbmin (1 Mother)
Spotty Bulbear (X1)
Dwarf Bulbear (X5) (Following Mature Bulbear)
Orange Bulborb (X3) (Right next to each other)


Hazards:
Fire (21 Fire Spewers)


Level theme:
Dirt (Battle Field)


Strategy: First, lure the Bulbear to you and pound it with Purples. You should also take it to the ship so it won't regenerate. Then kill the Dwarves. Rather than killing the Orange Bulborbs, take out all your reds to clear a path. That's when you kill the Bulborbs. Then go to the hole.


Sublevel 2:


Enemies:
Caustic Dweevil (X13)
Greater Spotted Jellyfloat (X1)
Hermit Crawmad (X2)
Lesser Spotted Jellyfloat (X3)
Shearwig (X7)
Toady Bloyster (X1)
Water Dumple (X5)
Watery Blowhog (X2)
Wogpole (X4) (In water)
Wollywog (X1) (Gray)


Hazards:
Water


Theme:
Tile Lands


Strategy: This watery level starts on a stump, similar to Dream Den Sublevel 10. The rest is a watery mess of tiles. Avoid contact with most enemies, so you can focus on the hole. If you want, you can take your blues out to beat the enemies. Head for the hole.


Sublevel 3:


Enemies:
Anode Beetle (X6)
Anode Dweevil (X3)
Breadbug (X2)
Iridescent Glint Beetle (X1)
Mamuta (X5)
Skitter Leaf (X27)
Creeping Chrysanthymum (X4)


Mini-boss: Giant Breadbug


Hazards:
Electricity (13 Pairs of zappers)


Theme:
Brawl Yard


Strategy: Use yellows to disable the zappers, defeat the Electric enemies, and destroy the Breadbugs. Now you have free Pikmin use, so defeat the enemies with your Pikmin and destroy the Miniboss. Advance to Sublevel 4.


Sublevel 4:


Enemies:
Doodlebug (X1)
Munge Dweevil (X23)


Hazards:
Poison (13 tubes)


Theme:
Battle Field


Strategy: Easiest so far. Just run through with whites and disable and defeat everything. Go in the hole.


Sublevel 5: REST LEVEL


Enemies:
None


Hazards:
None


Theme: War Path (No enemies)


 
Candypop Buds:
 
Queen (X4)
 
Crimson (X3)
 
Golden (X3)
 
Lapis Lazuli (X3)
 
Ivory (X3)
 
Violet (X3)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
I said to leave.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Ok, you really should leave now.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
No, really, I mean it, leave.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
You just don't give up, do you?

Revision as of 01:52, March 1, 2008

This is the details for my made-up Pikmin 2 Cave:

Name: Abyss of Peril

Hazards: All

Reccomended Pikmin Squad: 25 of each Pikmin

Sublevels: 25

Rest levels: 4

Boss: Emperor Bulbear (Made-up)

Sublevel 1:

Enemies: Fiery Bulblax (X2) Fiery Blowhog (X5) Fiery Dweevil (X12) Bulbmin (1 Mother) Spotty Bulbear (X1) Dwarf Bulbear (X5) (Following Mature Bulbear) Orange Bulborb (X3) (Right next to each other)

Hazards: Fire (21 Fire Spewers)

Level theme: Dirt (Battle Field)

Strategy: First, lure the Bulbear to you and pound it with Purples. You should also take it to the ship so it won't regenerate. Then kill the Dwarves. Rather than killing the Orange Bulborbs, take out all your reds to clear a path. That's when you kill the Bulborbs. Then go to the hole.

Sublevel 2:

Enemies: Caustic Dweevil (X13) Greater Spotted Jellyfloat (X1) Hermit Crawmad (X2) Lesser Spotted Jellyfloat (X3) Shearwig (X7) Toady Bloyster (X1) Water Dumple (X5) Watery Blowhog (X2) Wogpole (X4) (In water) Wollywog (X1) (Gray)

Hazards: Water

Theme: Tile Lands

Strategy: This watery level starts on a stump, similar to Dream Den Sublevel 10. The rest is a watery mess of tiles. Avoid contact with most enemies, so you can focus on the hole. If you want, you can take your blues out to beat the enemies. Head for the hole.

Sublevel 3:

Enemies: Anode Beetle (X6) Anode Dweevil (X3) Breadbug (X2) Iridescent Glint Beetle (X1) Mamuta (X5) Skitter Leaf (X27) Creeping Chrysanthymum (X4)

Mini-boss: Giant Breadbug

Hazards: Electricity (13 Pairs of zappers)

Theme: Brawl Yard

Strategy: Use yellows to disable the zappers, defeat the Electric enemies, and destroy the Breadbugs. Now you have free Pikmin use, so defeat the enemies with your Pikmin and destroy the Miniboss. Advance to Sublevel 4.

Sublevel 4:

Enemies: Doodlebug (X1) Munge Dweevil (X23)

Hazards: Poison (13 tubes)

Theme: Battle Field

Strategy: Easiest so far. Just run through with whites and disable and defeat everything. Go in the hole.

Sublevel 5: REST LEVEL

Enemies: None

Hazards: None

Theme: War Path (No enemies)

Candypop Buds: Queen (X4) Crimson (X3) Golden (X3) Lapis Lazuli (X3) Ivory (X3) Violet (X3)