Porplemontage

Joined September 1, 2010
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{{bureaucrat|semi}}
{{bureaucrat|semi}}
Hello! :)
 
Hello!!
 
== Caveripper ==
{{cavegen|scx7|float=right}}
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
* '''Treasures''':
** {{icon|Flame Tiller|y}} (fully buried)
** {{icon|Spouse Alert|y}}
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} × 10
** {{icon|Iridescent Glint Beetle|y}} × 1
** {{icon|Orange Bulborb|y}} × 3
* '''Obstacles''':
** {{icon|Boulder|y}} × 13
* '''Vegetation''':
** {{icon|Common Glowcap|y}} × 8
** {{icon|Ivory Candypop Bud|y}} × 1
* '''Others''':
** None
 
{{cavegen|scx7}}
 
This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin [[Dig|dig up]] the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness [[ultra-spicy spray]]s for the boss.
 
{{sublevel technical
|cave        = tutorial_3
|enemymax    = 26
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 3_MAT_cent_mid1_mid2_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent_4_tsuchi|'''Four-way circular room'''
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Boulder|y}}
| 4
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Boulder|y}}
| 6
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Boulder|y}}
| 3
| None
| Cave unit seams
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 4
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Flame Tiller|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Spouse Alert|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| Dead ends
|}
:{{cavegen|scx7}}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
== {{oatchi}} Air Armor ==
1 2 3
 
== Show/hide content ==
<div class="contentbox mw-collapsible mw-collapsed" data-expandtext="Show the content" data-collapsetext="Hide the content">
This is the content ;)
</div>
 
== Community day ==
{{community day
|number = seventh
|date = {{date|21|June|2022}}
|flower = rose
|flower_plural = roses
|previous_flower = tulip
|announced_on = {{date|5|May|2022}}
|news_citation = {{cite web|https://pikminbloom.com/en/news/0506/|News post|the Pikmin Bloom website|published={{date|5|May|2022}}}}
|twitter_citation = {{cite web|https://twitter.com/i/web/status/1522425930907631623|Tweet by Pikmin Bloom|Twitter|published={{date|5|May|2022}}}}
|tense = present
}}
 
== Table ==
{|class="wikitable scrollable"
!AAA
!BBB
|-
!Hello
|
[[File:AW map cropped.jpg]]
|}
 
== Map ==
=== Default ===
{{ map | width = 368 | height = 232 | image = AW map cropped.jpg | icons =
{{map icon | Hocotate ship | 132 | 181}}
}}
 
=== Add a circle highlight ===
{{ map | width = 368 | height = 232 | image = AW map cropped.jpg | icons =
{{map icon | Hocotate ship | 132 | 181 | bg = red}}
}}
<br>
{{ map | width = 368 | height = 232 | image = AW map cropped.jpg | icons =
{{map icon | Hocotate ship | 132 | 181 | bg = rgba(0,0,128,0.5)}}
}}
 
== Location map ==
=== Default ===
{{location map | width = 272 | height = 319 | image = WW texture.png | bg = #111 | caption = Location of the Armored Nut. | icons =
{{map icon | Armored Nut | 231 | 222}}
}}
 
{{clear}}
=== Color override ===
{{location map | width = 272 | height = 319 | image = WW texture.png | bg = #111 | caption = Location of the Armored Nut. | icons =
{{map icon | Armored Nut | 231 | 222 | bg = red}}
}}
{{clear}}
{{location map | width = 272 | height = 319 | image = WW texture.png | bg = #111 | caption = Location of the Armored Nut. | icons =
{{map icon | Armored Nut | 231 | 222 | bg = rgba(0,0,128,0.5)}}
}}
 
{{clear}}
=== Remove circle ===
{{location map | width = 272 | height = 319 | image = WW texture.png | bg = #111 | caption = Location of the Armored Nut. | icons =
{{map icon | Armored Nut | 231 | 222 | bg = none}}
}}
{{clear}}
 
== Pikcross ==
{{#widget:Pikcross}}
 
== Quiz ==
{{#widget:Quiz}}
 
== Twitter ==
{{#widget:Twitter|user=PikminBloom}}
 
== References ==
<references/>