War Path: Difference between revisions

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{{game icons|p2=y}}
{{game icons|p2=y}}
[[File:WarPath.png|right|thumb|300px|Stage preview.]]
[[File:WarPath.png|thumb|300px|Stage preview.]]
The '''War Path''' is the second [[2-Player Battle]] map. Unlike other maps, players start with only one of each [[spray]] type on this map, instead of the usual two.
The '''War Path''' is the second [[2-Player Battle]] map in {{p2}}. Unlike other maps, players start with only one of each [[spray]] type on this map, instead of two.


== Level information ==
== Level information ==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Enemies''':
*'''Enemies''':
**[[Snow Bulborb]]s
**{{icon|Female Sheargrub|y}}
**[[Female Sheargrub]]s
**{{icon|Shearwig|y}} (under marbles)
**[[Shearwig]]s (under marbles)
**{{icon|Snow Bulborb|y}}
*'''Hazards''':
*'''Obstacles''':
**None
**None
*'''Treasures''':
*'''Treasures''':
**None
**None
*'''Plants''':
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}}
*'''Others''':
**None
**None
*'''Others''':
**12 [[Pellet Posies]]


{{sublevel technical
{{sublevel technical
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|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = vs_5_conc.txt
|unitfile    = vs_5_conc.txt
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_4x4a_4_conc|Room with 4 exits (x2)
  |room_4x4a_4_conc|Room with 4 exits (× 2)
  |room_vs_hitode3x3m_5_conc|Room with 4 exits and 2 walls (x1)
  |room_vs_hitode3x3m_5_conc|Room with 4 exits and 2 walls (× 1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_4x4a_4_conc|Room with 4 exits (x2)
  |room_4x4a_4_conc|Room with 4 exits (×2)
  |room_4x4b_4_conc|Room with 4 exits (x1)
  |room_4x4b_4_conc|Room with 4 exits (×1)
  |item_cap_pipe|Dead end with item (x2)
  |item_cap_pipe|Dead end with item (×2)
  |item_cap_conc|Dead end with item (x2)
  |item_cap_conc|Dead end with item (×2)
  |wayl_pipe|Turning corridor (x3)
  |wayl_pipe|Turning corridor (×3)
  |cap_conc|Dead end (x4)
  |cap_conc|Dead end (×4)
}}
{{sublevel units
|way4_conc|Four-way crossing (×1)
  }}
  }}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
{{!}}-
  {{sublevel units
  {{sublevel units
  |way4_conc|Four-way crossing (x1)
  |room_4x4b_4_conc|Room with 4 exits (×2)
|item_cap_conc|Dead end with item (×2)
|wayl_pipe|Turning corridor (×4)
|way2_pipe|Corridor (×8)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_4x4b_4_conc|Room with 4 exits (x2)
  |cap_conc|Dead end
  |item_cap_conc|Dead end with item (x2)
  |item_cap_conc|Dead end with item
  |wayl_pipe|Turning corridor (x4)
|way3_conc|Three-way crossing
  |way2_pipe|Corridor (x8)
|way4_conc|Four-way crossing
|way2x2_conc|Straight corridor
|item_cap_pipe|Dead end with item
}}
{{sublevel units
  |wayl_pipe|Turning corridor
  |way2_pipe|Corridor
|room_4x4a_4_conc|'''Room with 4 exits'''
|room_4x4b_4_conc|'''Room with 4 exits'''
|room_vs_hitode3x3m_5_conc|'''Room with 4 exits and 2 walls'''
  }}
  }}
}}
}}
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</gallery>
</gallery>


==Names in other languages==
{{foreignname
|notes=y
|SpaA=Senda Bélica
|SpaAM=War Path
|Ger=Kriegspfad
|GerM=War Path
|Ita=Via di guerra
|ItaM=Path of war
|ItaN=A literal translation of the English ''War Path'' that doesn't sound very natural.
}}
{{2PB}}
{{2PB}}
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