Water: Difference between revisions

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Water in and of itself is not harmful to the Pikmin. Some bodies may be too shallow for the Pikmin to drown in, in which case they are completely harmless. [[Geyser]]s also spew out water with immense force, but all Pikmin types can still ride them. [[Rain]] in ''Pikmin 3'' also has no adverse effect on the Pikmin.
Water in and of itself is not harmful to the Pikmin. Some bodies may be too shallow for the Pikmin to drown in, in which case they are completely harmless. [[Geyser]]s also spew out water with immense force, but all Pikmin types can still ride them. [[Rain]] in ''Pikmin 3'' also has no adverse effect on the Pikmin.


In ''Pikmin'' and ''Pikmin 2'', leaders, Blue Pikmin, and Bulbmin stick to the bottom of the terrain while underwater, and gravity acts as if they were on land. In ''Pikmin 3'', Blue Pikmin were given the ability to swim, allowing them freedom to move up and down, such as when chasing aquatic enemies. Leaders will always remain on the ground, however, and when they throw a Blue Pikmin, said Pikmin will slowly ascend and descend while underwater.
In {{p1}} and {{p2}}, leaders, Blue Pikmin, and Bulbmin stick to the bottom of the terrain while underwater, and gravity acts as if they were on land. In {p3}}, Blue Pikmin were given the ability to swim, allowing them freedom to move up and down, such as when chasing aquatic enemies. Leaders will always remain on the ground, however, and when they throw a Blue Pikmin, said Pikmin will slowly ascend and descend while underwater.


In {{hp}}, water can also be lethal to non-aquatic enemies. In order to cross bodies of water safely, Olimar must either not have any non-Blue Pikmin with him, or he must throw the ones that can't swim at [[Seeding Dandelion]]s. Olimar and the Blue Pikmin can swim in water in this game, and the Pikmin will follow Olimar around and come back when thrown underwater.
In {{hp}}, pools of water are recurring obstacles. In order to cross bodies of water safely, Olimar must either not have any non-Blue Pikmin with him, or he must throw the ones that can't swim at [[Seeding Dandelion]]s. Olimar and the Blue Pikmin can swim in water in this game, and the Pikmin will follow Olimar around and swim back when thrown underwater.
 
Some enemies can be influenced by water as well. A [[Mandiblard]] will steadily lose [[health]] while submerged, and certain fiery enemies become extinguished.


==As a hazard==
==As a hazard==
{{game help|p3|Do Pikmin really follow leaders automatically? It's more like they waddle to the shore automatically. Research and elaborate.}}
{{game help|p3|Do Pikmin really follow leaders automatically? It's more likely they waddle to the shore automatically. Research and elaborate.}}
[[File:Drowned.jpeg|left|thumb|Drowned [[Red Pikmin]].]]
[[File:Drowned.jpeg|left|thumb|Drowned [[Red Pikmin]].]]
Any inapt Pikmin type that touches water will begin flailing at the surface. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state might be saved by having them slowly flail towards the leaders, and luring them to dry land. Pikmin in ''Pikmin 3'' will follow leaders automatically, but in the previous games, they must first be [[whistle]]d. Alternatively, if there are idle Blue Pikmin nearby, they can [[Throw|toss]] drowning Pikmin onto land in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''.
Any inapt Pikmin type that touches water will begin flailing at the surface. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state might be saved by having them slowly flail towards the leaders, and luring them to dry land. Pikmin in ''Pikmin 3'' will follow leaders automatically, but in the previous games, they must first be [[whistle]]d. Alternatively, if there are idle Blue Pikmin nearby, they can [[Throw|toss]] drowning Pikmin onto land in ''Pikmin'' and ''Pikmin 2''.


[[File:P2 Drowning High Scores Artwork.png|thumb|Drawing of drowning Pikmin in the [[high scores menu]] of ''Pikmin 2''.]]
[[File:P2 Drowning High Scores Artwork.png|thumb|Drawing of drowning Pikmin in the [[high scores menu]] of ''Pikmin 2''.]]
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Some bodies of water may cover the way to an important part of the area, where non-Blue Pikmin are needed. These pools might have a [[clog]], which can be destroyed in order to drain the water, a [[bridge]] that can be built and used to cross over, or some [[lily pad]]s can be taken to ride through and across a stream. Alternately, [[Winged Pikmin]] may be used, as they can fly above the surface of the water.
Some bodies of water may cover the way to an important part of the area, where non-Blue Pikmin are needed. These pools might have a [[clog]], which can be destroyed in order to drain the water, a [[bridge]] that can be built and used to cross over, or some [[lily pad]]s can be taken to ride through and across a stream. Alternately, [[Winged Pikmin]] may be used, as they can fly above the surface of the water.
{{clear}}


==Sources==
==Sources==
[[File:Drowning Pikmin.png|thumb|A [[White Pikmin]] choking because of a water bubble caused by the Watery Blowhog.]]
[[File:Drowning Pikmin.png|thumb|A [[White Pikmin]] choking in a water bubble caused by the Watery Blowhog.]]
Most commonly, water can be found as natural bodies of water, like lakes or puddles. Some other sources of water exist, and can affect Pikmin that are not Blue Pikmin or Bulbmin.
Most commonly, water can be found as natural bodies of water, like lakes or puddles. Some other sources of water exist, and can affect Pikmin that are not Blue Pikmin or Bulbmin.


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*'''{{icon|Titan Dweevil|y}}''' – the final boss in ''Pikmin 2'' has a weapon that sprays huge globs of water around the arena.
*'''{{icon|Titan Dweevil|y}}''' – the final boss in ''Pikmin 2'' has a weapon that sprays huge globs of water around the arena.
*'''{{icon|Plasm Wraith|y}}''' – the final boss in ''Pikmin 3'' can spit out Elemental Plasms that morph into huge bubbles of water.
*'''{{icon|Plasm Wraith|y}}''' – the final boss in ''Pikmin 3'' can spit out Elemental Plasms that morph into huge bubbles of water.
{{clear}}


==Blue Pikmin==
==Blue Pikmin==
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Blue Pikmin and [[Bulbmin]] are the only type of Pikmin that can breathe underwater. They can walk on the floor of bodies of water without a problem, and in ''Pikmin 3'', can also swim through them. Bubbles of water that would choke other Pikmin also do nothing to Blue Pikmin and Bulbmin. In ''Pikmin'' and ''Pikmin 2'', Blue Pikmin that are pointed to drowning Pikmin will go to them, grab them, and throw them to shore, although Bulbmin will not.
Blue Pikmin and [[Bulbmin]] are the only type of Pikmin that can breathe underwater. They can walk on the floor of bodies of water without a problem, and in ''Pikmin 3'', can also swim through them. Bubbles of water that would choke other Pikmin also do nothing to Blue Pikmin and Bulbmin. In ''Pikmin'' and ''Pikmin 2'', Blue Pikmin that are pointed to drowning Pikmin will go to them, grab them, and throw them to shore, although Bulbmin will not.


{{clear}}
==Enemies and water==
==Enemies and water==
For the most part, enemies are not affected by water, but some exceptions exist:
For the most part, enemies are not affected by water, but some exceptions exist:
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==Reflection effect in ''Pikmin''==
==Reflection effect in ''Pikmin''==
The water in ''[[Pikmin (game)|Pikmin]]'' has a faint reflection of the walls and leaves on the trees. This effect is actually obtained by having the walls duplicated and inverted under the ground, as well as having a white "bowl" with the shadows of the leaves. The ground texture underwater is then made see-through. Effectively, when looking at the water, the player is not seeing the reflection of objects high above, they're actually seeing through the ground, into a textured surface.
The water in ''[[Pikmin (game)|Pikmin]]'' has a faint reflection of the walls and leaves on the trees. This effect is actually obtained by having the walls duplicated and inverted under the ground, as well as having a white "bowl" with the shadows of the leaves. The ground texture underwater is then made translucent. Effectively, when looking at the water, the player is not seeing the reflection of objects high above, they're actually seeing through the ground, into a textured surface.


<gallery>
<gallery>
Pikmin water reflection.jpg|The reflection "bowl" underground at [[The Forest of Hope]].
Pikmin water reflection.jpg|The reflection "bowl" underground at [[The Forest of Hope]].
Pikmin water see-through.jpg|This image shows how the effect works, by showing how the ground is see-through.
Pikmin water see-through.jpg|This image shows how the effect works, by showing how the ground is translucent.
</gallery>
</gallery>


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{{external|water attacks|[[smashwiki:Water|SmashWiki]]|SmashWiki.png}}
{{external|water attacks|[[smashwiki:Water|SmashWiki]]|SmashWiki.png}}
A few attacks in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] are considered "water" attacks, and carry some special properties. Blue Pikmin are completely immune to water attacks, and will not suffer damage nor will they flinch, if hit by one. Unlike other Pikmin types, when Blue Pikmin attack enemies, their attacks do not have their element's properties, meaning that Blue Pikmin attacks are not considered water-based.
A few attacks in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] are considered "water" attacks, and carry some special properties. Blue Pikmin are completely immune to water attacks, and will not suffer damage nor will they flinch, if hit by one. Unlike other Pikmin types, when Blue Pikmin attack enemies, their attacks do not have their element's properties, meaning that Blue Pikmin attacks are not considered water-based.
Some stages have pools of water in their layout &ndash; if the water is deep enough to swim through, then doing so with non-Blue Pikmin will have them begin losing HP until they die. Red Pikmin will instantly perish, a trait that is original to ''Smash''. Shallow water does nothing to these Pikmin.


==Names in other languages==
==Names in other languages==
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|SpaAM=Water
|SpaAM=Water
}}
}}
==See also==
==See also==
*[[Obstacle]]
*[[Obstacle]]
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