Water: Difference between revisions

65 bytes added ,  2 months ago
(Did some testing, Pikmin always flail towards the leader, even if there's a piece of land that's less distant than the captain.)
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*[[Fiery Bulblax]]es and [[Pyroclasmic Slooch]]es will lose their fire if they enter water. The Fiery Bulblax will reignite if it leaves the water, but Pyroclasmic Slooches need to touch another Slooch's fire trail.
*[[Fiery Bulblax]]es and [[Pyroclasmic Slooch]]es will lose their fire if they enter water. The Fiery Bulblax will reignite if it leaves the water, but Pyroclasmic Slooches need to touch another Slooch's fire trail.
*Members of the [[mandiblard family]] in ''Pikmin'' and ''Pikmin 2'' will lose [[health]] at a steady pace, as long as they are underwater.
*Members of the [[mandiblard family]] in ''Pikmin'' and ''Pikmin 2'' will lose [[health]] at a steady pace, as long as they are underwater. [[Shearwig]]s will also lose health if they fly above the water.
*[[Wolpole]]s and [[Puckering Blinnows]] will swim freely in water, but will begin flailing around if they find themselves on dry land.
*[[Wolpole]]s and [[Puckering Blinnows]] will swim freely in water, but will begin flailing around if they find themselves on dry land.
*If a [[Mockiwi]] falls underwater, it will quickly lose all its health and drown.
*If a [[Mockiwi]] falls underwater, it will quickly lose all its health and drown.