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The '''Withering Blowhog''' ({{j|アオケダタラ|Aokedatara}}) is an enemy in {{p2}} and {{p4}}. It is a smaller variation of the [[Puffy Blowhog]], and it has orange-red skin with yellow spots that seem to form a flame design and a white underside. It also seems to have two whisker-like appendages under its snout that are white in color. When [[Pikmin family|Pikmin]] are nearby, the Withering Blowhog will unleash a gust of air (or orange gas in ''Pikmin 4'') which, although it is significantly less powerful than the Puffy Blowhog's breath, will cause the Pikmin's flowers to instantly [[Maturity|wilt]]. Withering Blowhogs can also reach Pikmin behind gates or thin walls, which makes destroying a gate guarded by one an incredibly frustrating task. To attack it, several Pikmin must be [[throw]]n onto its body, or at least one [[Purple Pikmin]]. The weight will ground the Blowhog for a few seconds, utterly helpless; it has less vitality than the Puffy Blowhog, but several attacks may still be needed depending on how many Pikmin are on hand. When defeated, it deflates like a balloon. In ''Pikmin 4'', it can rapidly escape after shaking off Pikmin by blowing a burst of gas, flying off and reappearing a short distance away. | The '''Withering Blowhog''' ({{j|アオケダタラ|Aokedatara}}) is an enemy in {{p2}} and {{p4}}. It is a smaller variation of the [[Puffy Blowhog]], and it has orange-red skin with yellow spots that seem to form a flame design and a white underside. It also seems to have two whisker-like appendages under its snout that are white in color. When [[Pikmin family|Pikmin]] are nearby, the Withering Blowhog will unleash a gust of air (or orange gas in ''Pikmin 4'') which, although it is significantly less powerful than the Puffy Blowhog's breath, will cause the Pikmin's flowers to instantly [[Maturity|wilt]]. Withering Blowhogs can also reach Pikmin behind gates or thin walls, which makes destroying a gate guarded by one an incredibly frustrating task. To attack it, several Pikmin must be [[throw]]n onto its body, or at least one [[Purple Pikmin]]. The weight will ground the Blowhog for a few seconds, utterly helpless; it has less vitality than the Puffy Blowhog, but several attacks may still be needed depending on how many Pikmin are on hand. When defeated, it deflates like a balloon. In ''Pikmin 4'', it can rapidly escape after shaking off Pikmin by blowing a burst of gas, flying off and reappearing a short distance away. | ||
After blowing air, it will giggle in happiness, but it will only do this if Pikmin get knocked down. Purple Pikmin will not be knocked back, | After blowing air, it will giggle in happiness, but it will only do this if Pikmin get knocked down. Purple Pikmin will not be knocked back, but will wilt anyway. | ||
but will wilt anyway. | |||
In ''Pikmin 4'', it will try to fly away and not attempt to blow if the Pikmin squad it is targeting is under the effects of the [[ | In ''Pikmin 4'', it will try to fly away and not attempt to blow if the Pikmin squad it is targeting is under the effects of the [[ultra-spicy spray]], as powered-up Pikmin can't be deflowered as long as the effect lasts. | ||
Although one might think that the flying Blowhog is far out of reach of the leaders down below, the [[Rocket Fist]] is actually capable of hitting the creature while in the air with its third [[punch]], but each hit does so little damage that trying to kill it in this manner would be extremely time consuming. | Although one might think that the flying Blowhog is far out of reach of the leaders down below, the [[Rocket Fist]] is actually capable of hitting the creature while in the air with its third [[punch]], but each hit does so little damage that trying to kill it in this manner would be extremely time consuming. | ||
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==Stats== | ==Stats== | ||
{{enemy stats | {{enemy stats | ||
|weight2 = N/A | |weight2 = N/A | ||
|carriers2 = N/A | |carriers2 = N/A | ||
|seeds2 = N/A | |seeds2 = N/A | ||
|value2 = N/A | | |value2 = N/A | ||
| | |hp2 = 1800 | ||
| | |regen2 = 5.4 | ||
|weight4 = 1 | |||
|carriers4 = 2 | |||
|seeds4 = 4 | |||
|value4 = 5 | |||
|hp4 = 1800 | |||
|regen4 = Unknown | |||
}} | }} | ||
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{{p2 enemy property | fp10 | 地上ウェイト時間 | Unknown (ground wait time?) | 1 }} | {{p2 enemy property | fp10 | 地上ウェイト時間 | Unknown (ground wait time?) | 1 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp04 | 振払落下時間 | Determines the time until it shakes in the air once a | {{p2 enemy property | fp04 | 振払落下時間 | Determines the time until it shakes in the air once a Pikmin is latched | 1 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | ip01 | 落下最低ピキ数 | Pikmin weight to take it down | 4 }} | {{p2 enemy property | ip01 | 落下最低ピキ数 | Pikmin weight to take it down | 4 }} |