Zero death challenge: Difference between revisions

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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y}}
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[[File:Pikmin 3 zero death run.jpg|thumb|right|250px|Example of a completed zero death challenge, in {{p3}}.]]
[[File:Pikmin 3 zero death run.jpg|thumb|250px|Example of a completed zero death challenge, in {{p3}}.]]
{{guide}}
{{guide}}


A '''zero death challenge''' is where one tries to complete one of the [[Pikmin series|''Pikmin'' games]] without losing ''any'' [[Pikmin (species)|Pikmin]] whatsoever. This can be very difficult, even for skilled players. However, there are a few methods that can make this formidable task easier, as listed below. Although it is usually done in the main games, its still possible to finish the challenge in {{hp}} and {{pa}}. These games will probably offer the player a very different experience, due to their gameplay being seperated in very small [[area]]s and levels, each with its own Pikmin.
A '''zero death challenge''' (also called a '''no-death run''') is where one tries to complete one of the [[Pikmin series|''Pikmin'' games]] without losing ''any'' [[Pikmin (species)|Pikmin]] whatsoever. This can be very difficult, even for skilled players. However, there are a few methods that can make this formidable task easier, as listed below. Although it is usually done in the main games, it's still possible to finish the challenge in {{hp}} and {{pa}}. These games will probably offer the player a very different experience, due to their gameplay being separated in very small [[area]]s and levels, each with its own Pikmin.


==Be prepared==
==Be prepared==
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Sprays can be farmed rather efficiently in [[Pikmin 2|the second game]] and the [[Pikmin 3|third game]] if you know where to go and what to do. The ever-valuable ultra-bitter sprays can be easily farmed on the [[Frontier Cavern]]'s first sublevel, as it has three [[Doodlebug]]s, which give two bitter sprays each if hit all three times, adding up to six bitter sprays (''twelve'' if you use the spray duplication glitch) per trip. Spicy sprays can easily be obtained by spending a little time near the Awakening Wood's Spiderworts and hunting down flint beetles.
Sprays can be farmed rather efficiently in [[Pikmin 2|the second game]] and the [[Pikmin 3|third game]] if you know where to go and what to do. The ever-valuable ultra-bitter sprays can be easily farmed on the [[Frontier Cavern]]'s first sublevel, as it has three [[Doodlebug]]s, which give two bitter sprays each if hit all three times, adding up to six bitter sprays (''twelve'' if you use the spray duplication glitch) per trip. Spicy sprays can easily be obtained by spending a little time near the Awakening Wood's Spiderworts and hunting down flint beetles.


In the third game, Pikmin can be assigned to a Spiderwort, and will spend the rest of the day harvesting them unless they encounter resistance or are whistled at. Assigning 5 Pikmin to two or three [[Burgeoning Spiderwort|Spiderworts]] will provide you with a good number of sprays per day, allowing you to power your army up more often during dangerous moments. However, you must note that Pikmin assigned to Spiderworts ''will not stop harvesting berries until specifically called back,'' and are exceedingly easy to [[Sunset|leave behind at sunset]] as a result.
In the third and fourth games, Pikmin can be assigned to a Spiderwort, and will spend the rest of the day harvesting them unless they encounter resistance or are whistled at. Assigning 5 Pikmin to two or three [[Burgeoning Spiderwort|Spiderworts]] will provide you with a good number of sprays per day, allowing you to power your army up more often during dangerous moments. However, you must note that Pikmin assigned to Spiderworts ''will not stop harvesting berries until specifically called back,'' and are exceedingly easy to [[Sunset|leave behind at sunset]] as a result.
 
==Buy items==
The [[Gear|items]] that Russ sells at Rescue Command HQ can be instrumental in preventing Pikmin losses. So long as items are bought with caution and raw materials are always properly allocated for whatever structures need building, the player should have a surplus of raw materials to spend.
 
In particular, the Homesick Signal or Idler's Alert can be wise purchases if the player has a hard time collecting stray Pikmin; they can be used at any time to give them new tasks or prevent leaving them behind. They should be used carefully, however, as the paths Pikmin take while heading for the signals can lead them into danger.
 
==Use Glow Pikmin where possible==
Glow Pikmin, on top of being immune to most hazards, are not counted against the player when lost. This is especially helpful in caves, which are one of two environments Glow Pikmin are restricted to (the other being night missions).


==See also==
==See also==