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{{game icons|p=y|p2=y|p3=y}}
[[File:Bombrock.png|thumb|Official Art of a Bomb Rock.]]'''Bomb Rocks''' are explosive rocks in the ''Pikmin'' games. They are used as an explosive force or weapon in the games they are found in, both for the player and by certain enemies.
[[File:Bombrock.png|thumb|300px|Official Art of a Bomb Rock.]]'''Bomb Rocks''' are explosive rocks in the ''Pikmin'' games. They are used as an explosive force or weapon in the games they are found in, both for the player and by certain enemies.
==Differences Between Games==
==Differences Between Games==


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===''Pikmin 3''===
===''Pikmin 3''===


In ''[[Pikmin 3]]'', Bomb Rocks are in between the sizes of ''Pikmin'' and ''Pikmin 2''. In this game, '''''all '''''types of Pikmin are capable of carrying them. Though Pikmin may once again wield the explosives, they will now instantly drop the Bomb Rocks upon be thrown, as opposed to them waiting to be thrown at a wall or an enemy, as they do in the first game. This makes them harder to be transported. Pikmin will also never throw bomb rocks at enemies, like they did in ''Pikmin''. If an enemy seizes a Pikmin that is holding a bomb rock, they will grab/eat the bomb rock, (sometimes even sparing the Pikmin) which will explode and deal a massive amount of damage to the creature. They also have a stronger blast than they did in the first game, since it only takes one blast to kill a [[Red Bulborb]], whereas it takes at least two in the first game. In this game, Bomb Rocks can also be used to instantly unearth burried items by exploding them near said buried item, instantly destroy Dirt Walls, and '''2''' of them can also take out a Crystal Wall. While they are very useful items in this game, the player must take caution, as any on-screen sleeping enemies will be awoken by the blast. Bomb Rocks are scattered across the maps in Story Mode, and are in [[Bingo Battle]] as a possible outcome of the cherry roulette. Proper Bomb Rock usage often is a deciding factor in getting a high rank in [[Mission Mode]] stages.
In ''[[Pikmin 3]]'', Bomb Rocks are in between the sizes of ''Pikmin'' and ''Pikmin 2''. In this game, '''''all '''''types of Pikmin are capable of carrying them. Though Pikmin may once again wield the explosives, they will now instantly drop the Bomb Rocks upon be thrown, as opposed to them waiting to be thrown at a wall or an enemy, as they do in the first game. This makes them harder to be transported. Pikmin will also never throw bomb rocks at enemies, like they did in ''Pikmin''. If an enemy seizes a Pikmin that is holding a bomb rock, they will grab/eat the bomb rock, (sometimes even sparing the Pikmin) which will explode and deal a massive amount of damage to the creature. They also have a stronger blast than they did in the first game, since it only takes one blast to kill a [[Red Bulborb]], whereas it takes at least two in the first game. In this game, Bomb Rocks can also be used to instantly unearth burried items by exploding them near said buried item, instantly destroy Dirt Walls, and '''2''' of them can also take out a Crystal Wall. While they are very useful items in this game, the player must take caution, as any on-screen sleeping enemies will be awoken by the blast. Bomb Rocks are scattered across the maps in Story Mode, and are in ''[http://pikmin.wikia.com/wiki/Bingo_Battle Bingo Battle]'' mode as a possible outcome of the cherry roulette.


==Instant Explosion==
==Instant Explosion==
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In ''Pikmin 2'', there is a small glitch regarding bomb rocks. In places where a Bomb rock falls near a [[Mitite]], such as the sixth [[sublevel]] of the [[Bulblax Kingdom]], there is a chance of the rock being launched back into the air if it lands on one, landing somewhere else on the Sublevel. It is also possible in the first two games that a yellow pikmin, when picking up a bomb rock, will attempt to pick it up, but will simply continue doing the pick-up animation. It will just stand there, lifting it up and dropping it until you call the pikmin back without the bomb rock. You can then throw the pikmin back and it should then pick it up fine. 
In ''Pikmin 2'', there is a small glitch regarding bomb rocks. In places where a Bomb rock falls near a [[Mitite]], such as the sixth [[sublevel]] of the [[Bulblax Kingdom]], there is a chance of the rock being launched back into the air if it lands on one, landing somewhere else on the Sublevel. It is also possible in the first two games that a yellow pikmin, when picking up a bomb rock, will attempt to pick it up, but will simply continue doing the pick-up animation. It will just stand there, lifting it up and dropping it until you call the pikmin back without the bomb rock. You can then throw the pikmin back and it should then pick it up fine. 


==Controlling==
==Bomb-rock Locations in ''Pikmin''==
The [[controls]] when dealing with bomb-rock-yielding Yellow Pikmin are a bit complex. Pikmin holding bomb-rocks will not interact with objects when {{button|gcn|C|wii|Paddown}} is used. [[Throw]]ing Pikmin with bomb-rocks will make them idle, but ready to attack. If an enemy is close, they'll step back and throw the bomb-rock at it. When called back using the [[whistle]], they'll drop and activate the bomb, and run towards Olimar. If, however, one wants the Pikmin to join the party without dropping and activating the bomb, one should touch them directly. When called to the yellow [[Onion]], Pikmin yielding bomb-rocks will drop them without detonating them. When using {{button|gcn|X|wii|C}} to [[dismiss]] the Pikmin, those carrying bomb-rocks will stay in a different group from the other Yellow Pikmin. When called back in any way after being dismissed, they'll keep their bomb-rock and join the group. In the [[New Play Control! Pikmin|''New Play Control!'']] version, switching to a different Pikmin while holding one (i.e. pressing {{button|wii|B}} when holding {{button|wii|A}}) will treat Yellow Pikmin as being different from bomb-rock-holding Yellow Pikmin. Also in this version, whistling a thrown bomb-carrying Pikmin will not make it drop its bomb.
'''Story Mode''':
 
*[[The Impact Site]]: Inside the box that the Pikmin have to push.
Curiously, when a Yellow Pikmin throws a bomb-rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if one throws a bomb-rock-holding Pikmin next to a group of idle Yellow Pikmin, and calls the bomb-rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb-rock), it will not call the idle Yellow Pikmin.
*[[The Forest of Hope]]: In a tin can, near the great plain with [[Red Bulborb]]s, in another one near the place where the [[Yellow Onion]] is originally found. The last can is in the place where the [[Nova Blaster]] is found. On the first day the area is visited, some are found out of the cans, such as in front of the reinforced wall closing in between the Yellow Onion and the [[Whimsical Radar]].
 
*[[The Forest Navel]]: In a pipe near the pool where the [[Number 1 Ionium Jet]] is found. There's another one next to the place where the [[Gravity Jumper]] lies.
In the ''Pikmin 2'' [[2-Player Battle]] stage [[Hostile Territory]], bomb-rocks can be picked up and thrown by a captain, which can be used to defeat enemies, or deal a serious blow to the opponent's Pikmin count. To perform this, one merely needs to run into a bomb-rock for around one second, and then press {{button|gcn|A|wii|A}} to throw it (the distance is around twice as far as the reach of the cursor), or {{button|gcn|B|wii|B}} to drop it. In both cases, the bomb-rock will be activated. In every other point in the game where bomb-rocks are found, they can be activated by being attacked, provoked (in the case of Volatile Dweevils), or dropped (in the case of Careening Dirigibugs).
*[[The Distant Spring]]: In a giant skull inside a hollow tree stump guarded by a [[Spotty Bulbear]] and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with [[Wogpole|Wogpoles to]] the west.
 
*[[The Final Trial]]: In a pipe on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are fifty Bomb Rocks in this stage.
In ''[[Pikmin 3]]'', the bomb-rocks return, now able to be held by Pikmin once more. They can be found inside eggs, Dirt Mounds, or in Mission Mode and Bingo Battle, Medusal Slurkers. All Pikmin types can now carry bomb-rocks. They can once again be used to destroy stone walls and defeat enemies. This time, all Pikmin are capable of carrying them. Controlling the way Pikmin behave with the bomb-rocks is much simpler in this game - the Pikmin will always keep hold of its bomb until it is thrown, in which case it will drop the rock exactly where it landed. When dismissed, any bomb-rock wielding Pikmin will separate from the group of their color, making it easier to get only the bombers.
 
==Bomb-rock locations in ''Pikmin''==
===Story mode===
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day.
*[[The Forest of Hope]]: In a tin can, near the great plain with [[Red Bulborb]]s, in another one near the place where the [[Yellow Onion]] is originally found. The last can is in the place where the [[Nova Blaster]] is found. On the first day the area is visited, some are found out of the cans, such as in front of the wall closing in between the Yellow Onion and the [[Whimsical Radar]].
*[[The Forest Navel]]: In a pipe, near the pool where the [[Number 1 Ionium Jet]] is found. There's another one next to the place the [[Gravity Jumper]] lies.
*[[The Distant Spring]]: In a giant skull, inside a hollow tree stump guarded by a [[Spotty Bulbear]] and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with [[Wogpoles]] to the west.
*[[The Final Trial]]: In a pipe, on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are 50 bomb-rocks in this stage.
 
===Challenge Mode===
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day.
*[[The Forest of Hope]]: In a tin can, near the place where the [[Yellow Onion]] is originally found. There are also some in the ledge that leads to the arena where the [[Armored Cannon Beetle]] was.
*[[The Forest Navel]]: There are no bomb-rocks in the level.
*[[The Distant Spring]]: There are no bomb-rocks in the level.
*[[The Final Trial]]: In the walkway around the [[Emperor Bulblax]] arena where the pipes are normally. There aren't any inside pipes.
 
==Bomb-rock locations in ''Pikmin 2''==
===Story mode===
*[[Subterranean Complex]]: On almost every floor, there is at least one bomb-rock or bomb-rock-related enemy (Volatile Dweevil or Careening Drigibug).
*[[Bulblax Kingdom]]: On some floors, especially near buried or partially buried treasure, bomb-rocks may spawn.
*[[Cavern of Chaos]]: On sublevels 1 and 4, they are present, and in the latter, can be used to defeat Emperor Bulblax.
*[[Submerged Castle]]: Many bomb-rocks and [[Careening Dirigibugs]] are present on Sublevels 2 and 4.
*[[Hole of Heroes]]: Bomb-rocks, [[Careening Dirigibugs]], and [[Volatile Dweevil]]s are found on sublevel 2.
*[[Frontier Cavern]]: Bomb-rocks can spawn on sublevel 3.
*[[Shower Room]]: Some [[Volatile Dweevil]]s can be in the pipes on Sublevel 6.
*[[Dream Den]]: Bomb-rocks and [[Careening Dirigibugs]] are found on Sublevel 3.
 
===Challenge Mode===
*[[Concrete Maze]]: Many bomb-rocks and [[Volatile Dweevil]]s fall from the ceiling.
*[[Abduction Den]]: [[Careening Dirigibugs]] can spawn bomb-rocks.
*[[Cave of Pain]]: Many [[Volatile Dweevil]]s and bomb-rocks fall from the ceiling.
*[[Bully Den]]: Two [[Volatile Dweevil]]s are found in the pipe structures.
 
===2-Player Battle===
*[[Hostile Territory]]: Many bomb-rocks are littered here. Interestingly, captains can pick up bomb-rocks and use them.
 
'''Note:''' a [[Volatile Dweevil]] can appear in any 2-player stage as a roulette item.
 
==Bomb-rock locations on ''[[Pikmin 3]]''==
{{todo|Add locations.}}
In ''Pikmin 3'', Bomb Rocks are commonly found in [[Dirt Mounds]], and need Pikmin to dig them out.
 
==Technical information==
{{p2 enemy technical
|name = bomb
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 4.5
|fp01 = 25
|fp02 = 0.2
|fp03 = 0.25
|fp04 = 0.35
|fp05 = 0.5
|fp06 = 30
|fp08 = 0.1
|fp09 = 300
|fp10 = 30
|fp11 = 30
|fp12 = 700
|fp13 = 180
|fp14 = 0
|fp15 = 0
|fp16 = 1
|fp17 = 0
|fp18 = 0
|fp19 = 0
|fp20 = 30
|fp21 = 15
|fp22 = 90
|fp23 = 15
|fp24 = 10
|fp25 = 50
|fp26 = 0
|fp27 = 35
|fp28 = 10
|fp29 = 0
|fp30 = 0
|fp31 = 0
|fp32 = 25
|fp33 = 25
|fp34 = 25
|fp35 = 1
|fp36 = 10
|fp37 = 0 (0%)
|fp38 = 10
|ip01 = 1
|ip02 = 1
|ip03 = 2
|ip04 = 2
|ip05 = 5
|ip06 = 3
|ip07 = 10
|spec = {{p2 enemy property | fp01 | 敵へのダメージ | [[Enemy]] damage | 500 }}
{{!}}-
{{p2 enemy property | fp02 | 爆風範囲高さ+- | Unknown (vertical explosion radius?) | 50 }}
{{!}}-
{{p2 enemy property | ip01 | ダメージリミット | Unknown (max damage multiplier?) | 1 }}
{{!}}-
{{p2 enemy property | ip02 | 誘爆リミット | Unknown | 15 }}
}}


==Gallery==
==Gallery==
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guirlande-de-pommes-de-pin-1.jpg|Cypress cones.
guirlande-de-pommes-de-pin-1.jpg|Cypress cones.
zlCfzRE4WRIj4_RYWN.jpg
zlCfzRE4WRIj4_RYWN.jpg
Screenshot 2014-01-03 at 4.27.52 PM.png|An unused texture from ''Pikmin,'' showing a Blue Pikmin with a Bomb Rock.
</gallery>
</gallery>
==Trivia==
==Trivia==
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File:blueflowerbomb.png
File:blueflowerbomb.png
</gallery>
</gallery>
==Names in other languages==
{{Foreignname
|PorP=Rocha-bomba
|PorPM=Bomb-rock
|PorPN=Translation taken from the ''Pikmin'' instruction manual.
|notes=y
}}
[[Category:Hazards]]
[[Category:Hazards]]
[[Category:Pikmin 1]]
[[Category:Pikmin 1]]

Revision as of 21:44, February 8, 2015

Artwork of the bomb rock.
Official Art of a Bomb Rock.

Bomb Rocks are explosive rocks in the Pikmin games. They are used as an explosive force or weapon in the games they are found in, both for the player and by certain enemies.

Differences Between Games

Pikmin

In Pikmin, the bomb rocks are much smaller than in future games. They can be carried only by Yellow Pikmin, where their main purpose is to destroy Reinforced Walls. They can also be used to defeat enemies, and are particularly useful for doing so with bosses. When an enemy eats a Pikmin that is holding a bomb rock, it explodes inside the enemy, which will harm or even kill it. They are usually found inside tin cans, pipes, or large animal skulls. If there are idle Pikmin near the spot a Yellow Pikmin leaves its bomb rock for detonation, the thrown Yellow Pikmin will "call" these idle ones to him as he runs back to Olimar. The idle Pikmin will join Olimar, exactly as if the captain himself had whistled them.

Pikmin 2

In Pikmin 2, they are much larger and cannot be carried by Yellow Pikmin, but can be detonated by attacking them or by coming over to where it falls. In certain caves, you can trick nearby Emperor Bulblaxes into swallowing them, which will stun the beast and deal considerable damage. Bomb rocks are also produced by Careening Dirigibugs. Volatile Dweevils carry bomb rocks on their backs, presumably for protection, even though they themselves are killed in the blast.  Bomb rocks can even be petrified, so do that if you are in a pinch, but keep in mind that they will not release nectar or spray like many beasts do if killed in that state. In the 2-player battle stage Hostile Territory, bomb rocks can be picked up and thrown by your captain, which you can use to defeat enemies, or deal a serious blow to your opponent's Pikmin count. To perform this action, run into a bomb rock and then press A again to throw it, or B to drop it.

Pikmin 3

In Pikmin 3, Bomb Rocks are in between the sizes of Pikmin and Pikmin 2. In this game, all types of Pikmin are capable of carrying them. Though Pikmin may once again wield the explosives, they will now instantly drop the Bomb Rocks upon be thrown, as opposed to them waiting to be thrown at a wall or an enemy, as they do in the first game. This makes them harder to be transported. Pikmin will also never throw bomb rocks at enemies, like they did in Pikmin. If an enemy seizes a Pikmin that is holding a bomb rock, they will grab/eat the bomb rock, (sometimes even sparing the Pikmin) which will explode and deal a massive amount of damage to the creature. They also have a stronger blast than they did in the first game, since it only takes one blast to kill a Red Bulborb, whereas it takes at least two in the first game. In this game, Bomb Rocks can also be used to instantly unearth burried items by exploding them near said buried item, instantly destroy Dirt Walls, and 2 of them can also take out a Crystal Wall. While they are very useful items in this game, the player must take caution, as any on-screen sleeping enemies will be awoken by the blast. Bomb Rocks are scattered across the maps in Story Mode, and are in Bingo Battle mode as a possible outcome of the cherry roulette.

Instant Explosion

A bomb rock exploding in Pikmin 2.
A Bomb Rock Exploding.

Bomb Rocks will explode with a shorter fuse when a Purple Pikmin is thrown directly onto them: be warned, though, that the Pikmin in question is most likely going to be engulfed in the blast. Using a one-hit kill code from game-enhancing devices like Action Replay will also cause the bomb rock to explode instantly, as its health is instantly diminished.

Minor Glitch

In Pikmin 2, there is a small glitch regarding bomb rocks. In places where a Bomb rock falls near a Mitite, such as the sixth sublevel of the Bulblax Kingdom, there is a chance of the rock being launched back into the air if it lands on one, landing somewhere else on the Sublevel. It is also possible in the first two games that a yellow pikmin, when picking up a bomb rock, will attempt to pick it up, but will simply continue doing the pick-up animation. It will just stand there, lifting it up and dropping it until you call the pikmin back without the bomb rock. You can then throw the pikmin back and it should then pick it up fine. 

Bomb-rock Locations in Pikmin

Story Mode:

Gallery

Trivia

  • It is suggested that Red Pikmin and Blue Pikmin could once carry bomb rocks along with the Yellow Pikmin in the original Pikmin. All Pikmin gain this ability in Pikmin 3.
  • In Pikmin, if a Yellow Pikmin is holding a Bomb Rock when it is called to the Onion, it will leave it beneath the pillar of light.
  • Bomb Rocks may have been inspired by cypress cones.

Unused Pikmin Textures Gallery